Elons Falcon 9 dumps huge amounts of Lithium over the EU during burn up

The SpaceX Falcon 9 rocket that burned up over Europe last year left a massive lithium plume in its wake, say a group of scientists. They warn the disaster is likely a sign of things to come as Earth’s atmosphere continues to become a heavily trafficked superhighway to space.

In a paper published Thursday, an international group of scientists reports what they say is the first measurement of upper-atmosphere pollution resulting from the re-entry of space debris, as well as the first time ground-based light detection and ranging (lidar) has been shown to be able to detect space debris ablation.

The measurements stem from a SpaceX Falcon 9 upper stage that sprung an oxygen leak about a year ago, sending it into an uncontrolled re-entry. Then it broke up and rained debris down on Poland. The rocket not only littered farm fields, but also injected lithium into the Mesosphere and Lower Thermosphere (MLT), where ground-based sensors detected a tenfold increase at an altitude of 96 km about 20 hours after the rocket re-entered the atmosphere, according to the paper.

Lithium was selected for the study because of its considerable presence in spacecraft, both in lithium-ion batteries and lithium-aluminum alloy used in the construction of spacecraft. A single Falcon 9 upper stage, like the one that broke up over Poland and released the lithium plume, is estimated to contain 30 kg of lithium just in the alloy used in tank walls. 

By contrast, around 80 grams of lithium enter the atmosphere per day from cosmic dust particles, the researchers noted. 

“This finding supports growing concerns that space traffic may pollute the upper atmosphere in ways not yet fully understood,” the paper notes, adding that the continued re-entry of spacecraft and satellites is of particular concern given how the composition of spacecraft is different from natural meteoroids.

“Satellites and rocket stages introduce engineered materials such as aluminium alloys, composite structures, and rare earth elements from onboard electronics, substances rarely found in natural extraterrestrial matter,” the paper explained. “The consequences of increasing pollution from re-entering space debris on radiative transfer, ozone chemistry, and aerosol microphysics remain largely unknown.”

The effect on Earth’s atmosphere posed by spacecraft and satellite re-entry is one that’s been a growing concern for astrophysicists like Harvard sky-watcher Jonathan McDowell, who has echoed similar concerns to The Register as the European scientists raised in their paper.

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Source: Euro boffins track lithium plume from Falcon 9 burn-up • The Register

Discord’s First Age-Verification ‘Experiment’ Alarms Hackers: Supplier “Persona” not only leaky, but also uses IDs for various purposes not age related

Last week, Discord users reported seeing prompts to submit personal information to Persona, a third-party age-verification service. As Discord commits to universal age-verification, the new measures have come under intense scrutiny after previous security failures. Now a trio of hacktivists say they’ve successfully breached Persona, getting a closer look at how the company uses submitted biometrics. They say their findings raise alarms beyond the possibility of leaks.

According to The Rage, Persona’s front-end security left a lot to be desired. Worse, however, were investigative findings that suggested Persona’s surveillance of the users whose data it collected was way more sprawling than originally believed.

“It was initially meant to be a passive recon investigation,” writes vmfunc, a cybersecurity researcher and one of the hackers, “that quickly turned into a rabbit hole deep dive into how commercial AI and federal government operations work together to violate our privacy every waking second.”

On top of finding it surprisingly easy to access data gathered by Persona, the research showed that faces and biometrics were not just being scanned for age verification, but flagged for suspicious behavior and bounced off watchlists as well. To some, particularly those who don’t worry about their face being deemed “suspicious,” this may not sound like an Orwellian level of intrusion, until you remember Persona’s full network.

Persona received $150 million in 2021 from the Founders Fund, a long-running tech investor group headed by Peter Thiel. Thiel’s main business, on top of palling around in Jeffery Epstein’s emails and waiting for the antichrist, is Palantir, an intentionally ominously-named data brokering service that is currently peddling user information to support ICE raids. The findings of vmfunc and co’s research doesn’t directly tether Persona and Discord’s operations to Palantir or Thiel, but it wouldn’t be conspiratorial to point out that all this data seems to be funnelling along similar slopes.

Trust but verify

Persona has confirmed the breach, CEO Rick Song corresponding and even thanking the hackers for flagging the security exploit. This has not, however, tempered concerns among those hacktivists about how the user information is ultimately being used.

“Transparently, we are actively working on a couple of potential contracts which would be publicly visible if we move forward,” writes Christie Kim, chief operating officer at Persona, in an email regarding the security breach and speculation around Discord. “However, these engagements are strictly for workforce account security of government employees and do not include ICE or any agency within the Department of Homeland Security.”

After the alarm was initially raised about Persona, Discord claimed its work with the Thiel-backed firm was only temporary, and that it didn’t have new contacts with it moving forward. It also promised user info was being wiped from servers within seven days of being gathered.

Source: Discord’s First Age-Verification ‘Experiment’ Alarms Hackers

Man accidentally gains control of 7,000 DJI robot vacuums – with live camera feeds, microphone audio, maps, and status data

A software engineer’s earnest effort to steer his new DJI robot vacuum with a video game controller inadvertently granted him a sneak peak into thousands of people’s homes.

While building his own remote-control app, Sammy Azdoufal reportedly used an AI coding assistant to help reverse-engineer how the robot communicated with DJI’s remote cloud servers. But he soon discovered that the same credentials that allowed him to see and control his own device also provided access to live camera feeds, microphone audio, maps, and status data from nearly 7,000 other vacuums across 24 countries. The backend security bug effectively exposed an army of internet-connected robots that, in the wrong hands, could have turned into surveillance tools, all without their owners ever knowing.

robot vaccum
The DJI Romo. Image: DJI

Luckily, Azdoufal chose not to exploit that. Instead, he shared his findings with The Verge, which quickly contacted DJI to report the flaw. While DJI tells Popular Science the issue has been “resolved,” the dramatic episode underscores warnings from cybersecurity experts who have long-warned that internet-connected robots and other smart home devices present attractive targets for hackers.

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Source: Man accidentally gains control of 7,000 robot vacuums | Popular Science

The Stop Killing Games campaign will set up NGOs in the EU and US

The Stop Killing Games campaign is evolving into more than just a movement. In a YouTube video, the campaign’s creator, Ross Scott, explained that organizers are planning to establish two non-governmental organizations, one for the European Union and another for the US. According to Scott, these NGOs would allow for “long-term counter lobbying” when publishers end support for certain video games.

“Let me start off by saying I think we’re going to win this, namely the problem of publishers destroying video games that you’ve already paid for,” Scott said in the video. According to Scott, the NGOs will work on getting the original Stop Killing Games petition codified into EU law, while also pursuing more watchdog actions, like setting up a system to report publishers for revoking access to purchased video games.

The Stop Killing Games campaign started as a reaction to Ubisoft’s delisting of The Crew from players’ libraries. The controversial decision stirred up concerns about how publishers have the ultimate say on delisting video games. After crossing a million signatures last year, the movement’s leadership has been busy exploring the next steps.

According to Scott, the campaign leadership will meet with the European Commission soon, but is also working on a 500-page legal paper that reveals some of the industry’s current controversial practices. In the meantime, the ongoing efforts have led to a change of heart from Ubisoft since the publisher updated The Crew 2 with an offline mode.

Source: The Stop Killing Games campaign will set up NGOs in the EU and US