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The Linkielist

Newly Granted Nintendo Patents An ‘Embarrassing Failure’ By The USPTO, Says Patent Attorney

As you will hopefully recall, that very strange patent lawsuit between Nintendo and PocketPair over the latter’s hit game, Palworld, is ongoing. At the heart of that case is a series of overly broad patents for what are generally considered generic game mechanics that also have a bunch of prior art from before their use by Nintendo in its Pokémon games. These include concepts like throwing a capture item at an NPC to collect a character, as well as riding and mounting/dismounting NPCs in an open world setting. The result, even as the litigation is ongoing, has been PocketPair patching out several of these game mechanics from its game in order to protect itself. That it feels this is necessary as a result of these broad patents is unfortunate.

And, because of the failure of the USPTO to do its job, it seems things will only get worse. Nintendo was awarded two additional patents in just the past couple of weeks and those patents are being called an “embarrassing failure” by patent attorney Kirk Sigmon.

The last 10 days have brought a string of patent wins for Nintendo. Yesterday, the company was granted US patent 12,409,387, a patent covering riding and flying systems similar to those Nintendo has been criticized for claiming in its Palworld lawsuit (via Gamesfray). Last week, however, Nintendo received a more troubling weapon in its legal arsenal: US patent 12,403,397, a patent on summoning and battling characters that the United States Patent and Trademark Office granted with alarmingly little resistance.

According to videogame patent lawyer Kirk Sigmon, the USPTO granting Nintendo these latest patents isn’t just a moment of questionable legal theory. It’s an indictment of American patent law.

[…]

Sigmon notes that both patents are for mechanics and concepts that ought to be obvious to anyone with a reasonable amount of skill in this industry, which ought to have made them ineligible to be patented. That standard of patent law only works, however, if the USPTO acts as a true interlocutor during the filing process. In both of these cases, though, the USPTO appears to have not been in the mood to do their jobs.

Sigmon notes that it is common for patent applications like this to show some amount of questioning or pushback from the examiner. In both of these cases, that seemed almost entirely absent from the process, especially for patent ‘397.

[…]

When the claims were ultimately allowed, the only reasoning the USPTO offered was a block quote of text from the claims themselves.

The ‘397 patent granted last week is even more striking. It’s a patent on summoning and battling with “sub-characters,” using specific language suggesting it’s based on the Let’s Go! mechanics in the Pokémon Scarlet and Violet games. Despite its relevance to a conceit in countless games—calling characters to battle enemies for you—it was allowed without any pushback whatsoever from the USPTO, which Sigmon said is essentially unheard of.

“Like the above case, the reasons for allowance don’t give us even a hint of why it was allowed: the Examiner just paraphrases the claims (after block quoting them) without explaining why the claims are allowed over the prior art,” Sigmon said. “This is extremely unusual and raises a large number of red flags.”

[…]

with the Palworld example fresh in our minds, we do certainly know what the granting of patents like this will result in: more patent bullying by Nintendo.

“Pragmatically speaking, though, it’s not impossible to be sued for patent infringement even when a claim infringement argument is weak, and bad patents like this cast a massive shadow on the industry,” Sigmon said.

For a company at Nintendo’s scale, the claims of the ‘397 patent don’t need to make for a strong argument that would hold up in court. The threat of a lawsuit can stifle competition well enough on its own when it would cost millions of dollars to defend against.

And in the current environment, where challenging bad patents has become essentially pointless, you can bet we’ll see Nintendo wielding these patents against competitors in the near future.

Source: Newly Granted Nintendo Patents An ‘Embarrassing Failure’ By The USPTO, Says Patent Attorney | Techdirt

Kodak’s mini camera fits on your keyring and is smaller than an AirPods case. Annoyingly like a lootbox and sold out already.

Kodak has shrunk a camera to fit onto a keyring, but it still manages to shoot both photo and video. It’s hard not to compare the Kodak Charmera to the ubiquitous Labubu craze, considering the highly collectible nature of Reto Pro selling these officially licensed mini cameras as a single blind box for $29.99 or a full set of six for $179.94. The keyring cameras, which only weigh 30 grams, are already sold out on the Reto Pro website, but are expected to be restocked.

