After 33 Years, GameStop Shuts Down And Disappears ‘Game Informer’

[…]

Nobody is going to let decades of journalistic output just suddenly get disappeared out of nowhere… right?

When it comes to Game Informer, the GameStop owned video game magazine that has been in production for over three decades, that’s exactly what just happened.

Staff at the magazine, which also publishes a website, weekly podcast, and online video documentaries about game studios and developers, were all called into a meeting on Friday with parent company GameStop’s VP of HR. In it they were told the publication was closing immediately, they were all laid off, and would begin receiving severance terms. At least one staffer was in the middle of a work trip when the team was told.

The sudden closure of Game Informer means that issue number 367, the outlet’s Dragon Age: The Veilguard cover story, will be its last. The entire website has been taken offline as well.

This isn’t link rot. It’s link decapitation. Every single URL from the Game Informer website now points only to the main site URL, with the following message posted on it.

After 33 thrilling years of bringing you the latest news, reviews, and insights from the ever-evolving world of gaming, it is with a heavy heart that we announce the closure of Game Informer.

From the early days of pixelated adventures to today’s immersive virtual realms, we’ve been honored to share this incredible journey with you, our loyal readers. While our presses may stop, the passion for gaming that we’ve cultivated together will continue to live on.

Thank you for being part of our epic quest, and may your own gaming adventures never end.

Barring anyone with physical copies of the magazine, or those that created their own online scans of those magazines, or whatever you can still get out of the Internet Archive, it’s all just gone. Thousands of articles and features, millions of words of journalistic output, simply erased. Even the ExTwitter account for the publication has been disappeared, even after it was used to post the same message as on the website. What you will see if you go that link for the disappeared tweet is an outpouring of sadness from all sorts of folks, including famed voice actors, content creators like Mega Ran, and even game studios, all eulogizing the beloved magazine.

And it seems that this shut down, almost certainly at the hands of CEO Ryan Cohen, occurred without any opportunity for those who produced all of this content to take backups for archive purposes.

[…]

And, because cultural disasters like this tend to be sprinkled with at least a dash of irony:

A recent in-depth feature on the retro game studio Digital Eclipse about gaming’s history and preservation is one of the stories that is no longer accessible. A write-up about Game Informer’s famous game vault, containing releases from across its decades long history, is also inaccessible.

So a gaming journalism outfit failed to preserve its own features on game preservation. That would actually be funny if it weren’t so infuriating.

Source: After 33 Years, GameStop Shuts Down And Disappears ‘Game Informer’ | Techdirt

Wow, #GME you have lost a diamondhand. I no longer believe in this stonk.

Posted in Art

Google will let you search your Chrome browsing history by asking questions like a human – Firefox, you need this!

[…]

you’ll be able to ask questions of your browsing history in natural language using Gemini, Google’s family of large language models that power its AI systems. You can type a question like “What was that ice cream shop I looked at last week?” into your address bar after accessing your history and Chrome will show relevant pages from whatever you’ve browsed so far.

Google Search History with AI
Google

“The high level is really wanting to introduce a more conversational interface to Chrome’s history so people don’t have to remember URLs,” said Parisa Tabriz, vice president of Chrome, in a conversation with reporters ahead of the announcement.

The feature will only be available to Chrome’s desktop users in the US for now and will be opt-in by default. It also won’t work with websites you browsed in Incognito mode. And the company says that it is aware of the implications of having Google’s AI parse through your browsing history to give you an answer. Tabriz said that the company does not directly use your browsing history or tabs to train its large language models. “Anything related to browsing history is super personal, sensitive data,” she said. “We want to be really thoughtful and make sure that we’re thinking about privacy from the start and by design.”

[…]

Source: Google will let you search your Chrome browsing history by asking questions like a human

Absolutely brilliant! And it should be able to implement this on a privacy friendly scale – for which I wouldn’t trust Google for a second!

