The Linkielist

Linking ideas with the world

The Linkielist

Nintendo Continues Cracking Down On People Selling Switch Hacks: jailbraking w RCM = piracy in their minds

Nintendo filed a lawsuit Wednesday against an Amazon Marketplace user who was allegedly selling devices called RCM loaders. Used to help people jailbreak their Switch, shutting these down is the latest in the company’s efforts to stop players from pirating its games.

As first reported by Polygon, the lawsuit against reseller Le Hoang Minh seeks “relief for unlawful trafficking in circumvention devices in violation of the Digital Millennium Copyright Act (DMCA).” In addition to having the Seattle District Court order Minh to stop selling the devices, Nintendo also wants $2,500 in damages for each one already sold.

“Piracy of video game software has become a serious, worsening international problem,” Nintendo’s lawyers write (without offering any further detail), arguing that the RCM loaders and other devices like them are are a big contributor to that. While jailbreaking a Switch isn’t necessarily itself against the law, pirating games is, and devices whose primary purpose is to facilitating that are also prohibited. The loaders aren’t hard to find on Amazon and other resellers, but it’s essentially the code the loaders are running to jailbreak the Switch that people buy them for and which Nintendo wants to stop the spread of.

According to the legal complaint Nintendo filed, the company originally sought to have Minh’s listings removed from Amazon by issuing DMCA-related takedowns, but Minh filed a counter-notification with Amazon to keep the listings up, forcing Nintendo to take the matter to court.

Source: Nintendo Continues Cracking Down On People Selling Switch Hacks

Just because a device can somehow be used for jailbraking doesn’t mean it always is. A bit like a phone can be used to plot a bank heist, but that isn’t the sole purpose of a phone.

Oppo’s X 2021 rollable concept phone expands in your hand

Today’s Inno Day 2020 event unveiled the Oppo X 2021 concept smartphone, which is all about its “continuously variable OLED display.” With a simple swipe on a button, the phone is able to transform between a regular 6.7-inch size and a tablet-like 7.4-inch size, and the software interface adapts accordingly for optimal experience — be it for single-hand usage or for multi-tasking.

Oppo X 2021 rollable concept phone demo.

Oppo

In a demo shown to Engadget, the prototype magically toggled between two screen sizes, with the video resizing itself on the fly to fill the screen. Similarly, the system menus and Twitter also switched between their phone interface and tablet interface to match the screen size. Oppo added that the user can freely customize the screen size, so you’re not just limited to either 6.7 inches or 7.4 inches. Hence the “continuously variable” label.

Oppo X 2021's Warp Track and 2-in-1 Plate.

Oppo

Oppo wasn’t afraid to explain the magic here. The phone is essentially a motorized scroll, with a large part of the OLED panel laminated onto a “Warp Track” for improved strength, as it goes around a “Roll Motor” (with a 6.8mm scroll diameter) on the left to tuck itself into a hidden compartment. The phone itself consists of a “2-in-1 Plate” body construction: these two parts roll out simultaneously and evenly for better structural support.

Oppo applied for 122 patents for this project, 12 of which were on the scroll mechanism alone. The company stopped short at providing further details — no word on the screen specs, the panel’s supplier nor durability figures. Levin Liu, OPPO Vice President and Head of OPPO Research Institute, stressed that the Oppo X 2021 is still in concept stage, but he hopes to bring this technology to consumers “at the right time.”

Source: Oppo’s X 2021 rollable concept phone expands in your hand | Engadget

YouTube will run ads on smaller creators’ videos without paying them

Don’t be surprised if you start seeing ads on videos made by smaller YouTube creators. The video-sharing website has updated its Terms of Service, and it includes a new section that gives it the right to monetize videos from channels not big enough to be part of its Partner Program. That doesn’t mean new creators can start earning from their videos right away, though — YouTube said in a forum post explaining the changes to its ToS that non-YPP members won’t be getting a cut from those ads.

To become eligible for the YouTube Partner Program, a creator has to be living in a country where it’s active, has to have 4,000 public watch hours in the last 12 months and has to have over 1,000 subscribers. YouTube only used to run ads on videos from channels that don’t meet those criteria under special circumstances, such as if the channel was previously a YPP member. Going forward, though, the website can monetize any video, so long as it meets its ad-friendly guidelines.

Source: YouTube will run ads on smaller creators’ videos without paying them | Engadget

After 12,523 replacements, Feds investigate Tesla Media Control Unit failures

Is one of Tesla’s infotainment systems defective by design? That’s a question the National Highway Traffic Safety Administration hopes to answer. It has started an engineering analysis after hundreds of customer complaints of bricked systems resulted in a preliminary investigation in June.

NHTSA thinks it knows what the problem is: an 8GB eMMC NAND flash memory chip with a finite number of write cycles, fitted to its Media Control Unit. The MCU regularly writes logs to this chip and, within three or four years, reaches the lifetime number of cycles. At this point the touchscreen dies, taking with it functions like the car’s backup camera, the ability to defog the windows, and also the audible alerts and chimes for the driver aids and turn signals.