The blind box can be unwrapped for one of seven designs, including one secret version that has a transparent shell to show off the tiny camera’s internals. According to the website, the basic style odds are one out of six, while the secret edition has a probability of one out of 48.

[…]

Source: Kodak’s mini camera fits on your keyring and is smaller than an AirPods case

Swiss government may disable privacy tech, stoking fears of mass surveillance

The Swiss government could soon require service providers with more than 5,000 users to collect government-issued identification, retain subscriber data for six months and, in many cases, disable encryption.

The proposal, which is not subject to parliamentary approval, has alarmed privacy and digital-freedoms advocates worldwide because of how it will destroy anonymity online, including for people located outside of Switzerland.

A large number of virtual private network (VPN) companies and other privacy-preserving firms are headquartered in the country because it has historically had liberal digital privacy laws alongside its famously discreet banking ecosystem.

Proton, which offers secure and end-to-end encrypted email along with an ultra-private VPN and cloud storage, announced on July 23 that it is moving most of its physical infrastructure out of Switzerland due to the proposed law.

The company is investing more than €100 million in the European Union, the announcement said, and plans to help develop a “sovereign EuroStack for the future of our home continent.” Switzerland is not a member of the EU.

Proton said the decision was prompted by the Swiss government’s attempt to “introduce mass surveillance.”

Proton founder and CEO Andy Yen told Radio Télévision Suisse (RTS) that the suggested regulation would be illegal in the EU and United States.

“The only country in Europe with a roughly equivalent law is Russia,” Yen said.

[…]

Internet users would no longer be able to register for a service with just an email address or anonymously and would instead have to provide their passport, drivers license or another official ID to subscribe, said Chloé Berthélémy, senior policy adviser at European Digital Rights (eDRI), an association of civil and human rights organizations from across Europe.

The regulation also includes a mass data retention obligation requiring that service providers keep users’ email addresses, phone numbers and names along with IP addresses and device port numbers for six months, Berthélémy said. Port numbers are unique identifiers that send data to a specific application or service on a computer.

All authorities would need to do to obtain the data, Berthélémy said, is make a simple request that would circumvent existing legal control mechanisms such as court orders.

“The right to anonymity is supporting a very wide range of communities and individuals who are seeking safety online,” Berthélémy said.

“In a world where we have increasing attacks from governments on specific minority groups, on human rights defenders, journalists, any kind of watchdogs and anyone who holds those in power accountable, it’s very crucial that we … preserve our privacy online in order to do those very crucial missions.”

Source: Swiss government looks to undercut privacy tech, stoking fears of mass surveillance | The Record from Recorded Future News

Samsung patches Android WhatsApp vuln exploited in the wild on Apple devices

Samsung has fixed a critical flaw that affects its Android devices – but not before attackers found and exploited the bug, which could allow remote code execution on affected devices.

The vulnerability, tracked as CVE-2025-21043, affects Android OS versions 13, 14, 15, and 16. It’s due to an out-of-bounds write vulnerability in libimagecodec.quram.so, a parsing library used to process image formats on Samsung devices, which remote attackers can abuse to execute malicious code.

“Samsung was notified that an exploit for this issue has existed in the wild,” the electronics giant noted in its September security update.

The Meta and WhatsApp security teams found the flaw and reported it to Samsung on August 13. Apps that process images on Samsung kit, potentially including WhatsApp, may trigger this library, but Samsung didn’t name specific apps.

The warning is interesting, because Meta shortly thereafter issued a security advisory warning that attackers may have chained a WhatsApp bug with an Apple OS-level flaw in highly targeted attacks.

The WhatsApp August security update included a fix for CVE-2025-55177 that, as Meta explained, “could have allowed an unrelated user to trigger processing of content from an arbitrary URL on a target’s device.”

That security advisory went on to say, “We assess that this vulnerability, in combination with an OS-level vulnerability on Apple platforms (CVE-2025-43300), may have been exploited in a sophisticated attack against specific targeted users.”