Europe launches ‘AI Factories’ initiative

[…]

According to the Commission, AI Factories are envisioned as “dynamic ecosystems” that bring together all the necessary ingredients – compute power, data, and talent – to create cutting-edge generative AI models, so it isn’t just about making a supercomputer available and telling people to get on with it.

The ultimate goal for these AI Factories is that they will serve as hubs able to drive advances in AI across various key domains, from health to energy, manufacturing to meteorology, it said.

To get there, the EuroHPC JU says that its AI Factories approach aims to create a one-stop shop for startups, SMEs, and scientific users to facilitate access to services as well as skill development and support.

In addition, an AI Factory will also be able to apply for a grant to develop an optional system/partition focused on the development of experimental AI-optimized supercomputing platforms. The goal of such platforms would be to stimulate the development and design of a wide range of technologies for AI-ready supercomputers.

The EuroHPC JU says it will kick off a two-pronged approach to delivering AI Factories from September. One will be a call for new hosting agreements for the acquisition of a new AI supercomputer, or for an upgraded supercomputer in the case applicants aim to upgrade an existing EuroHPC supercomputer to have AI capabilities.

[…]

According to the EuroHPC JU, grants will be offered to cover the operational costs of the supercomputers, as well as to support AI Factory activities and services.

The second prong is aimed at entities that already host a EuroHPC supercomputer capable of training large-scale, general-purpose AI models and emerging AI applications. It will also offer grants to support AI Factory activities.

[…]

Source: Europe launches ‘AI Factories’ initiative • The Register

EU Commission opens stakeholder participation in drafting general-purpose AI code of practice

The European Commission has issued a call to stakeholders to participate in drafting a code of practice for general-purpose artificial intelligence (GPAI), a key part of compliance with the AI Act for deployers of technology like ChatGPT, according to a press release on Tuesday (30 July).

[…]

a diversity of stakeholders will be engaged in the process, albeit with companies still maintaining a somewhat stronger position in the planned structure, according to the call for expression of interest published today, which runs until 25 August.

Separately, on Tuesday the Commission opened up a consultation for parties to express their views on the code of practice until 10 September, without participating directly in its drafting.

GPAI providers, like OpenAI or Microsoft, can use the code to demonstrate compliance with their obligations until harmonised standards are created. The standards will support compliance with GPAI obligations, which take effect in August 2025, one year after the AI Act comes into force.

The Commission may give the code general validity within the EU through an implementing act, similar to how it plans to convert a voluntary Code of Practice on Disinformation under the Digital Services Act into a formal Code of Conduct.

[…]

Source: EU Commission opens stakeholder participation in drafting general-purpose AI code of practice – Euractiv

Thin edge-lit LCD TVs Break Faster Under Prolonged Use: tested for 10k hours

[…] At the time of this article’s publication, our 100 TVs had been running for over 10,000 hours since the launch of the test, which represents roughly six years of use in a typical U.S. household

[…]

The results of this investigation are unequivocal: edge-lit TVs are inherently prone to significant durability issues, including warped reflector sheets, cracked light guide plates, and burnt-out LEDs due to concentrated heat. These problems manifest after prolonged use at maximum brightness, posing a significant risk to their long-term reliability.

[…]

we recommend prioritizing models with better heat distribution, such as direct-lit or FALD TVs, for improved longevity and performance.

[…]

Excluding the 18 OLEDs, which have burn-in from constantly streaming CNN, over 25% of the 82 LCD TVs in our test suffer from visible uniformity issues.

It gets worse if we look at LCD TVs by their sub-type. Seven out of the eleven (64%) edge-lit models in our test suffer from uniformity issues, one has outright failed, and others are in the process of doing so. In contrast, only 14 out of the 71 (20%) full-array local dimming (FALD) and direct-lit TVs have uniformity issues.

