UK’s most tattooed man blocked from accessing porn online by new rules

Britain’s most tattooed man has a lot more time on his hands and not a lot else thanks to new porn laws.

The King of Ink says facial recognition tech has made it harder to chat to webcam girls, after sites started mistaking his tattooed face for a mask.

The new rules came into force last week, introducing stricter checks under Ofcom’s children’s codes.

The King of Ink, as he’s legally known, said: ‘Some of the websites are asking for picture verification, like selfies, and it’s not recognising my face.

‘It’s saying “remove your mask” because the technology is made so you can’t hold up a picture to the camera or wear a mask.

‘Would this also be the case for someone who is disfigured? They should have thought of this from day one.’

The businessman and entrepreneur, from Stechford, Birmingham, feels discriminated against on the basis of his permanent identity.

Britain's most tattooed man can't watch porn under new rules because it doesn't recognise his face King Of Ink Land King Body Art The Extreme Ink-ite (Mathew Whelan)
The tattoo enthusiast says his heavily tattooed face is a permanent part of his identity (Picture: @kingofinklandkingbodyart)

‘It’s as important as the name really and I changed my name legally,’ he said

‘Without a name you haven’t got an identity, and it’s the same with a face.

[…]

Source: UK’s most tattooed man blocked from accessing porn online by new rules | News UK | Metro News

So many ways to circumvent it, so many ways it break and really, age verification’s only winners are the tech companies that people are forced to pay money to.

Tiny, fast spectrometer

[…]”Spectrometers are critical tools for helping us understand the chemical and physical properties of various materials based on how light changes when it interacts with those materials,” says Brendan O’Connor, corresponding author of a paper on the work and a professor of mechanical and aerospace engineering at North Carolina State University. “They are used in applications that range from manufacturing to biomedical diagnostics. However, the smallest spectrometers on the market are still fairly bulky.

“We’ve created a spectrometer that operates quickly, at low voltage, and that is sensitive to a wide spectrum of light,” O’Connor says. “Our demonstration prototype is only a few square millimeters in size – it could fit on your phone. You could make it as small as a pixel, if you wanted to.”

The technology makes use of a tiny photodetector capable of sensing wavelengths of light after the light interacts with a target material. By applying different voltages to the photodetector, you can manipulate which wavelengths of light the photodetector is most sensitive to.

“If you rapidly apply a range of voltages to the photodetector, and measure all of the wavelengths of light being captured at each voltage, you have enough data that a simple computational program can recreate an accurate signature of the light that is passing through or reflecting off of the target material,” O’Connor says. “The range of voltages is less than one volt, and the entire process can take place in less than a millisecond.”

[…]

“In the long term, our goal is to bring spectrometers to the consumer market,” O’Connor says. “The size and energy demand of the technology make it feasible to incorporate into a smartphone, and we think this makes some exciting applications possible. From a research standpoint, this also paves the way for improved access to imaging spectroscopy, microscopic spectroscopy, and other applications that would be useful in the lab.”

[…]

Source: This spectrometer is smaller than a pixel, and it sees what we can’t | ScienceDaily

Scientists finally solve the mystery of what triggers lightning

In the study published on July 28 in the Journal of Geophysical Research, the authors described how they determined strong electric fields in thunderclouds accelerate electrons that crash into molecules like nitrogen and oxygen, producing X-rays and initiating a deluge of additional electrons and high-energy photons — the perfect storm from which lightning bolts are born.

“Our findings provide the first precise, quantitative explanation for how lightning initiates in nature,” Pasko said. “It connects the dots between X-rays, electric fields and the physics of electron avalanches.”

The team used mathematical modeling to confirm and explain field observations of photoelectric phenomena in Earth’s atmosphere — when relativistic energy electrons, which are seeded by cosmic rays entering the atmosphere from outer space, multiply in thunderstorm electric fields and emit brief high-energy photon bursts. This phenomenon, known as a terrestrial gamma-ray flash, comprises the invisible, naturally occurring bursts of X-rays and accompanying radio emissions.

“By simulating conditions with our model that replicated the conditions observed in the field, we offered a complete explanation for the X-rays and radio emissions that are present within thunderclouds,” Pasko said. “We demonstrated how electrons, accelerated by strong electric fields in thunderclouds, produce X-rays as they collide with air molecules like nitrogen and oxygen, and create an avalanche of electrons that produce high-energy photons that initiate lightning.”

[…]

In addition to uncovering lightning initiation, the researchers explained why terrestrial gamma-ray flashes are often produced without flashes of light and radio bursts, which are familiar signatures of lightning during stormy weather.

“In our modeling, the high-energy X-rays produced by relativistic electron avalanches generate new seed electrons driven by the photoelectric effect in air, rapidly amplifying these avalanches,” Pasko said. “In addition to being produced in very compact volumes, this runaway chain reaction can occur with highly variable strength, often leading to detectable levels of X-rays, while accompanied by very weak optical and radio emissions. This explains why these gamma-ray flashes can emerge from source regions that appear optically dim and radio silent.”

[…]

Source: Scientists finally solve the mystery of what triggers lightning | ScienceDaily

Futurehome Breaks IoT Devices Unless A New Subscription Is Paid For

[…]It’s bad enough when a company goes fully kablooey, has to shut down all their backend servers and gear, and renders their products useless. That sucks, there are ways around it, and it shouldn’t be allowed, but it’s quite different than perfectly healthy companies selling a product that has features and capabilities out of the box, only to claw back those capabilities and either shut them down or stick them behind some subscription paywall.

And that latter of those examples is what is happening again, this time from Futurehome, which makes a series of smarthome IoT products.

Launched in 2016, Futurehome’s Smarthub is marketed as a central hub for controlling Internet-connected devices in smart homes. For years, the Norwegian company sold its products, which also include smart thermostats, smart lighting, and smart fire and carbon monoxide alarms, for a one-time fee that included access to its companion app and cloud platform for control and automation. As of June 26, though, those core features require a 1,188 NOK (about $116.56) annual subscription fee, turning the smart home devices into dumb ones if users don’t pay up.