CVE-2025-43300 is an out-of-bounds write issue that Apple addressed on August 20 with a patch that improves bounds checking in the ImageIO framework. “Processing a malicious image file may result in memory corruption,” the iThings maker said at the time. “Apple is aware of a report that this issue may have been exploited in an extremely sophisticated attack against specific targeted individuals.”

While Meta didn’t mention the newer Android OS-level flaw in its August WhatsApp security update, it seems that CVE-2025-21043 could also be chained to CVE-2025-55177 for a similar attack targeting WhatsApp users on Samsung Android devices instead of Apple’s.

[…]

Source: Samsung patches Android 0-day exploited in the wild • The Register

Spotify pissy after 10,000 users sold their own data to build AI tools

For millions of Spotify users, the “Wrapped” feature—which crunches the numbers on their annual listening habits—is a highlight of every year’s end, ever since it debuted in 2015. NPR once broke down exactly why our brains find the feature so “irresistible,” while Cosmopolitan last year declared that sharing Wrapped screenshots of top artists and songs had by now become “the ultimate status symbol” for tens of millions of music fans.

It’s no surprise then that, after a decade, some Spotify users who are especially eager to see Wrapped evolve are no longer willing to wait to see if Spotify will ever deliver the more creative streaming insights they crave.

With the help of AI, these users expect that their data can be more quickly analyzed to potentially uncover overlooked or never-considered patterns that could offer even more insights into what their listening habits say about them.

Imagine, for example, accessing a music recap that encapsulates a user’s full listening history—not just their top songs and artists.

[…]

In pursuit of supporting developers offering novel insights like these, more than 18,000 Spotify users have joined “Unwrapped,” a collective launched in February that allows them to pool and monetize their data.

Voting as a group through the decentralized data platform Vana—which Wired profiled earlier this year—these users can elect to sell their dataset to developers who are building AI tools offering fresh ways for users to analyze streaming data in ways that Spotify likely couldn’t or wouldn’t.

In June, the group made its first sale, with 99.5 percent of members voting yes. Vana co-founder Anna Kazlauskas told Ars that the collective—at the time about 10,000 members strong—sold a “small portion” of its data (users’ artist preferences) for $55,000 to Solo AI.

While each Spotify user only earned about $5 in cryptocurrency tokens—which Kazlauskas suggested was not “ideal,” wishing the users had earned about “a hundred times” more—she said the deal was “meaningful” in showing Spotify users that their data “is actually worth something.”

“I think this is what shows how these pools of data really act like a labor union,” Kazlauskas said. “A single Spotify user, you’re not going to be able to go say like, ‘Hey, I want to sell you my individual data.’ You actually need enough of a pool to sort of make it work.”

[…]

Spotify is not happy about Unwrapped, which is perhaps a little too closely named to its popular branded feature for the streaming giant’s comfort. A spokesperson told Ars that Spotify sent a letter to the contact info listed for Unwrapped developers on their site, outlining concerns that the collective could be infringing on Spotify’s Wrapped trademark.

Further, the letter warned that Unwrapped violates Spotify’s developer policy, which bans using the Spotify platform or any Spotify content to build machine learning or AI models. And developers may also be violating terms by facilitating users’ sale of streaming data.

“Spotify honors our users’ privacy rights, including the right of portability,” Spotify’s spokesperson said. “All of our users can receive a copy of their personal data to use as they see fit. That said, UnwrappedData.org is in violation of our Developer Terms which prohibit the collection, aggregation, and sale of Spotify user data to third parties.”

But while Spotify suggests it has already taken steps to stop Unwrapped, the Unwrapped team told Ars that it never received any communication from Spotify. It plans to defend users’ right to “access, control, and benefit from their own data,” its statement said, while providing reassurances that it will “respect Spotify’s position as a global music leader.”

Unwrapped “does not distribute Spotify’s content, nor does it interfere with Spotify’s business,” developers argued. “What it provides is community-owned infrastructure that allows individuals to exercise rights they already hold under widely recognized data protection frameworks—rights to access their own listening history, preferences, and usage data.”