After the regulator’s Office of Defects Investigation received 537 complaints, it asked Tesla if it knew of any more problems with the Nvidia Tegra 3-based system, which is fitted to approximately 158,000 Models S (2012-2018) and X (2016-2018). Tesla did, handing over 2,399 complaints and field reports, 7,777 warranty claims, and 4,746 non-warranty claims.

The finite—and short—lifespan of these infotainment systems is a relatively well-known problem within the Tesla community. A video on the popular YouTube channel Rich Rebuilds that delved into the problem in May 2019 has racked up more than 669,000 views:

The discussion of the infotainment system failures begins around 9 minutes in.

As that video notes, and as Tesla told NHTSA, the time to failure for an MCU depends on how much its car has been in operation. Daily drive time, daily charge time, and streaming music over the Internet are all factors, Tesla told the regulator.

This isn’t the first time that Tesla’s choice of consumer-grade electronics, as opposed to automotive-grade, has gotten it in trouble. A separate problem affects the 17-inch touchscreen, which can fail due to high temperature—the kind of temperature experienced inside a parked car during summer, as opposed to an air-conditioned office.

Source: After 12,523 replacements, Feds investigate Tesla Media Control Unit failures | Ars Technica

Well done cutting corners, Elon Musk

The ones who brought you Let’s Encrypt, bring you: Tools for gathering anonymized app usage metrics from netizens

The Internet Security Research Group (ISRG) has a plan to allow companies to collect information about how people are using their products while protecting the privacy of those generating the data.

Today, the California-based non-profit, which operates Let’s Encrypt, introduced Prio Services, a way to gather online product metrics without compromising the personal information of product users.

“Applications such as web browsers, mobile applications, and websites generate metrics,” said Josh Aas, founder and executive director of ISRG, and Tim Geoghegan, site reliability engineer, in an announcement. “Normally they would just send all of the metrics back to the application developer, but with Prio, applications split the metrics into two anonymized and encrypted shares and upload each share to different processors that do not share data with each other.”

Prio is described in a 2017 research paper [PDF] as “a privacy-preserving system for the collection of aggregate statistics.” The system was developed by Henry Corrigan-Gibbs, then a Stanford doctoral student and currently an MIT assistant professor, and Dan Boneh, a professor of computer science and electrical engineering at Stanford.

Prio implements a cryptographic approach called secret-shared non-interactive proofs (SNIPs). According to its creators, it handles data only 5.7x slower than systems with no privacy protection. That’s considerably better than the competition: client-generated non-interactive zero-knowledge proofs of correctness (NIZKs) are 267x slower than unprotected data processing and privacy methods based on succinct non-interactive arguments of knowledge (SNARKs) clock in at three orders of magnitude slower.

“With Prio, you can get both: the aggregate statistics needed to improve an application or service and maintain the privacy of the people who are providing that data,” said Boneh in a statement. “This system offers a robust solution to two growing demands in our tech-driven economy.”

In 2018 Mozilla began testing Prio to gather Firefox telemetry data and found the cryptographic scheme compelling enough to make it the basis of its Firefox Origin Telemetry service.

[…]

Source: The ones who brought you Let’s Encrypt, bring you: Tools for gathering anonymized app usage metrics from netizens • The Register

Apple’s ‘Batterygate’ Saga Wraps Up With $113 Million Settlement

Younger readers might not know, but there was once an annual tradition in which Apple would release a new iPhone, old iPhones would suddenly start performing poorly, and users would speculate about a conspiracy to get them to buy the shiny new thing. It turned out that a conspiracy, of sorts, did exist, and Apple has been trying to make the whole embarrassing saga go away for years. On Wednesday, the finish line came into view after Arizona Attorney General Mark Brnovich announced that an investigation involving 34 states is concluding with a settlement and no admission of guilt from Apple.

In 2017, Apple admitted that updates to iOS were throttling older iPhone models but framed it as a misunderstanding. Apple said that the software tweaks were intended to mitigate unwanted shutdowns in devices with aging batteries. It apologized and offered discounted battery replacements as a consolation prize. Many users felt that Apple’s secretive approach was deceptive and intended to lead them to believe they need a new phone when a fresh battery might keep the old one going for another cycle. The discounted battery offer wasn’t enough for some users, and this spring Apple agreed to settle a class-action suit for up to $500 million, doling out $25 per phone that filed a claim. Apple did not admit any wrongdoing.

Today’s announcement tentatively concludes a separate investigation launched by state attorneys general into the controversy. In a statement, Brnovich’s office said that the proposed settlement includes a $113 million fine to be distributed amongst the states involved as well as a requirement that “Apple also must provide truthful information to consumers about iPhone battery health, performance, and power management. Apple must provide this important information in various forms on its website, in update installation notes, and in the iPhone user interface itself.”

Source: Apple’s ‘Batterygate’ Saga Wraps Up With $113 Million Settlement

Scientists Discover Outer Space has as much light between galaxies as inside galaxies – it’s not black after all

Look up at the night sky and, if you’re away from city lights, you’ll see stars. The space between those bright points of light is, of course, filled with inky blackness.

Some astronomers have wondered about that all that dark space–about how dark it really is.