“You lose access to controlling devices, configuring; automations, modes, shortcuts, and energy services,” a company FAQ page says.

You also can’t get support from Futurehome without a subscription. “Most” paid features are inaccessible without a subscription, too, the FAQ from Futurehome, which claims to be in 38,000 households, says.

That would be potentially nearly a decade of a bought product working one way, only to have its core functionality tucked behind a subscription paywall on the whim of the company. This is one of those situations that, and I don’t care what country you live in, should elicit the common sense reaction of: this shouldn’t be fucking legal. But, due to the apathy of government and the steady erosion of anything remotely representing true consumer protection, this sort of thing is happening more and more frequently.

And it’s not as though all of this functionality requires support from backend company assets, either. Some do, sure, but some of the features that suddenly don’t work appear to have nothing to do with centralized corporate servers or services.

[…]

As you’d expect, some people are attempting to figure out how to make Futurehome products work without the subscription. Perhaps as a result of that, Futurehome shut down its own user forum in June. In addition, the CEO is complaining about how the company now has to invest time and resources to fight its own customers’ attempts to make the products they bought work like they did at the time of purchase.

Futurehome has fought efforts to crack its firmware, with CEO Øyvind Fries telling Norwegian consumer tech website Tek.no, per a Google translation, “It is regrettable that we now have to spend time and resources strengthening the security of a popular service rather than further developing functionality for the benefit of our customers.”

But is it as regrettable as your own customers suddenly finding out the thing they bought won’t work anymore because your company didn’t business well enough?

Source: Smart Home Device Maker Renders Devices Dumb Unless A New Subscription Is Paid For | Techdirt

French city of Lyon ditching Microsoft for FOSS

The République’s third-largest city and second-largest economic hub on Tuesday cited a desire to reduce dependence on American software, extend the lifespan of its hardware and therefore reduce its environmental impact, and strengthen the technological sovereignty of its public service.

Achieving those goals will see Lyon’s government, which serves over a million people, replace Office with OnlyOffice, a package developed by Latvia-based Ascensio Systems and made available under version 3 of the GNU Affero General Public License.

The municipality also plans to adopt a collaboration suite called “Territoire Numerique Ouvert” – Open Digital Territory – for videoconferencing and office automation tasks.

France’s L’Agence nationale de la cohésion des territoires – an agency that promotes industry development in the country’s regions – awarded a €2 million ($2.3 million) grant to help develop the suite and get it running in local datacenters. Nine French communities already use the suite, which has several thousand individual users.

[…]

Lyon’s government employs almost 10,000 people, so losing it as a customer will briefly sting some regional Microsoft salespeople and partners but won’t make a noticeable dent in the software giant’s balance sheet.

However the city’s decision comes just weeks after Denmark’s’ Ministry for Digitalization decided to drop Microsoft and amid a European Union push to develop sovereign digital capabilities that has seen the likes of Microsoft and AWS try to reassure European customers that their cloudy continental outposts can’t be caught up in US claims to possess extraterritorial jurisdiction over data stored in facilities owned by American companies.

So maybe Lyon ditching Microsoft represents one more snowball in a growing avalanche. ®

Source: French city of Lyon ditching Microsoft for FOSS • The Register

FreeTube – The Private YouTube Client

FreeTube is a YouTube client for Windows (10 and later), Mac (macOS 11 and later), and Linux built around using YouTube more privately. You can enjoy your favorite content and creators without your habits being tracked. All of your user data is stored locally and never sent or published to the internet. FreeTube grabs data by scraping the information it needs (with either local methods or by optionally utilizing the Invidious API). With many features similar to YouTube, FreeTube has become one of the best methods to watch YouTube privately on desktop.

Source: FreeTube – The Private YouTube Client

Google AI is watching — how to turn off Gemini on Android

[…]Why you shouldn’t trust Gemini with your data

Gemini promises to simplify how you interact with your Android — fetching emails, summarizing meetings, pulling up files. But behind that helpful facade is an unprecedented level of centralized data collection, powered by a company known for privacy washing, (new window)misleadin(new window)g users(new window) about how their data is used, and that was hit with $2.9 billion in fines in 2024 alone, mostly for privacy violations and antitrust breaches.

Other people may see your sensitive information

Even more concerning, human reviewers may process your conversations. While Google claims these chats are disconnected from your Google account before review, that doesn’t mean much when a simple prompt like “Show me the email I sent yesterday” might return personal data like your name and phone number.

Your data may be shared beyond Google

Gemini may also share your data with third-party services. When Gemini interacts with other services, your data gets passed along and processed under their privacy policies, not just Google’s. Right now, Gemini mostly connects with Google services, but integrations with apps like WhatsApp and Spotify are already showing up. Once your data leaves Google, you cannot control where it goes or how long it’s kept.

The July 2025 update keeps Gemini connected without your consent

Before July, turning off Gemini Apps Activity automatically disabled all connected apps, so you couldn’t use Gemini to interact with other services unless you allowed data collection for AI training and human review. But Google’s July 7 update changed this behavior and now keeps Gemini connected to certain services — such as Phone, Messages, WhatsApp, and Utilities — even if activity tracking is off.

While this might sound like a privacy-conscious change — letting you use Gemini without contributing to AI training — it still raises serious concerns. Google has effectively preserved full functionality and ongoing access to your data, even after you’ve opted out.

Can you fully disable Gemini on Android?

No, and that’s by design.

[…]

How to turn off Gemini AI on Android

  1. Open the Gemini app on your Android.
  2. Tap your profile icon in the top-right corner.
  3. Go to Gemini Apps Activity*.
  1. Tap Turn offTurn off and delete activity, and follow the prompts.
  1. Select your profile icon again and go to Apps**.
  1. Tap the toggle switch to prevent Gemini from interacting with Google apps and third-party services.