“When listeners choose to share or monetize their data together, they are not taking anything away from Spotify,” developers said. “They are simply exercising digital self-determination. To suggest otherwise is to claim that users do not truly own their data—that Spotify owns it for them.”

Jacob Hoffman-Andrews, a senior staff technologist for the digital rights group the Electronic Frontier Foundation, told Ars that—while EFF objects to data dividend schemes “where users are encouraged to share personal information in exchange for payment”—Spotify users should nevertheless always maintain control of their data.

“In general, listeners should have control of their own data, which includes exporting it for their own use,” Hoffman-Andrews said. “An individual’s musical history is of use not just to Spotify but also to the individual who created it. And there’s a long history of services that enable this sort of data portability, for instance Last.fm, which integrates with Spotify and many other services.”

[…]

“This is the heart of the issue: If Spotify seeks to restrict or penalize people for exercising these rights, it sends a chilling message that its listeners should have no say in how their own data is used,” the Unwrapped team’s statement said. “That is out of step not only with privacy law, but with the values of transparency, fairness, and community-driven innovation that define the next era of the Internet.”

Unwrapped sign-ups limited due to alleged Spotify issues

There could be more interest in Unwrapped. But Kazlauskas alleged to Ars that in the more than six months since Unwrapped’s launch, “Spotify has made it extraordinarily difficult” for users to port over their data. She claimed that developers have found that “every time they have an easy way for users to get their data,” Spotify shuts it down “in some way.”

Supposedly because of Spotify’s interference, Unwrapped remains in an early launch phase and can only offer limited spots for new users seeking to sell their data. Kazlauskas told Ars that about 300 users can be added each day due to the cumbersome and allegedly shifting process for porting over data.

Currently, however, Unwrapped is working on an update that could make that process more stable, Kazlauskas said, as well as changes to help users regularly update their streaming data. Those updates could perhaps attract more users to the collective.

[…]

Source: Spotify peeved after 10,000 users sold data to build AI tools – Ars Technica

The Software Engineers Paid to Fix Vibe Code

Freelance developers and entire companies are making a business out of fixing shoddy vibe coded software.

I first noticed this trend in the form of a meme that was circulating on LinkedIn, sharing a screenshot of several profiles who advertised themselves as “vibe coding cleanup specialists.”

[…]

“I’ve been offering vibe coding fixer services for about two years now, starting in late 2023. Currently, I work with around 15-20 clients regularly, with additional one-off projects throughout the year,” Hamid Siddiqi, who offers to “review, fix your vibe code” on Fiverr, told me in an email. “I started fixing vibe-coded projects because I noticed a growing number of developers and small teams struggling to refine AI-generated code that was functional but lacked the polish or ‘vibe’ needed to align with their vision. I saw an opportunity to bridge that gap, combining my coding expertise with an eye for aesthetic and user experience.”

Siddiqi said common issues he fixes in vibe coded projects include inconsistent UI/UX design in AI-generated frontends, poorly optimized code that impacts performance, misaligned branding elements, and features that function but feel clunky or unintuitive. He said he also often refines color schemes, animations, and layouts to better match the creator’s intended aesthetic.

Siddiqi is one of dozens of people on Fiverr who is now offering services specifically catering to people with shoddy vibe coded projects. Established software development companies like Ulam Labs, now say “we clean up after vibe coding. Literally.”

“Built something fast? Now it’s time to make it solid,” Ulam Labs says on its site. “We know how it goes.
You had to move quickly, get that MVP [minimally viable product] out, and validate the idea. But now the tech debt is holding you back: no tests, shaky architecture, CI/CD [Continuous Integration and Continuous Delivery/Deployment] is a dream, and every change feels like defusing a bomb. That’s where we come in.”

Swatantra Sohni, who started VibeCodeFixers.com, a site for people with vibe coded projects who need help from experienced developers to fix or finish their projects, says that almost 300 experienced developers have posted their profiles to the site. He said so far VibeCodeFixers.com has only connected between 30-40 vibe code projects with fixers, but that he hasn’t done anything to promote the service and at the moment is focused on adding as many software developers to the platform as possible.

