Apple’s Mac computers now outpace Windows in malware and virus

Think your Apple product is safe from malware? That only people using Windows machines have to take precautions? According to cybersecurity software company Malwarebytes’ latest State of Malware report, it’s time to think again. The amount of malware on Macs is outpacing PCs for the first time ever, and your complacency could be your worst enemy.

“People need to understand that they’re not safe just because they’re using a Mac,” Thomas Reed, Malwarebytes’ director of Mac and mobile and contributor to the report, told Recode.

Windows machines still dominate the market share and tend to have more security vulnerabilities, which has for years made them the bigger and easier target for hackers. But as Apple’s computers have grown in popularity, hackers appear to be focusing more of their attention on the versions of macOS that power them. Malwarebytes said there was a 400 percent increase in threats on Mac devices from 2018 to 2019, and found an average of 11 threats per Mac devices, which about twice the 5.8 average on Windows.

“There is a rising tide of Mac threats hitting a population that still believes that ‘Macs don’t get viruses,’” Reed said. “I still frequently encounter people who firmly believe this, and who believe that using any kind of security software is not necessary, or even harmful. This makes macOS a fertile ground for the influx of new threats, whereas it’s common knowledge that Windows PCs need security software.”

Now, this isn’t quite as bad as it may appear. First of all, as Malwarebytes notes, the increase in threats could be attributable to an increase in Mac devices running its software. That makes the per-device statistic a better barometer. In 2018, there were 4.8 threats per Mac device, which means the per-device number has more than doubled. That’s not great, but it’s not as bad as that 400 percent increase.

Source: Apple’s Mac computers now outpace Windows in malware and virus – Vox

From models of galaxies to atoms, simple AI shortcuts speed up simulations by billions of times

Modeling immensely complex natural phenomena such as how subatomic particles interact or how atmospheric haze affects climate can take many hours on even the fastest supercomputers. Emulators, algorithms that quickly approximate these detailed simulations, offer a shortcut. Now, work posted online shows how artificial intelligence (AI) can easily produce accurate emulators that can accelerate simulations across all of science by billions of times.

“This is a big deal,” says Donald Lucas, who runs climate simulations at Lawrence Livermore National Laboratory and was not involved in the work. He says the new system automatically creates emulators that work better and faster than those his team designs and trains, usually by hand. The new emulators could be used to improve the models they mimic and help scientists make the best of their time at experimental facilities. If the work stands up to peer review, Lucas says, “It would change things in a big way.”

[…]

creating training data for them requires running the full simulation many times—the very thing the emulator is meant to avoid.

[…]

with a technique called neural architecture search, the most data-efficient wiring pattern for a given task can be identified.

The technique, called Deep Emulator Network Search (DENSE), relies on a general neural architecture search co-developed by Melody Guan, a computer scientist at Stanford University. It randomly inserts layers of computation between the networks’ input and output, and tests and trains the resulting wiring with the limited data. If an added layer enhances performance, it’s more likely to be included in future variations. Repeating the process improves the emulator.

[…]

The researchers used DENSE to develop emulators for 10 simulations—in physics, astronomy, geology, and climate science. One simulation, for example, models the way soot and other atmospheric aerosols reflect and absorb sunlight, affecting the global climate. It can take a thousand of computer-hours to run, so Duncan Watson-Parris, an atmospheric physicist at Oxford and study co-author, sometimes uses a machine learning emulator. But, he says, it’s tricky to set up, and it can’t produce high-resolution outputs, no matter how many data you give it.

The emulators that DENSE created, in contrast, excelled despite the lack of data. When they were turbocharged with specialized graphical processing chips, they were between about 100,000 and 2 billion times faster than their simulations. That speedup isn’t unusual for an emulator, but these were highly accurate: In one comparison, an astronomy emulator’s results were more than 99.9% identical to the results of the full simulation, and across the 10 simulations the neural network emulators were far better than conventional ones. Kasim says he thought DENSE would need tens of thousands of training examples per simulation to achieve these levels of accuracy. In most cases, it used a few thousand, and in the aerosol case only a few dozen.

Source: From models of galaxies to atoms, simple AI shortcuts speed up simulations by billions of times | Science | AAAS

Data Protection Authority Investigates Avast for Selling Users’ Browsing and Maps History

On Tuesday, the Czech data protection authority announced an investigation into antivirus company Avast, which was harvesting the browsing history of over 100 million users and then selling products based on that data to a slew of different companies including Google, Microsoft, and Home Depot. The move comes after a joint Motherboard and PCMag investigation uncovered details of the data collection through a series of leaked documents.

“On the basis of the information revealed describing the practices of Avast Software s.r.o., which was supposed to sell data on the activities of anti-virus users through its ‘Jumpshot division’ the Office initiated a preliminary investigation of the case,” a statement from the Czech national data protection authority on its website reads. Under the European General Protection Regulation (GDPR) and national laws, the Czech Republic, like other EU states, has a data protection authority to enforce things like mishandling of personal data. With GDPR, companies can be fined for data abuses.

“At the moment we are collecting information on the whole case. There is a suspicion of a serious and extensive breach of the protection of users’ personal data. Based on the findings, further steps will be taken and general public will be informed in due time,“ added Ms Ivana Janů, President of the Czech Office for Personal Data Protection, in the statement. Avast is a Czech company.

Motherboard and PCMag’s investigation found that the data sold included Avast users’ Google searches and Google Maps lookups, particular YouTube videos, and people visiting specific porn videos. The data was anonymized, but multiple experts said it could be possible to unmask the identity of users, especially when that data, sold by Avast’s subsidiary Jumpshot, was combined with other data that its clients may possess.

Days after the investigation, Avast bought back a 35 percent stake in Jumpshot worth $61 million, and shuttered Jumpshot. Avast’s valuation fell by a quarter, will incur costs between $15 and $25 million, and the closure Jumpshot will cut annual revenues by around $36 million and underlying profits by $7 million, The Times reported.

Source: Data Protection Authority Investigates Avast for Selling Users’ Browsing History – VICE