*Gemini Apps Activity is a setting that controls whether your interactions with Gemini are saved to your Google account and used to improve Google’s AI systems. When it’s on, your conversations may be reviewed by humans, stored for up to 3 years, and used for AI training. When it’s off, your data isn’t used for AI training, but it’s still stored for up to 72 hours so Google can process your requests and feedback.

**Apps are the Google apps and third-party services that Gemini can access to perform tasks on your behalf — like reading your Gmail, checking your Google Calendar schedule, retrieving documents from Google Drive, playing music via Spotify, or sending messages on your behalf via WhatsApp. When Gemini is connected to these apps, it can access your personal content to fulfill prompts, and that data may be processed by Google or shared with the third-party app according to their own privacy policies.

Source: Google AI is watching — how to turn off Gemini on Android | Proton

Sodium fuel cell could enable electric aviation, 3x more energy density than battery, sucks up CO2

Instead of a battery, the new concept is a kind of fuel cell — which is similar to a battery but can be quickly refueled rather than recharged. In this case, the fuel is liquid sodium metal, an inexpensive and widely available commodity. The other side of the cell is just ordinary air, which serves as a source of oxygen atoms. In between, a layer of solid ceramic material serves as the electrolyte, allowing sodium ions to pass freely through, and a porous air-facing electrode helps the sodium to chemically react with oxygen and produce electricity.

In a series of experiments with a prototype device, the researchers demonstrated that this cell could carry more than three times as much energy per unit of weight as the lithium-ion batteries used in virtually all electric vehicles today. Their findings are being published today in the journal Joule, in a paper by MIT doctoral students Karen Sugano, Sunil Mair, and Saahir Ganti-Agrawal; professor of materials science and engineering Yet-Ming Chiang; and five others.

[…]

this technology does appear to have the potential to be quite revolutionary, he suggests. In particular, for aviation, where weight is especially crucial, such an improvement in energy density could be the breakthrough that finally makes electrically powered flight practical at significant scale.

“The threshold that you really need for realistic electric aviation is about 1,000 watt-hours per kilogram,” Chiang says. Today’s electric vehicle lithium-ion batteries top out at about 300 watt-hours per kilogram — nowhere near what’s needed. Even at 1,000 watt-hours per kilogram, he says, that wouldn’t be enough to enable transcontinental or trans-Atlantic flights.

[…]

A great deal of research has gone into developing lithium-air or sodium-air batteries over the last three decades, but it has been hard to make them fully rechargeable. “People have been aware of the energy density you could get with metal-air batteries for a very long time, and it’s been hugely attractive, but it’s just never been realized in practice,” Chiang says.

By using the same basic electrochemical concept, only making it a fuel cell instead of a battery, the researchers were able to get the advantages of the high energy density in a practical form. Unlike a battery, whose materials are assembled once and sealed in a container, with a fuel cell the energy-carrying materials go in and out.

[…]

Tests using an air stream with a carefully controlled humidity level produced a level of more than 1,500 watt-hours per kilogram at the level of an individual “stack,” which would translate to over 1,000 watt-hours at the full system level, Chiang says.

The researchers envision that to use this system in an aircraft, fuel packs containing stacks of cells, like racks of food trays in a cafeteria, would be inserted into the fuel cells; the sodium metal inside these packs gets chemically transformed as it provides the power. A stream of its chemical byproduct is given off, and in the case of aircraft this would be emitted out the back, not unlike the exhaust from a jet engine.

But there’s a very big difference: There would be no carbon dioxide emissions. Instead the emissions, consisting of sodium oxide, would actually soak up carbon dioxide from the atmosphere. This compound would quickly combine with moisture in the air to make sodium hydroxide — a material commonly used as a drain cleaner — which readily combines with carbon dioxide to form a solid material, sodium carbonate, which in turn forms sodium bicarbonate, otherwise known as baking soda.

[…]

Using sodium hydroxide to capture carbon dioxide has been proposed as a way of mitigating carbon emissions, but on its own, it’s not an economic solution because the compound is too expensive. “But here, it’s a byproduct,” Chiang explains, so it’s essentially free, producing environmental benefits at no cost.

Importantly, the new fuel cell is inherently safer than many other batteries, he says. Sodium metal is extremely reactive and must be well-protected. As with lithium batteries, sodium can spontaneously ignite if exposed to moisture. “Whenever you have a very high energy density battery, safety is always a concern, because if there’s a rupture of the membrane that separates the two reactants, you can have a runaway reaction,” Chiang says. But in this fuel cell, one side is just air, “which is dilute and limited. So you don’t have two concentrated reactants right next to each other. If you’re pushing for really, really high energy density, you’d rather have a fuel cell than a battery for safety reasons.”

While the device so far exists only as a small, single-cell prototype, Chiang says the system should be quite straightforward to scale up to practical sizes for commercialization. Members of the research team have already formed a company, Propel Aero, to develop the technology. The company is currently housed in MIT’s startup incubator, The Engine.

[…]

Source: New fuel cell could enable electric aviation | MIT News | Massachusetts Institute of Technology

Orthokeratology – contacts you wear at night that reshape your cornea so you don’t have to wear glasses or contacts by day

Orthokeratology, also referred to as ortho-k, is a noninvasive and nonsurgical process, during which specially designed contacts are fitted to a patient. This process temporarily reshapes the cornea to improve vision. It is often compared to dental braces, which are used to reshape teeth much as ortho-k is used to reshape the cornea.

While these improvements to your vision are reversible, they can be maintained as long as you wear the contacts as directed.

Ortho-k is primarily used to improve myopia: i.e., near-sightedness. Other methods of correcting myopia include wearing eyeglasses, regular contact lenses, laser eye surgery (also known as LASIK), or photorefractive keratectomy (also known as PRK).