Sohni said that he’s been vibe coding himself since before Andrej Karpathy coined the term in February. He bought a bunch of vibe coding related domains, and realized a service like VibeCodeFixers.com was necessary based on how often he had to seek help from experts on his own vibe coding projects. In March, the site got a lot of attention on X and has been slowly adding people to the platform since.

Sohni also wrote a “Vibecoding Community Research Report” based on interviews with non-technical people who are vibe coding their projects that he shared with me. The report identified a lot of the same issues as Siddiqi, mainly that existing features tend to break when new ones are added.

“Most of these vibe coders, either they are product managers or they are sales guys, or they are small business owners, and they think that they can build something,” Sohni told me. “So for them it’s more for prototyping. Vibe coding is, at the moment, kind of like infancy. It’s very handy to convey the prototype they want, but I don’t think they are really intended to make it like a production grade app.”

Another big issue Sohni identified is “credit burn,” meaning the money vibe coders waste on AI usage fees in the final 10-20 percent stage of developing the app, when adding new features breaks existing features. In theory, it might be cheaper and more efficient for vibe coders to start over at that point, but Sohni said people get attached to their first project.

“What happens is that the first time they build the app, it’s like they think that they can build the app with one prompt, and then the app breaks, and they burn the credit. I think they are very emotionally connected to the app, because this act of vibe coding involves you, your creativity.”

In theory it might be cheaper and more efficient for vibe coders to start over if the LLM starts hallucinating and creating problems, but Sohni that’s when people come to VibeCodeFixers.com. They want someone to fix the bugs in their app, not create a new one.

Sohni told me he thinks vibe coding is not going anywhere, but neither are human developers.

“I feel like the role [of human developers] would be slightly limited, but we will still need humans to keep this AI on the leash,” he said.

Source: The Software Engineers Paid to Fix Vibe Coded Messes

The article writer is highly sceptical about vibe coding, but it’s not going anywhere and it empowers the actual commissioners of the software to build proof of concepts using elements they like, so they are not at the mercy of a software development company who may or may not see and understand the vision as they see it.

Proton Mail Suspended Journalist Accounts at Request of some Cybersecurity Agency without any process

The company behind the Proton Mail email service, Proton, describes itself as a “neutral and safe haven for your personal data, committed to defending your freedom.”

But last month, Proton disabled email accounts belonging to journalists reporting on security breaches of various South Korean government computer systems following a complaint by an unspecified cybersecurity agency. After a public outcry, and multiple weeks, the journalists’ accounts were eventually reinstated — but the reporters and editors involved still want answers on how and why Proton decided to shut down the accounts in the first place.

Martin Shelton, deputy director of digital security at the Freedom of the Press Foundation, highlighted that numerous newsrooms use Proton’s services as alternatives to something like Gmail “specifically to avoid situations like this,” pointing out that “While it’s good to see that Proton is reconsidering account suspensions, journalists are among the users who need these and similar tools most.” Newsrooms like The Intercept, the Boston Globe, and the Tampa Bay Times all rely on Proton Mail for emailed tip submissions.

Shelton noted that perhaps Proton should “prioritize responding to journalists about account suspensions privately, rather than when they go viral.”

On Reddit, Proton’s official account stated that “Proton did not knowingly block journalists’ email accounts” and that the “situation has unfortunately been blown out of proportion.” Proton did not respond to The Intercept’s request for comment.

The two journalists whose accounts were disabled were working on an article published in the August issue of the long-running hacker zine Phrack. The story described how a sophisticated hacking operation — what’s known in cybersecurity parlance as an APT, or advanced persistent threat — had wormed its way into a number of South Korean computer networks, including those of the Ministry of Foreign Affairs and the military Defense Counterintelligence Command, or DCC.

The journalists, who published their story under the names Saber and cyb0rg, describe the hack as being consistent with the work of Kimsuky, a notorious North Korean state-backed APT sanctioned by the U.S. Treasury Department in 2023.

As they pieced the story together, emails viewed by The Intercept show that the authors followed cybersecurity best practices and conducted what’s known as responsible disclosure: notifying affected parties that a vulnerability has been discovered in their systems prior to publicizing the incident.

