Hashed Takes $3.5B Hit, Delphi Digital Discloses Loss After Terra’s LUNA Collapse

The collapse of the tokens linked to the Terra ecosystem, stablecoin terraUSD (UST) and Luna (LUNA), has led to some major investors coming clean and detailing their losses. Two more backers of Terra are disclosing exactly how their balance sheets have been affected.

Delphi Digital, a research firm and boutique investor, said in a blog post that it always had concerns about the structure of UST and LUNA, but believed that the sizable reserves in the Luna Foundation Guard, a nonprofit that supports the Terra network, would prevent the unthinkable from happening.

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The firm wrote that in the first quarter of 2021, Delphi Ventures Master Fund purchased a small amount of LUNA, worth 0.5% of its net asset value (NAV) at the time. That position grew as LUNA’s value increased and the fund increased its holdings, including a $10 million investment in the LFG’s funding round in February. That investment is now worthless.

While Delphi said that it didn’t sell any LUNA, it’s now sitting on “a large unrealized loss.”

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One of Terra’s other prominent backers is Hashed, an early-stage venture fund based in Seoul, South Korea. The company invested in TerraForm Labs’ $25 million venture round in 2021, according to Crunchbase data.

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Hashed didn’t immediately respond to a request for comment, but on-chain data shows that the firm had staked over 27 million in LUNA on the Columbus 3 mainnet, 9.7 million in LUNA for the Columbus 4 mainnet and 13.2 million in LUNA on the current Columbus 5 mainnet.

CoinDesk - Unknown

Terra’s blockexporer for the Columbus-3 mainnet shows Hashed had significant holdings of Luna (Hubble blockexplorer)

All in all, Hashed’s losses amount to over $3.5 billion using pricing data from early April.

Local media in South Korea report that more than 200,000 investors in the country hold Terra-related tokens.

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Source: Hashed Wallet Takes $3.5B Hit, Delphi Digital Discloses Loss After Terra’s LUNA Collapse

Boeing’s Starliner successfully docks to the International Space Station for the first time

This evening, Boeing’s new passenger spacecraft, the CST-100 Starliner, successfully docked itself to the International Space Station — demonstrating that the vehicle can potentially bring humans to the ISS in the future. It’s a crucial capability that Starliner has finally validated in space after years of delays and failures.

Starliner is in the midst of a key test flight for NASA called OFT-2, for Orbital Flight Test-2. The capsule, developed by Boeing for NASA’s Commercial Crew Program, was made to transport NASA’s astronauts to and from the space station. But before anyone climbs on board, NASA tasked Boeing with conducting an uncrewed flight demonstration of Starliner to show that the capsule can hit all of the major milestones it’ll need to hit when it is carrying passengers.

Boeing has struggled to showcase Starliner’s ability until now. This mission is called OFT-2 since it’s technically a do-over of a mission that Boeing attempted back in 2019, called OFT. During that flight, Starliner launched to space as planned, but a software glitch prevented the capsule from getting in the right orbit it needed to reach to rendezvous with the ISS. Boeing had to bring the vehicle home early, and the company never demonstrated Starliner’s ability to dock with the ISS.

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At 6:54PM ET, Starliner successfully launched to space on top of an Atlas V rocket, built and operated by the United Launch Alliance. Once Starliner separated from the Atlas V, it had to fire its own thrusters to insert itself into the proper orbit for reaching the space station. However, after that maneuver took place, Boeing and NASA revealed that two of the 12 thrusters Starliner uses for the procedure failed and cut off too early. The capsule’s flight control system was able to kick in and rerouted to a working thruster, which helped get Starliner into a stable orbit.

Ultimately, NASA and Boeing claimed that the issue should not impact the rest of Starliner’s mission. “There’s really no need to resolve them,” Steve Stich, NASA’s program manager for the Commercial Crew Program, said in a press conference after the flight. “But I know what the teams will do, and what we always do is we’ll go look at the data, try to understand what happened.” Today, Boeing revealed that a drop in chamber pressure had caused the early cutoff of the thruster, but that system behaved normally during follow-up burns of the thrusters. And with redundancies on the spacecraft, the issue “does not pose a risk to the rest of the flight test,” according to Boeing.

Boeing also noted today that the Starliner team is investigating some weird behavior of a “thermal cooling loop” but said that temperatures are stable on the spacecraft.

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Source: Boeing’s Starliner successfully docks to the International Space Station for the first time

Wait, with the record on their 777 aircraft they are saying things like they don’t need to resolve issues?!

Total Commander forced to stop letting you install APKs

One of the handiest features on Android that sets it apart from the mobile competition is the ability to install apps from outside the Play Store. APK installation is why you can still play Fortnite — even as Epic’s legal battle with Google continues — and it’s how you can skip the wait for automatic updates to bring the latest features to your favorite apps. Unfortunately, one of Android’s most trusted file browsers has removed the ability to install APK files after receiving takedown warnings from Google.

Total Commander has been around since the 90s, eventually expanding into Android after the platform launched over a decade ago. The app has more than 10 million downloads on the Play Store, still supporting OS versions as far back as Android 2.2. With a new update, developer Christian Ghisler has removed the ability to install APK files on Android, blaming Google Play policies in the patch notes for the app. It’s a shocking twist for the service and, seemingly, a bad omen of things to come for other mobile file managers.

A forum post from Ghisler sheds some more light on what’s going on here, as Google sent him a notice warning of his app’s removal from the Play Store within a week if the app went unmodified. The company’s automated response pointed the developer to the “Device and Network Abuse” policy — specifically, these two sections:

An app distributed via Google Play may not modify, replace, or update itself using any method other than Google Play’s update mechanism. Likewise, an app may not download executable code (e.g., dex, JAR, .so files) from a source other than Google Play. This restriction does not apply to code that runs in a virtual machine or an interpreter where either provides indirect access to Android APIs (such as JavaScript in a webview or browser).