Since both LASIK and PRK are surgical methods, some patients prefer to forgo those procedures and instead undergo nonsurgical corrections such as ortho-k. This process allows patients freedom from wearing their glasses and contact lenses all the time without having to have surgery.

Since there is no orthokeratology age limit, sometimes, ortho-k is suggested to improve a child’s vision. Since vision continues to change into early adulthood for some children, surgical procedures such as LASIK and PRK are not recommended for children.

[…]

Source: What Is Orthokeratology?

How the EU allowed Big Tech to sideline everyone else to weaken the EU AI act for US profit and citizens detriment

“The current draft,” Meta wrote in a confidential lobby paper, is a case of “regulatory overreach” that “poses a significant threat to AI innovation in the EU.”

It was early 2025, and the text Meta railed against was the second draft of the EU’s Code of Practice. The Code will put the EU’s AI Act into operation by outlining voluntary requirements for general-purpose AI, or models with many different societal applications (see Box 1).

Meta’s lobby message hit the right notes, as the second von der Leyen Commission has committed to slashing regulations to stimulate European ‘competitiveness’. An early casualty of this deregulatory drive was the EU’s AI Liability Directive, which would have allowed consumers to claim compensation for harms caused by AI.

And the Code may end up being another casualty. Meta’s top lobbyist said they would not sign unless there were significant changes. Google cast doubt on its participation.

But as this investigation by Corporate Europe Observatory and Lobby Control – based on insider interviews and analysis of lobby papers – reveals, Big Tech enjoyed structural advantages from early on in the process and – playing its cards well – successfully lobbied for a much weaker Code than could have been. That means weaker protection from potential structural biases and social harms caused by AI.

Potemkin participation: how civil society was sidelined

In a private meeting with the Commission in January 2025, Google “raised concerns about the process” of drafting the Code of Practice. The tech giant complained “model developers [were] heavily outweighed by other stakeholders”.

Only a superficial reading could support this. Over 1,000 of stakeholders expressed interest in participating to the EU’s AI Office, a newly created unit within the European Commission’s DG CNECT. Nearly four hundred organisations were approved.

But tech companies enjoyed far more access than others. Model providers – companies developing the large AI models the Code is expected to regulate – were invited to dedicated workshops with the working group chairs.

“This could be seen as a compromise,” Jimmy Farrell of the European think tank Pour Demain said. “On the one hand, they included civil society, which the AI Act did not make mandatory. On the other, they gave model providers direct access.”

Tech companies enjoyed far more access than others. Model providers were invited to dedicated workshops with the working group chairs.

Fifteen US companies, or nearly half of the total, were on the reported list of organisations invited to the model providers workshops. Among them, US tech giants Google, Microsoft, Meta, Apple, and Amazon.

Others included AI “start-ups” with multi-billion dollar valuations such as OpenAI, Anthropic, and Hugging Face, each of which receive Big Tech funding. Another, Softbank, is OpenAI’s lead partner for the US$500 billion Stargate investment fund.

Meeting between Commissioner McGrath and OpenAI lobbyist Lehane

In April, OpenAI dialed up its lobbying to water down the Code of Practice with a series of meetings with European politicians. Right: OpenAI’s main lobbyist Chris Lehane. Left: EU Commissioner Michael McGrath

EC – Audiovisual Service

Several European AI providers, which lobbied over the AI Act, were also involved. Some of these also partner with American tech firms, like the French Mistral AI or the Finnish SiloAI.

The participation of the other 350 organisations – which include rights advocates, civil society organisations, representatives of European corporations and SMEs, and academics – was more restricted. They had no access to the provider workshops, and despite a commitment to do so, sources said meeting minutes from the model providers workshops were not distributed to participants.

It put civil society, which participated in working group meetings and crowded plenaries, at a disadvantage. Opportunities for interaction during meetings were limited. Questions needed to be submitted beforehand through a platform called SLIDO, which others could then up-vote.

Normally, the AI Office would consider the top ten questions during meetings, although sources told us, “controversial questions would sometimes be side-stepped”. Participants could neither submit comments during meetings, nor unmute themselves.

[…]

In the absence of full list of individual participants, which she requested but not received, Pfister Fetz would “write down every name she saw on the screen” and look people up after, “to see if they were like-minded or not.”

Participants received little notice to review and comment on draft documents with short deadlines. Deadlines to apply for a speaking slot to discuss a document would come before said document had even been shared. The third draft of the Code was delayed for nearly a month, without communication from the AI Office, until one day, without notice, it landed in participants’ mailboxes.

[…]

A long-standing demand from civil society was a dedicated civil society workshop. It was only after the third severely watered down Code of Practice draft that such a workshop took place.

“They had many workshops with model providers, and only one at the end with civil society, when they told us there would only be minor changes possible,” van der Geest, the fundamental rights advocate, said. “It really shows how they see civil society input: as secondary at best.”

Partnering with Big Tech and the AI office: a conflict of interest?

A contract to support the AI Office in drafting the Code of Practice was awarded, under an existing framework contract, to a consortium of external consultants – Wavestone, Intellera, and the Centre for European Policy Studies (CEPS).

It was previously reported that the lead partner, the French firm Wavestone, advised companies on AI Act compliance, but “does not have [general purpose AI] model providers among its clients”.

But our investigation revealed that the consultants do have ties to model providers.

In 2023 Wavestone announced it had been “selected by Microsoft to support the deployment and accelerated adoption of Microsoft 365 Copilot as a generative artificial intelligence tool in French companies.”

This resulted in Wavestone receiving a “Microsoft Partner of the Year Award” at the end of 2024, when it already supported the AI Office in developing the Code. The consultancy also worked with Google Cloud and is an AWS partner.

The other consortium partners also had ties to GPAI model providers. The Italian consultancy Intellera was bought in April 2024 by Accenture and is now “Part of Accenture Group”. Accenture boasted at the start of 2025 that they were “a key partner” to a range of technology providers, including Amazon, Google, IBM, Microsoft, and NVIDIA – in other words, US general purpose model providers.