Saber and cyb0rg created a dedicated Proton Mail account to coordinate the responsible disclosures, then proceeded to notify the impacted parties, including the Ministry of Foreign Affairs and the DCC, and also notified South Korean cybersecurity organizations like the Korea Internet and Security Agency, and KrCERT/CC, the state-sponsored Computer Emergency Response Team. According to emails viewed by The Intercept, KrCERT wrote back to the authors, thanking them for their disclosure.

A note on cybersecurity jargon: CERTs are agencies consisting of cybersecurity experts specializing in dealing with and responding to security incidents. CERTs exist in over 70 countries — with some countries having multiple CERTs each specializing in a particular field such as the financial sector — and may be government-sponsored or private organizations. They adhere to a set of formal technical standards, such as being expected to react to reported cybersecurity threats and security incidents. A high-profile example of a CERT agency in the U.S. is the Cybersecurity and Infrastructure Agency, which has recently been gutted by the Trump administration.

A week after the print issue of Phrack came out, and a few days before the digital version was released, Saber and cyb0rg found that the Proton account they had set up for the responsible disclosure notifications had been suspended. A day later, Saber discovered that his personal Proton Mail account had also been suspended. Phrack posted a timeline of the account suspensions at the top of the published article, and later highlighted the timeline in a viral social media post. Both accounts were suspended owing to an unspecified “potential policy violation,” according to screenshots of account login attempts reviewed by The Intercept.

The suspension notice instructed the authors to fill out Proton’s abuse appeals form if they believed the suspension was in error. Saber did so, and received a reply from a member of Proton Mail’s Abuse Team who went by the name Dante.

In an email viewed by The Intercept, Dante told Saber that their account “has been disabled as a result of a direct connection to an account that was taken down due to violations of our terms and conditions while being used in a malicious manner.” Dante also provided a link to Proton’s terms of service, going on to state, “We have clearly indicated that any account used for unauthorized activities, will be sanctioned accordingly.” The response concluded by stating, “We consider that allowing access to your account will cause further damage to our service, therefore we will keep the account suspended.”

On August 22, a Phrack editors reached out to Proton, writing that no hacked data was passed through the suspended email accounts, and asked if the account suspension incident could be deescalated. After receiving no response from Proton, the editor sent a follow-up email on September 6. Proton once again did not reply to the email.

On September 9, the official Phrack X account made a post asking Proton’s official account asking why Proton was “cancelling journalists and ghosting us,” adding: “need help calibrating your moral compass?” The post quickly went viral, garnering over 150,000 views.

Proton’s official account replied the following day, stating that Proton had been “alerted by a CERT that certain accounts were being misused by hackers in violation of Proton’s Terms of Service. This led to a cluster of accounts being disabled. Our team is now reviewing these cases individually to determine if any can be restored.” Proton then stated that they “stand with journalists” but “cannot see the content of accounts and therefore cannot always know when anti-abuse measures may inadvertently affect legitimate activism.”

Proton did not publicly specify which CERT had alerted them, and didn’t answer The Intercept’s request for the name of the specific CERT which had sent the alert. KrCERT also did not reply to The Intercept’s question about whether they were the CERT that had sent the alert to Proton.

Later in the day, Proton’s founder and CEO Andy Yen posted on X that the two accounts had been reinstated. Neither Yen nor Proton explained why the accounts had been reinstated, whether they had been found to not violate the terms of service after all, why had they been suspended in the first place, or why a member of the Proton Abuse Team reiterated that the accounts had violated the terms of service during Saber’s appeals process.

Phrack noted that the account suspensions created a “real impact to the author. The author was unable to answer media requests about the article.” The co-authors, Phrack pointed out, were also in the midst of the responsible disclosure process and working together with the various affected South Korean organizations to help fix their systems. “All this was denied and ruined by Proton,” Phrack stated.

Phrack editors said that the incident leaves them “concerned what this means to other whistleblowers or journalists. The community needs assurance that Proton does not disable accounts unless Proton has a court order or the crime (or ToS violation) is apparent.”