Apps or third-party code (e.g., SDKs) with interpreted languages (JavaScript, Python, Lua, etc.) loaded at run time (e.g., not packaged with the app) must not allow potential violations of Google Play policies.

Based on these rules, the Play Store’s moderation system might believe Total Commander is attempting to update itself, thereby passing Google Play’s update service altogether. Ghisler says he did attempt to block Total Commander’s own APK from installing when you click on it, but automated systems checking his app for potential abuse didn’t catch the change. He resubmitted, only to receive this vague message in return:

As mentioned previously, your app (APK versions 1031, 1032, 1033, 1034, 1035 and 1036) causes users to download or install applications from unknown sources outside of Google Play.

According to Ghisler, he then made the decision to remove APK installations altogether, for fear of losing access to his account after a third warning — as has happened to other developers in a similar situation.

It’s possible that this block could have wide-reaching ramifications on file and web browsers in the Play Store, though the language used — not to mention Google’s poor reputation on false takedowns — seems to hint at something less insidious. Based on the information provided by Ghisler, it seems like Google either thinks Total Commander is updating itself from within, is accidentally linking to specific APK-hosting websites, or is using a custom app installation process before navigating the user to Android’s default installer. Either way, this sounds like a situation that needs some clarification from the company. Google should either spell out exactly what Total Commander is doing wrong that other file browsers have avoided, or should allow the app back on the Play Store in its previous state.

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Source: Total Commander forced to stop letting you install APKs

Acer Debuts External Monitors With Stereoscopic 3D

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Two products revealed today, the SpatialLabs View and SpatialLabs View Pro, are standalone external monitors with 15.6-inch, 4K displays with glasses-free stereoscopic 3D technology. We’ve seen this tech from Acer before when it debuted in ConceptD notebooks where it was meant for designers, but never in this format.

Acer SpartialLabs View
Acer SpartialLabs View
Image: Acer

Distinguishing these two monitors is their audience; the standard model is meant for entertainment (watching movies, gaming, etc) whereas the Pro edition is for commercial users. For the former, SpatialLabs TrueGame is a portal for playing games in 3D. The app gives each of the 50 or so 3D-compatible games a pre-configured profile so gamers can feel more immersed. The list of games that Acer shared by email includes some big titles like Forza Horizon 5, God of War, and The Witcher 3: Wild Hunt.

To use it, gamers need to launch the app then go to the game they want to play and press “play.” That’s it! The app does the rest, automatically launching the game file while activating its associated TrueGame 3D profile so it can boot in Stereoscopic 3D mode. It’s not just games, though. With SpatialLabs Go, you can turn just about anything into a 3D image, including photos and videos taken on your device. And designers can use plug-ins to render creations into stereoscopic 3D so the digital versions appear closer to the physical product

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Source: Acer Debuts Pricey External Monitors With Stereoscopic 3D

Your data’s auctioned off up to 987 times a day, NGO reports

The average American has their personal information shared in an online ad bidding war 747 times a day. For the average EU citizen, that number is 376 times a day. In one year, 178 trillion instances of the same bidding war happen online in the US and EU.

That’s according to data shared by the Irish Council on Civil Liberties in a report detailing the extent of real-time bidding (RTB), the technology that drives almost all online advertising and which it said relies on sharing of personal information without user consent.

The RTB industry was worth more than $117 billion last year, the ICCL report said. As with all things in its study, those numbers only apply to the US and Europe, which means the actual value of the market is likely much higher.

Real-time bidding involves the sharing of information about internet users, and it happens whenever a user lands on a website that serves ads. Information shared with advertisers can include nearly anything that would help them better target ads, and those advertisers bid on the ad space based on the information the ad network provides.

That data can be practically anything based on the Interactive Advertising Bureau’s (IAB) audience taxonomy. The basics, of course, like age, sex, location, income and the like are included, but it doesn’t stop there. All sorts of websites fingerprint their visitors – even charities treating mental health conditions – and those fingerprints can later be used to target ads on unrelated websites.

Google owns the largest ad network that was included in the ICCL’s report, and it alone offers RTB data to 4,698 companies in just the US. Other large advertising networks include Xandr, owned by Microsoft since late 2021, Verizon, PubMatic and more.

Not included in ICCL’s report are Amazon or Facebook’s RTB networks, as the industry figures it used for its report don’t include their ad networks. Along with only surveying part of the world that likely means that the scope of the RTB industry is, again, much larger.

Also, it’s probably illegal

The ICCL describes RTB as “the biggest data breach ever recorded,” but even that may be giving advertisers too much credit: Calling freely-broadcast RTB data a breach implies action was taken to bypass defenses, of which there aren’t any.

So, is RTB violating any laws at all? Yes, claims Gartner Privacy Research VP Nader Henein. He told The Register that the adtech industry justifies its use of RTB under the “legitimate interest” provision of the EU’s General Data Protection Regulation (GDR).

“Multiple regulators have rejected that assessment, so the answer would be ‘yes,’ it is a violation [of the GDPR],” Henein opined.

As far back as 2019, Google and other adtech giants were accused by the UK of knowingly breaking the law by using RTB, a case it continues to investigate. Earlier this year, the Belgian data protect authority ruled that RTB practices violated the GDPR and required organizations working with the IAB to delete all the data collected through the use of TC strings, a type of coded character used in the RTB process.

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Source: Privacy. Ad bidders haven’t heard of it, report reveals