The third and final consortium partner, CEPS, counted all Big Tech among corporate members – including Apple, AWS, Google, Meta, Microsoft. At a rate of between €15,000 – €30,000 EUR (plus VAT) per year, members get “access to task forces” on EU policy and “input on CEPS research priorities”.

The problem is that these consultancy firms can hardly be expected to advise the Commission to take action that would negatively impact their own clients. The EU Financial Regulation states that the Commission should therefore reject a contractor where a conflicting interest “can affect or risk the capacity to perform the contract in an independent, impartial and objective manner”.

Also the 2022 framework contract under which the consortium was initially hired by the European Commission stipulated that “a contractor must take all the necessary measures to prevent any situation of conflict of interest.”

[…]

On key issues, the messaging of the US tech firms was well coordinated. Confidential lobby papers by Microsoft and Google, submitted to EU members states and seen by Corporate Europe Observatory and LobbyControl, echoed what Meta said publicly – that the Code’s requirements “go beyond the scope of the AI Act” and would “undermine” or “stifle” innovation.

It was a position carefully crafted to match the political focus on deregulation.

“The current Commission is trying to be innovation and business friendly, but is actually disproportionately benefiting Big Tech” said Risto Uuk, Head of EU Policy and Research from the Future of Life Institute.

Uuk, who curates a biweekly newsletter on the EU AI Act, added that “there is also a lot of pressure on the EU from the Trump administration not to enforce regulation.”

[…]

One of the most contentious topics has been the risk taxonomy. This determines the risks model providers will need to test for and mitigate. The second draft of the Code introduced a split between “systemic risks,” such as nuclear risks or a loss of human oversight, and a much weaker category of “additional risks for consideration”.

“Providers are mandated to identify and mitigate systemics risks,” Article 19’s Dinah van der Geest said, “but the second tier, including risks fundamental rights, democracy, or the environment, are optional for providers to follow.”

These risks are far from hypothetical. From Israeli mass surveillance and killing of Palestinians in Gaza, the dissemination of disinformation during elections including by far-right groups and foreign governments, to massive lay-offs of US federal government employees, generative AI is already used in countless problematic ways. In Europe, investigative journalism has exposed the widespread use of biased AI systems in welfare systems.

The introduction of a hierarchy in the risk taxonomy offered additional lobby opportunities. Both Google and Microsoft argued that “large-scale, illegal discrimination” needed to be bumped down to optional risks.

[…]

The tech giants got their way: in the third draft, large-scale, illegal discrimination was removed from the list of systemic risks, which are mandatory to check for, and categorised under “other types of risk for potential consideration”.

Like other fundamental rights violations, it now only needs to be checked for if “it can be reasonably foreseen” and if the risk is “specific to the high-impact capabilities” of the model.

“But what is foreseeable?” asked Article 19’s Dinah van der Geest. “It will be left up to the model providers to decide.”

[…]

At the AI Action Summit in Paris in February 2025, European Commission President Ursula von der Leyen had clearly drunk the AI Kool-Aid: “We want Europe to be one of the leading AI continents. And this means embracing a way of life where AI is everywhere.” She went on to paint AI as a silver bullet for almost every societal problem: “AI can help us boost our competitiveness, protect our security, shore up public health, and make access to knowledge and information more democratic.”

The Code of Practice seems to be only one of the first casualties of the Commission’s deregulatory offensive. With key rules on AI, data protection, and privacy up for review this year, the main beneficiaries are poised to be the corporate interests with endless lobbying resources.

The AI Action Summit marked a distinctive shift in the Commission’s discourse. Where previously the Commission paid at least lip-service to safeguarding fundamental rights when rolling out AI, it now largely abandoned that discourse talking about winning “the global race for AI” instead.

At the same summit, Henna Virkkunen, the Commissioner for Tech Sovereignty, was quick to parrot von der Leyen’s message, announcing that the AI Act would be implemented ‘innovation-friendly’, and after criticism from Meta and Google a week earlier, she promised that the Code of Practice would not create “any extra burden”.

Ursula von der Leyen speeching at the AI Action Summit

Ursula von der Leyen at the AI Action Summit. In the background on the right Google CEO Sundar Pichai.

EC – Audiovisual Service

Big Tech companies have quickly caught on to the new deregulatory wind in Brussels. They have ramped up their already massive lobbying budgets and have practiced their talking points about Europe’s ‘competitiveness’ and ‘over-regulation’.

The Code of Practice on General-Purpose AI seems to be only one of the first casualties of this deregulatory offensive. With key rules on AI, data protection, and privacy up for review this year, the main beneficiaries are poised to be the corporate interests with endless lobbying resources.

[…]

Big Tech cannot be seen as just another stakeholder. The Commission should safeguard the public interest from Big Tech influence. Instead of beating the deregulation drum, the Commission should now stand firm against the tech industry’s agenda and guarantee the protection of fundamental rights through an effective Code of Conduct.

Source: Coded for privileged access | Corporate Europe Observatory

computer chip Vagus nerve stimulation receives US approval to treat arthritis

The US Food and Drug Administration (FDA) has approved a vagus nerve stimulator for rheumatoid arthritis – the first such device to be cleared for an autoimmune condition, potentially paving the way for broader uses.

The pill-sized device is surgically implanted along the vagus nerve – a bundle of nerve fibres connecting the brain to most vital organs – in the side of the neck. For up to a decade, it then automatically delivers electrical pulses that stimulate the nerve and reduce inflammation.

Rheumatoid arthritis, like other autoimmune conditions, causes the body to attack its own tissues, triggering excessive inflammation that leads to pain, swelling and even organ damage. It is usually treated with powerful anti-inflammatory drugs that suppress the immune system, raising the risk of infections and cancer. Nearly three-quarters of people with rheumatoid arthritis are unhappy with current treatments and many stop taking them due to side effects.