Source: Proton Mail Suspended Journalist Accounts at Request of Cybersecurity Agency

If Proton can’t view the content of accounts, how did Proton verify some random CERTs claims to make the decision to close the accounts? And how did Proton review to see if they could be restored? Is it Proton policy to decide that people are guilty before proven innocent? This attitude justifies people blowing up about this incident – because it shows how vulnerable they are to random whims of Proton instead of any kind of transparent diligent process.

Which games are used to fund Russia’s wars?

Escape from Tarkov, a popular multiplayer extraction shooter created by Russia’s Battlestate Games, is set for release on Steam, the world’s largest PC gaming platform. The launch comes despite glaring evidence that the studio’s leadership, including head developer Nikita Buyanov, has maintained ties to Russia’s arms industry and associates who joined Moscow-backed forces in eastern Ukraine during Russia’s invasion in 2014.

[…]

Before the full-scale war, Buyanov and his team collaborated repeatedly with Kalashnikov, Russia’s weapons giant, recording promotional videos. He appeared alongside Dmitry “Goblin” Puchkov, a Kremlin-aligned blogger who called for the genocide of all Ukrainians. Other members of Battlestate’s circle openly fundraise for Russian troops and post invasion symbols on their pages.

Battlestate also maintained close ties with the 715 Team, a Kaliningrad-based crew of gun enthusiasts and “tactical trainers” with a massive YouTube following, where Buyanov was a frequent guest. The group built its brand through weapons tests and collaborations with Kalashnikov, but after the full-scale invasion, its leader, Roman “Khors” Chernov, began appearing in occupied Donetsk, declaring support for Russia’s war. At minimum, the crew provided material support in the form of fundraisers for Russian troops, blurring the line between hobbyist content and active participation in the invasion.

Their presence bled into Tarkov itself: players on Reddit—among them Georgian YouTuber Gattsu—noted pro-Kremlin graffiti and 715 references inside the game, along with official merchandise tied to the group. For a time, one playable character type in Tarkov was even labeled “hohol,” a derogatory Russian slur for Ukrainians. The overlap between Battlestate’s in-game world and its real-world circle of collaborators shows how deeply entwined the studio became with figures who went from gaming culture to fighting in Russia’s war.

[Note: here War Thunder is mentioned for filming with Russian bloggers and Russian weapons. This argument seems weak, as War Thunder is about all kinds of weapons and can hardly work without using Russian ones]

Squad 22: ZOV

The most brazen example is Squad 22: ZOV, released on Steam in May 2025 and openly endorsed by Russia’s Defense Ministry. Developed by SPN Studio, the game reframes the invasion of Ukraine as a “liberation” and packages war crimes as playable missions: the first free campaign is the “liberation of Mariupol,” where more than 10,000 civilians were killed, with further missions available for purchase to reenact Russia’s 2014 invasion of Donbas and Crimea. On Steam, the title is advertised as “recommended by the Russian military” for cadet training, and its ZOV branding deliberately echoes the extremist symbols painted on Russian tanks and missiles.

Russia’s War Crimes Simulator? What Squad 22 ZOV Game Was Really Made For
Read more

Behind the project is Alexander Tolkach, a former Russian diplomat with a background in behavioral “influence games” and suspected intelligence ties. His work is backed by RVKO, a Kremlin-linked foundation that supports Russian soldiers, raising fears that in-game purchases could funnel directly into the war effort

[…]

Steam continues to operate in Russia despite sanctions, allowing Russian players to access and pay for games through workarounds. At the same time, Steam has complied with Russian censorship demands—removing titles or restricting access when ordered by state agencies.

[…]

Russia’s war in Ukraine has already forced major publishers to act. Ubisoft, EA, and Rockstar pulled sales from Russia and Belarus. Steam, Epic, and GOG stopped accepting ruble payments. But Russian developers remain adept at evading scrutiny—registering companies in Cyprus, Hungary, or the UK while continuing to sell to Western audiences. Western platforms, eager for content, rarely ask questions.

[…]

Gamers don’t need to be told what to play—but they deserve to know where their money goes.

[…]

 

Source: Escape from Tarkov’s Release Raises Questions About Ties to Russia’s War Efforts — UNITED24 Media