The issues we’ve encountered with the edge-lit TVs in our test seem to be the same across models and brands

[…]

Brand/Model/Year LG QNED80 2022 LG NANO85 2021 Samsung AU8000 2021
Time to Issue Onset 7,600 3,300 2,200
50% Gray Uniformity

@ ~10 000 h

LG QNED80 2022 - 50% Gray Uniformity Picture - 10 000h LG NANO85 2021 - 50% Gray Uniformity Picture - 10 000 h Samsung AU8000 - 50% Gray Uniformity Picture - 10 000 h
Brand/Model/Year Samsung Q60A QLED 2021 Samsung Q70A QLED 2021 Samsung The Frame 2022
Time to Issue Onset 2,200 2,200 3,300
50% Gray Uniformity

@ ~10 000 h

Samsung Q60A - 50% Gray Uniformity Picture - 10 000 h Samsung Q70A - 50% Gray Uniformity Picture - 10 000 h Samsung The Frame 2022 - 50% Gray Uniformity Picture - 10 000 h
Brand/Model/Year Samsung Q60B QLED 2022
Time to Issue Onset 5,500
50% Gray Uniformity

@ ~10 000 h

 Samsung Q60B - 50% Gray Uniformity Picture - 10 000 h

 

Source: Thin LCD TVs Break Faster Under Prolonged Use: Key Findings From Running 100 TVs for Over 10,000 Hours – RTINGS.com

Suno & Udio To RIAA: Your Music Is Copyrighted, You Can’t Copyright Styles

AI music generators Suno and Udio responded to the lawsuits filed by the major recording labels, arguing that their platforms are tools for making new, original music that “didn’t and often couldn’t previously exist.”

“Those genres and styles — the recognizable sounds of opera, or jazz, or rap music — are not something that anyone owns,” the companies said. “Our intellectual property laws have always been carefully calibrated to avoid allowing anyone to monopolize a form of artistic expression, whether a sonnet or a pop song. IP rights can attach to a particular recorded rendition of a song in one of those genres or styles. But not to the genre or style itself.” TorrentFreak reports: “[The labels] frame their concern as one about ‘copies’ of their recordings made in the process of developing the technology — that is, copies never heard or seen by anyone, made solely to analyze the sonic and stylistic patterns of the universe of pre-existing musical expression. But what the major record labels really don’t want is competition.” The labels’ position is that any competition must be legal, and the AI companies state quite clearly that the law permits the use of copyrighted works in these circumstances. Suno and Udio also make it clear that snippets of copyrighted music aren’t stored as a library of pre-existing content in the neural networks of their AI models, “outputting a collage of ‘samples’ stitched together from existing recordings” when prompted by users.

“[The neural networks were] constructed by showing the program tens of millions of instances of different kinds of recordings,” Suno explains. “From analyzing their constitutive elements, the model derived a staggeringly complex collection of statistical insights about the auditory characteristics of those recordings — what types of sounds tend to appear in which kinds of music; what the shape of a pop song tends to look like; how the drum beat typically varies from country to rock to hip-hop; what the guitar tone tends to sound like in those different genres; and so on.” These models are vast stores, not of copyrighted music, the defendants say, but information about what musical styles consist of, and it’s from that information new music is made.

Most copyright lawsuits in the music industry are about reproduction and public distribution of identified copyright works, but that’s certainly not the case here. “The Complaint explicitly disavows any contention that any output ever generated by Udio has infringed their rights. While it includes a variety of examples of outputs that allegedly resemble certain pre-existing songs, the Complaint goes out of its way to say that it is not alleging that those outputs constitute actionable copyright infringement.” With Udio declaring that, as a matter of law, “that key point makes all the difference,” Suno’s conclusion is served raw. “That concession will ultimately prove fatal to Plaintiffs’ claims. It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product.” Noting that Congress enacted the first copyright law in 1791, Suno says that in the 233 years since, not a single case has ever reached a contrary conclusion.