In a clinical trial of 242 people with moderate to severe rheumatoid arthritis, about 35 per cent of those who received vagus nerve stimulation for 12 weeks saw at least a 20 per cent reduction in symptoms, compared with 24 per cent of those who didn’t receive the treatment. Less than 2 per cent experienced serious side effects, and none of them developed a serious infection.

“The idea of using a safe computer chip instead of expensive, minimally effective drugs with severe side effects should be an attractive option for many patients,” says Kevin Tracey at the Feinstein Institutes for Medical Research in New York. He developed the device about two decades ago as part of the US health technology company SetPoint Medical, though he is no longer with the business.

This approval marks a significant step towards one day using vagus nerve stimulation to treat a range of inflammation-related conditions, including heart failure, diabetes and even neurodegenerative conditions like Parkinson’s, says Stavros Zanos at the Feinstein Institutes of Medical Research, a New York-based research center. SetPoint Medical’s device is already in clinical trials for multiple sclerosis and inflammatory bowel disease.

Source: Vagus nerve stimulation receives US approval to treat arthritis | New Scientist

Google lost its antitrust appeal with Epic

Google’s attempt to appeal the decision in Epic v. Google has failed. In a newly released opinion, the Ninth Circuit Court of Appeals has decided to uphold the original Epic v. Google lawsuit that found that Google’s Play Store and payment systems are monopolies.

The decision means that Google will have to abide by the remedies of the original lawsuit, which limits the company’s ability to pay phone makers to preinstall the Play Store, prevents it from requiring developers to use its payment systems and forces it to open up Android to third-party app stores. Not only will Google have to allow third-party app stores to be downloaded from the Play Store, but it also has to give those app stores “catalog access” to all the apps currently in the Play Store so they can have a competitive offering.

In October 2024, Google won an administrative stay that put a pause on some of those restrictions pending the results of this Ninth Circuit case. “The stay motion on appeal is denied as moot in light of our decision,” Judge M. Margaret McKeown, who oversaw the case, writes.

[…]

The origin of the Epic v. Google lawsuit was Epic’s decision to circumvent Google’s payment system via a software update to Fortnite. When Google caught wind, it removed Fortnite from the Play Store and Epic sued. Epic pulled a similar gambit with Apple and the App Store, though was far less successful in winning concessions in that case — its major judicial success there has been preventing Apple from collecting fees from developers on purchases made using third-party payment systems.

Source: Google lost its antitrust case with Epic again

The pandemic’s secret aftershock: Inside the gut-brain breakdown

A new international study confirmed a significant post-pandemic rise in disorders of gut-brain interaction, including irritable bowel syndrome (IBS) and functional dyspepsia, according to the paper published in Clinical Gastroenterology and Hepatology.

Building on prior research, investigators used Rome Foundation diagnostic tools to analyze nationally representative samples from both 2017 and 2023 — offering the first direct, population-level comparison of disorders of gut-brain interaction prevalence before and after the COVID-19 pandemic.

Key findings:

  • Overall disorders of gut-brain interaction rose from 38.3% to 42.6%.
  • IBS jumped 28%, from 4.7% to 6%.
  • Functional dyspepsia rose by nearly 44%, from 8.3% to 11.9%.
  • Individuals with long COVID were significantly more likely to have a disorder of gut-brain interaction and reported worse anxiety, depression, and quality of life.

This is the first population-level study to directly compare rates of disorders affecting gut-brain interaction before and after the pandemic, using a consistent methodology. It adds weight to growing calls for updated care models and more research into the gut-brain axis in the post-COVID era.

Source: The pandemic’s secret aftershock: Inside the gut-brain breakdown | ScienceDaily

Nanodevice uses sound to sculpt light, paving the way for better displays and imaging

[…] The findings could have broad implications in fields ranging from computer and virtual reality displays to 3D holographic imagery, optical communications, and even new ultrafast, light-based neural networks.

[…]

The new device is deceptively simple. A thin gold mirror is coated with an ultrathin layer of a rubbery silicone‑based polymer only a few nanometers thick. The research team could fabricate the silicone layer to desired thicknesses—anywhere between 2 and 10 nanometers. For comparison, the wavelength of light is almost 500 nanometers tip to tail.

The researchers then deposit an array of 100‑nanometer gold nanoparticles across the silicone. The nanoparticles float like golden beach balls on an ocean of polymer atop a mirrored sea floor. Light is gathered by the nanoparticles and mirror and focused onto the silicone between—shrinking the light to the nanoscale.

To the side, they attach a special kind of ultrasound speaker—an interdigitated transducer, IDT—that sends high‑frequency rippling across the film at nearly a billion times a second. The high‑frequency sound waves (surface , SAWs) surf along the surface of the gold mirror beneath the nanoparticles. The elastic polymer acts like a spring, stretching and compressing as the nanoparticles bob up and down as the sound waves course by.

The researchers then shine light into the system. The light gets squeezed into the oscillating gaps between the gold nanoparticles and the gold film. The gaps change in size by the mere width of a few atoms, but it is enough to produce an outsized effect on the light.

The size of the gaps determines the color of the light resonating from each nanoparticle. The researchers can control the gaps by modulating the acoustic wave and therefore control the color and intensity of each particle.

“In this narrow gap, the light is squeezed so tightly that even the smallest movement significantly affects it,” Selvin said. “We are controlling the light with lengths on the nanometer scale, where typically millimeters have been required to modulate light acoustically.”

When is shined from the side and the sound wave is turned on, the result is a series of flickering, multicolored against a black background, like stars twinkling in the night sky. Any light that does not strike a nanoparticle is bounced out of the field of view by the mirror, and only the light that is scattered by the particles is directed outward toward the human eye. Thus, the gold mirror appears black and each gold nanoparticle shines like a star.