“Is space truly black?” says Tod Lauer, an astronomer with the National Optical Astronomy Observatory in Arizona. He says if you could look at the night sky without stars, galaxies, and everything else known to give off visible light, “does the universe itself put out a glow?”

It’s a tough question that astronomers have tried to answer for decades. Now, Lauer and other researchers with NASA’s New Horizons space mission say they’ve finally been able to do it, using a spacecraft that’s travelling far beyond the dwarf planet Pluto. The group has posted their work online, and it will soon appear in the Astrophysical Journal.

New Horizons was originally designed to explore Pluto, but after whizzing past the dwarf planet in 2015, the intrepid spacecraft just kept going. It’s now more than four billion miles from home—nearly 50 times farther away from the Sun than the Earth is.

That’s important because it means the spacecraft is far from major sources of light contamination that make it impossible to detect any tiny light signal from the universe itself. Around Earth and the inner solar system, for example, space is filled with dust particles that get lit up by the Sun, creating a diffuse glow over the entire sky. But that dust isn’t a problem out where New Horizons is. Plus, out there, the sunlight is much weaker.

To try to detect the faint glow of the universe, researchers went through images taken by the spacecraft’s simple telescope and camera and looked for ones that were incredibly boring.

“The images were all of what you just simply call blank sky. There’s a sprinkling of faint stars, there’s a sprinkling of faint galaxies, but it looks random,” says Lauer. “What you want is a place that doesn’t have many bright stars in the images or bright stars even outside the field that can scatter light back into the camera.”

Then they processed these images to remove all known sources of visible light. Once they’d subtracted out the light from stars, plus scattered light from the Milky Way and any stray light that might be a result of camera quirks, they were left with light coming in from beyond our own galaxy.

They then went a step further still, subtracting out light that they could attribute to all the galaxies thought to be out there. And it turns out, once that was done, there was still plenty of unexplained light.

In fact, the amount of light coming from mysterious sources was about equal to all the light coming in from the known galaxies, says Marc Postman, an astronomer with the Space Telescope Science Institute in Baltimore, Maryland. So maybe there are unrecognized galaxies out there, he says, “or some other source of light that we don’t yet know what it is.”

The new findings are sure to get astronomers talking.

“They’re saying that there’s as much light outside of galaxies as there is inside of galaxies, which is a pretty tough pill to swallow, frankly,” notes Michael Zemcov, an astrophysicist at Rochester Institute of Technology, who was not part of the research team.

A few years ago, Zemcov and some colleagues analyzed New Horizons data in a similar way. Using fewer images, they made a less precise measurement, but it was still compatible with the current results.

He says for 400 years, astronomers have been studying visible light and the sky in a serious way and yet somehow apparently “missed half the light in the universe.”

Source: Scientists Discover Outer Space Isn’t Pitch Black After All

Cerebras’ wafer-size chip is 10,000 times faster than a GPU

Cerebras Systems and the federal Department of Energy’s National Energy Technology Laboratory today announced that the company’s CS-1 system is more than 10,000 times faster than a graphics processing unit (GPU).

On a practical level, this means AI neural networks that previously took months to train can now train in minutes on the Cerebras system.

Cerebras makes the world’s largest computer chip, the WSE. Chipmakers normally slice a wafer from a 12-inch-diameter ingot of silicon to process in a chip factory. Once processed, the wafer is sliced into hundreds of separate chips that can be used in electronic hardware.

But Cerebras, started by SeaMicro founder Andrew Feldman, takes that wafer and makes a single, massive chip out of it. Each piece of the chip, dubbed a core, is interconnected in a sophisticated way to other cores. The interconnections are designed to keep all the cores functioning at high speeds so the transistors can work together as one.

Cerebras’s CS-1 system uses the WSE wafer-size chip, which has 1.2 trillion transistors, the basic on-off electronic switches that are the building blocks of silicon chips. Intel’s first 4004 processor in 1971 had 2,300 transistors, and the Nvidia A100 80GB chip, announced yesterday, has 54 billion transistors.

Feldman said in an interview with VentureBeat that the CS-1 was also 200 times faster than the Joule Supercomputer, which is No. 82 on a list of the top 500 supercomputers in the world.

“It shows record-shattering performance,” Feldman said. “It also shows that wafer scale technology has applications beyond AI.”

Above: The Cerebras WSE has 1.2 trillion transistors compared to Nvidia’s largest GPU, the A100 at 54.2 billion transistors.

These are fruits of the radical approach Los Altos, California-based Cerebras has taken, creating a silicon wafer with 400,000 AI cores on it instead of slicing that wafer into individual chips. The unusual design makes it a lot easier to accomplish tasks because the processor and memory are closer to each other and have lots of bandwidth to connect them, Feldman said. The question of how widely applicable the approach is to different computing tasks remains.

A paper based on the results of Cerebras’ work with the federal lab said the CS-1 can deliver performance that is unattainable with any number of central processing units (CPUs) and GPUs, which are both commonly used in supercomputers. (Nvidia’s GPUs are used in 70% of the top supercomputers now). Feldman added that this is true “no matter how large that supercomputer is.”

Source: Cerebras’ wafer-size chip is 10,000 times faster than a GPU | VentureBeat