In addition to addressing allegations unique to their individual cases, the AI companies accuse the labels of various types of anti-competitive behavior. Imposing conditions to prevent streaming services obtaining licensed music from smaller labels at lower rates, seeking to impose a “no AI” policy on licensees, to claims that they “may have responded to outreach from potential commercial counterparties by engaging in one or more concerted refusals to deal.” The defendants say this type of behavior is fueled by the labels’ dominant control of copyrighted works and by extension, the overall market. Here, however, ownership of copyrighted music is trumped by the existence and knowledge of musical styles, over which nobody can claim ownership or seek to control. “No one owns musical styles. Developing a tool to empower many more people to create music, by scrupulously analyzing what the building blocks of different styles consist of, is a quintessential fair use under longstanding and unbroken copyright doctrine. “Plaintiffs’ contrary vision is fundamentally inconsistent with the law and its underlying values.”
You can read Suno and Udio’s answers to the RIAA’s lawsuits here (PDF) and here (PDF).

Source: Suno & Udio To RIAA: Your Music Is Copyrighted, You Can’t Copyright Styles

Design flaw has Microsoft Authenticator overwriting MFA accounts, locking users out

[…] For those who rely on Microsoft Authenticator, the experience can go beyond momentary frustration to full-blown panic as they become locked out of their accounts.

That’s because, due to an issue involving which fields it uses, Microsoft Authenticator often overwrites accounts when a user adds a new account via QR scan — the most common method of doing so.

But because of the way the resulting lockout happens, the user is not likely to realize the issue resides with Microsoft Authenticator. Instead, the company issuing the authentication is considered the culprit, resulting in wasted corporate helpdesk hours trying to fix an issue not of that company’s making.

The core of the problem? Microsoft Authenticator will overwrite an account with the same username. Given the prominent use of email addresses for usernames, most users’ apps share the same username.

[…]

There are multiple workarounds. The easiest is for companies to use any other authentication app. Not using the QR code scan feature — and manually entering the code — will also sidestep the issue, which doesn’t appear to arise when the authenticated accounts belong to Microsoft.

CSO Online found complaints of this problem dating back to 2020, but it appears to have been in place since Microsoft Authenticator was released in June 2016.

[…]

Source: Design flaw has Microsoft Authenticator overwriting MFA accounts, locking users out | CSO Online

Chrome Web Store warns end is coming for uBlock Origin

[…] With the stable release of Chrome 127 on July 23, 2024, the full spectrum of Chrome users could see the warning. One user of the content-blocking add-on filed a GitHub Issue about the notification.

“This extension may soon no longer be supported because it doesn’t follow best practices for Chrome extensions,” the Chrome Web Store (CWS) notification banner explained.

But Google is being too cautious in its language. uBlock Origin (uBO) will stop working entirely when Google Chrome drops support for Manifest v2 – which uBlock Origin and other extensions rely on to do their thing. When Manifest v2 is no longer supported by Chrome, uBlock Origin won’t work at all – that’s what Google should be telling users.

Raymond Hill, the creator and maintainer of uBO, has made it clear that he will not be trying to adapt uBO to Google’s Manifest v3 – the extension architecture that is replacing v2.

“You will have to find an alternative to uBO before Google Chrome disables it for good,” he explained in a list of FAQs for uBlock Origin Lite – a content-blocking extension that functions on the upcoming Manifest v3 system but lacks the ability to create custom filters.

uBlock Origin Lite, he explained, is “not meant as a [Manifest v3]-compliant version of uBO, it’s meant as a reliable Lite version of uBO, suitable for those who used uBO in an install-and-forget manner.”

This is a nuanced statement. He’s not saying that if you move from uBO to uBlock Origin Lite all will be well and exactly the same – just that uBlock Origin Lite works on Manifest v3, so it will continue working after the v2 purge.

This nuance is needed because Manifest v2 provided uBlock Origin and other extensions deep access to sites and pages being visited by the user. It allowed adverts and other stuff to be filtered out as desired, whereas v3 pares back that functionality.

While it’s difficult to generalize about how the experience of uBO under Manifest v2 and uBOL under Manifest v3 will differ, Hill expects uBOL “will be less effective at dealing with” websites that detect and block content blockers, and at “minimizing website breakage” when stuff is filtered out, because existing uBO filters can’t be converted to declarative rules.

[…]

Source: Chrome Web Store warns end is coming for uBlock Origin • The Register