The degree of optical modulation caught the researchers off guard. “I was rolling on the floor laughing,” Brongersma said of his reaction when Selvin showed him the results of his first experiments.

“I thought it would be a very subtle effect, but I was amazed at how many nanometer changes in distance can change the light scattering properties so dramatically.”

The exceptional tunability, small form factor, and efficiency of the new device could transform any number of commercial fields. One can imagine ultrathin video displays, ultra‑fast based on acousto‑optics’ high‑frequency capabilities, or perhaps new holographic virtual reality headsets that are much smaller than the bulky displays of today, among other applications.

“When we can control the light so effectively and dynamically,” Brongersma said, “we can do everything with light that we could want—holography, beam steering, 3D displays—anything.”

More information: Skyler Peitso Selvin et al, Acoustic wave modulation of gap plasmon cavities, Science (2025). DOI: 10.1126/science.adv1728. www.science.org/doi/10.1126/science.adv1728

Source: Nanodevice uses sound to sculpt light, paving the way for better displays and imaging

Visa and Mastercard Fielding A Ton Of Complaints Over “NSFW” Games Disappearing On Platforms, acting as censors

A week or so ago, Karl Bode wrote about Vice Media’s idiotic decision to disappear several articles that had been written by its Waypoint property concerning Collective Shout. Collective Shout is an Australian group that pretends to be a feminist organization, when, in reality, it operates much more like any number of largely evangelical groups bent on censoring any content that doesn’t align with their own viewpoints (which they insist become your viewpoints as well). The point of Karl’s post was to correctly point out that Collective Shout’s decision to go after the payment processors for the major video game marketplaces over their offering NSFW games shouldn’t be hidden from the public in the interest of clickbait non-journalism.

But that whole thing about Collective Shout putting on a pressure campaign on payment processors is in and of itself a big deal, as is the response to it. Both Steam and itch.io recently either removed or de-indexed a ton of games they’re labeling NSFW, chiefly along guidelines clearly provided by the credit card companies themselves. Now, Collective Shout will tell you that it is mostly interested in going after games that depict vile actions in some ways, such as rape, child abuse, and incest.

No Mercy. That’s the name of the incest-and-rape-focused game that was geo-blocked in Australia this April, following a campaign by the local pressure group Collective Shout. The group, which stands against “the increasing pornification of culture”, then set its sights on a broader target – hundreds of other games they identified as featuring rape, incest, or child sexual abuse on Steam and itch.io. “We approached payment processors because Steam did not respond to us,” said the group of its latest campaign.

The move was effective. Steam began removing sex-related games it deemed to violate the standards of its payment processors, presenting the choice as a tradeoff in a statement to Rock Paper Shotgun: “We are retiring those games from being sold on the Steam Store, because loss of payment methods would prevent customers from being able to purchase other titles and game content on Steam.”

Itch.io followed that up shortly afterwards with its de-indexing plan, but went further and did this with all NSFW games offered on the platform. Unlike Steam, itch.io was forthcoming as to their reasoning for its actions. And they were remarkably simple.

“Our ability to process payments is critical for every creator on our platform,” Corcoran said. “To ensure that we can continue to operate and provide a marketplace for all developers, we must prioritize our relationship with our payment partners and take immediate steps towards compliance.”

Digital marketplaces being unable to collect payment through trusted partners would be, to put it tersely, the end of their business. Those same payment processors can get predictably itchy about partnering with platforms that host content that someone out there, or many someones as part of a coordinated campaign, may not like for fear that will sully their reputation. And because these are private companies we’re talking about, their fear along with any of their own sense of morality are at play here. The end result is a digital world filled with digital marketplaces that all exist under an umbrella of god-like payment processors that can pretty much dictate to those other private entities what can be on offer and what cannot.

And, as an executive from Appcharge chimed in, the processors will hang this all on the amount of fraud and chargebacks that come along with adult content, but that doesn’t change the question about whether payment processors should be neutral on legal but morally questionable content or not. Because, as you would expect, the aims of folks like Collective Shout almost certainly don’t end with things like rape and incest.

It’s possible that Collective Shout’s campaign highlighted a level of operational and reputational risk that payment processors weren’t aware of, and of a severity they didn’t expect. “I’m guessing it’s also the moral element,” Tov-Ly says. “It just makes sense, right? Why would you condone incest or rape promoting games?”

Tov-Ly is of the opinion that payment processors offer a utility, and should have no more role in the moral arbitration of art than your electricity company – meaning, none at all. “Whenever you open that Pandora’s box, you’re not impartial anymore,” he says. “Today it’s rape games and incest, but tomorrow it could be another lobbying group applying pressure on LGBT games in certain countries.”

We’ve already seen this sort of thing when it comes to book and curriculum bans that are currently plaguing far too much of the country. When porn can mean Magic Treehouse, the word loses all meaning.

What is actually happening is that payment processors are feeling what they believe is “public pressure”, but which is actually just a targeted and coordinated campaign from a tiny minority of people who watched V For Vendetta and thought it was an instruction manual. Well, the public has caught wind of this, as have game publishers that might be caught up in this censorship or whatever comes next, and coordinated contact campaigns to payment processors to complain about this new censorship are being conducted.

Gilbert Martinez had just poured himself a glass of water and was pacing his suburban home in San Antonio, Texas while trying to navigate Mastercard’s byzantine customer service hotline. He was calling to complain about recent reports that the company is pressuring online gaming storefronts like Steam and Itch.io to ban certain adult games. He estimates his first call lasted about 18 minutes and ended with him lodging a formal complaint in the wrong department.

Martinez is part of a growing backlash to Steam and Itch.io purging thousands of games from their databases at the behest of payment processing companies. Australia-based anti-porn group Collective Shout claimed credit for the new wave of censorship after inciting a write-in campaign against Visa and Mastercard, which it accused of profiting off “rape, incest, and child sexual abuse game sales.” Some fans of gaming are now mounting reverse campaigns in the hopes of nudging Visa and Mastercard in the opposite directions.

If noise is what is going to make these companies go back to something resembling sanity, this will hopefully do the trick. We’re already seeing examples of games that are being unjustly censored, described as porn when they are very much not. Not to mention instances where nuance is lost and the “porn” content is actually the opposite.

Vile: Exhumed is a textbook example of what critics of the sex game purge always feared: that guidelines aimed at clamping down on pornographic games believed to be encouraging or glorifying sexual violence would inevitably ensnare serious works of art grappling with difficult and uncomfortable subject matter in important ways. Who gets to decide which is which? For a long time, it appeared to be Steam and Itch.io. Last week’s purges revealed it’s actually Visa and Mastercard, and whoever can frighten them the most with bad publicity.

Some industry trade groups have also weighed in. The International Game Developers Association (IGDA) released a statement stating that “censorship like this is materially harmful to game developers” and urging a dialogue between “platforms, payment processors, and industry leaders with developers and advocacy groups.” “We welcome collaboration and transparency,” it wrote. “This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games.”

This is the result of a meddling minority attempting to foist their desires on everyone else, plain and simple. Choking the money supply is a smart choice, sure, but one that should be recognized in this case for what it is: censorship based on proclivities that are not widely shared. And if there really is material in these games that is illegal, it should obviously be done away with.

But we should not be playing this game of pretending content that is not widely seen as immoral should somehow be choked of its ability to participate in commerce.

Source: Credit Card Companies Fielding A Ton Of Complaints Over NSFW Games Disappearing On Platforms | Techdirt

Google Is Rolling Out Its AI Age Verification to More Services, and I’m Skeptical

Yesterday, I wrote about how YouTube is now using AI to guess your age. The idea is this: Rather than rely on the age attached to your account, YouTube analyzes your activity on its platform, and makes a determination based on how your activity corresponds to others users. If the AI thinks you’re an adult, you can continue on; if it thinks your behavior aligns with that of a teenage user, it’ll put restrictions and protections on your account.

Now, Google is expanding its AI age verification tools beyond just its video streaming platform, to other Google products as well. As with YouTube, Google is trialing this initial rollout with a small pool of users, and based on its results, will expand the test to more users down the line. But over the next few weeks, your Google Account may be subject to this new AI, whose only goal is to estimate how old you are.

That AI is trained to look for patterns of behavior across Google products associated with users under the age of 18. That includes the categories of information you might be searching for, or the types of videos you watch on YouTube. Google’s a little cagey on the details, but suffice it to say that the AI is likely snooping through most, if not all, of what you use Google and its products for.

Restrictions and protections on teen Google accounts

We do know some of the restrictions and protections Google plans to implement when it detects a user is under 18 years old. As I reported yesterday, that involves turning on YouTube’s Digital Wellbeing tools, such as reminders to stop watching videos, and, if it’s late, encouragements to go to bed. YouTube will also limit repetitive views of certain types of content.

In addition to these changes to YouTube, you’ll also find you can no longer access Timeline in Maps. Timeline saves your Google Maps history, so you can effectively travel back through time and see where you’ve been. It’s a cool feature, but Google restricts access to users 18 years of age or older. So, if the AI detects you’re underage, no Timeline for you.

[…]

Source: Google Is Rolling Out Its AI Age Verification to More Services, and I’m Skeptical

Of course there is no mention of how to ask for recourse if the AI gets it wrong.

Apple throws usual tissy fit at law and now sells iPad Repair Parts for Astronomical Prices

In late May, Apple announced what seemed on its face to be a big, positive development for iPad owners: It was going to begin selling repair parts for iPads to the general public, which is a requirement of a series of new right-to-repair laws. “With today’s announcement, we’re excited to expand our repair services to more customers, enabling them to further extend the life of their products—all without compromising safety, security, or privacy,” Brian Naumann, Apple’s vice president of AppleCare, said in a press release announcing the move.

The announcement was generally covered positively by the press: “Save Money, Make Your iPad Last Longer,” a Forbes headline read, for example. But independent repair professionals who have used the program told 404 Media that the prices Apple is charging for some repair parts are absurdly high, and that this functionally means that the iPad is as unrepairable as it has always been.

“As is typical for Apple, they’ve been pushing and testing the limits as time has gone on, and now they pushed too far. There are plenty of other examples of absurdly priced parts from Self Service, but these iPad parts are by far the worst,” Brian Clark, the owner of the iGuys Tech Shop, told 404 Media.

“For years, Apple effectively considered the iPad non-repairable. They did not offer any repairs on iPads, and Apple authorized service providers were not allowed to do iPad repairs of any kind, so this was a huge shift in their view of iPads. I was excited until the day they actually put the parts up and seeing the ridiculous prices of things, it was really, really disappointing,” Clark added. “It kind of sends the message that they don’t really want iPads to be repaired.

Clark points out that a new charge port for an iPad Pro 11, a part that goes bad all the time, costs $250 from Apple. Aftermarket charge ports, meanwhile, can be found for less than $20. “It’s a very basic part, and I just can’t see any reasonable explanation that part should be $250 from Apple,” he said. “That’s a component that probably costs them a few dollars to make.”

Clark said a digitizer for an iPad A16 is $200. That part can be bought from third-party suppliers for $50, and the iPad A16 sells brand new from Apple for $349, Clark said. The replacement screen assembly for an iPad Pro 13 costs $749 from Apple.

[…]

Source: Apple Is Selling iPad Repair Parts for Astronomical Prices

They have been doing this with people forcing them to open up the app store too – these headlines are from the last year alone, showing them crying and stamping their feet and basically doing everything in their power to childishly stop doing anything that benefits the customers.

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I can have app store? Apple: yes but NO! Give €1,000,000 + lock in to Apple ecosystem. This is how to “comply” with EU anti competition law