The Linkielist

Linking ideas with the world

The Linkielist

About Robin Edgar

Organisational Structures | Technology and Science | Military, IT and Lifestyle consultancy | Social, Broadcast & Cross Media | Flying aircraft

Minecraft is ending all virtual reality support next spring

[…]Developer Mojang announced last month that March 2025 would be the last update for the game on PlayStation VR. Yesterday’s patch notes for the Bedrock edition of the game use similar language, stating that “Our ability to support VR/MR devices has come to an end, and will no longer be supported in updates after March of 2025.”

All is not lost for the block builders who have been enjoying Minecraft in virtual reality. After the final March 2025 update, the patch notes clarify that “you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor.” It’s a sad development for a game that was such a good match for the VR experience. And with the huge sales figures Minecraft continues to put up year after year, it’s also a bit discouraging for the broader virtual reality and mixed reality ecosystem to lose such an iconic title.

[…]

Source: Minecraft is ending all virtual reality support next spring

With Microsoft having ended support for Windows Mixed Reality and junking a whole load of 2 year old consumer VR devices, this is another blow to an industry that is finally growing again, with new devices such as Pico 4 and Pimax Crystal Lite hitting the shops.

Samsung phones being attacked by flaw. Use the Oct 7 update!

A nasty bug in Samsung’s mobile chips is being exploited by miscreants as part of an exploit chain to escalate privileges and then remotely execute arbitrary code, according to Google security researchers.

The use-after-free vulnerability is tracked as CVE-2024-44068, and it affects Samsung Exynos mobile processors versions 9820, 9825, 980, 990, 850, and W920. It received an 8.1 out of 10 CVSS severity rating, and Samsung, in its very brief security advisory, describes it as a high-severity flaw. The vendor patched the hole on October 7.

While the advisory doesn’t make any mention of attackers abusing the vulnerability, according to Googlers Xingyu Jin and Clement Lecigene, someone(s) has already chained the flaw with other CVEs (those aren’t listed) as part of an attack to execute code on people’s phones.

The bug exists in the memory management and how the device driver sets up the page mapping, according to Lecigene, a member of Google’s Threat Analysis Group, and Jin, a Google Devices and Services Security researcher who is credited with spotting the flaw and reporting it to Samsung.

“This 0-day exploit is part of an EoP chain,” the duo said. “The actor is able to execute arbitrary code in a privileged cameraserver process. The exploit also renamed the process name itself to ‘vendor.samsung.hardware.camera.provider@3.0-service,’ probably for anti-forensic purposes.”

The Register reached out to Samsung for more information about the flaw and in-the-wild exploits, but did not immediately receive a response. We will update this story when we hear back.

It’s worth noting that Google TAG keeps a close eye on spyware and nation-state gangs abusing zero-days for espionage purposes.

Considering that both of these threats frequently attack mobile devices to keep tabs on specific targets — Google tracked [PDF] 61 zero-days in the wild that specifically targeted end-user platforms and products in 2023 – we wouldn’t be too surprised to hear that the exploit chain including CVE-2024-44068 ultimately deploys some snooping malware on people’s phones. ®

Source: Samsung phone users exposed to EoP attacks, Google warns • The Register

Adobe’s Procreate-like Digital Painting App Is Now Free for Everyone – and offers AI options

Adobe tools like Photoshop and Illustrator are household names for creative professionals on Mac and PC (though Affinity is trying hard to steal those paying customers). But now, Adobe is gunning for the tablet drawing and painting market by making its Fresco digital painting app completely free.

While Photoshop and Illustrator are on iPad, Procreate has instead become the go-to for digital creators there. This touch-first app was designed for creating digital art and simulating real-world materials. You can switch between hundreds of brush or pencil styles with just a single flick of the Apple Pencil, and while there are other competing apps like Clip Studio Paint (also available on desktop), its $12.99 one-time fee makes it an attractive buy.

Released in 2019, the Fresco app, Adobe’s drawing app for iPadOS, iOS, and Windows, attempted to even the playing field where Photoshop couldn’t, but only provided access to basic features for free. A $10/year subscription provided you with access to over a 1,000 additional brushes, more online storage, additional shapes, access to Adobe’s premium fonts collection, and most importantly, the ability to import custom brushes. Now, you get all of these for free on all supported platforms.

Even with this move, Adobe still has an uphill battle against other tablet apps that are already hugely popular in digital art communities and on social media. Procreate makes it quite easy to share, import, and customize brushes and templates online, giving it a lot of community support. Procreate is also very vocal about not using Generative AI in its products and keeping the app creator-friendly. With its influx of Generative AI tools elsewhere in the Creative Cloud, Adobe cannot make that promise, which could turn some away even if Fresco itself has yet to get any AI functionality.

What Fresco brings to the table is the Adobe ecosystem. It uses a very similar interface to other Adobe tools like Photoshop and Illustrator, making Adobe’s users feel at home. You can even use Photoshop brushes with it. Files are saved to Creative Cloud storage and are backed up automatically, making sure you never lose any data. Procreate, on the other hand, stores files locally, which makes it easier to lose them. Procreate is also exclusive to the iPad and iPhones (through the stripped-down Procreate Pocket) while Fresco works with Windows, too.

It’s unclear whether all of that is enough to help Adobe overtake years of hardline Procreate support, but given how popular Photoshop is among artists elsewhere, Fresco could now start to see some use as a lighter, free Photoshop alternative. At any rate, it’s worth trying out, although there’s no word on Android or MacOS versions.

Source: Adobe’s Procreate-like Digital Painting App Is Now Free for Everyone | Lifehacker

So Procreate probably doesn’t have the programming chops to build the AI additions that people want. Even the anti-AI artists who are vocal are a small minority, to for Procreate to bend to this crowd is a losing strategy.

Google changes Terms Of Service, now spies on your AI prompts

The new terms come in on November 15th.

4.3 Generative AI Safety and Abuse. Google uses automated safety tools to detect abuse of Generative AI Services. Notwithstanding the “Handling of Prompts and Generated Output” section in the Service Specific Terms, if these tools detect potential abuse or violations of Google’s AUP or Prohibited Use Policy, Google may log Customer prompts solely for the purpose of reviewing and determining whether a violation has occurred. See the Abuse Monitoring documentation page for more information about how logging prompts impacts Customer’s use of the Services.

Source: Google Cloud Platform Terms Of Service

American Airlines Wins $9.4 Million From ‘Skiplagged’ Site That Exploits Airlines’ Overbooking Business Model

A Texas federal jury has awarded American Airlines a whopping $9.4 million in a lawsuit filed against Skiplagged.com, a website that helps travelers get cheaper flights by booking flights with a connection and then abandoning the connecting flight to the final destination.

The airline industry loathes Skiplagged, even though there’s technically nothing illegal about the practice it’s promoting. Last week, the court awarded $4.7 million from Skiplagged’s revenue based on an estimate of lost fares and another $4.7 million for copyright infringement, as it was scraping American’s flight schedules in violation of the airline’s terms of service.

American also sued over trademark infringement, claiming that Skiplagged was using the American logo on its website to make it appear the site was endorsed by American; the judge disagreed on that one.

As of today, Skiplagged still returns fares and routes from American Airlines. It’s unclear if that will change. We have reached out for comment.

Most airlines expressly prohibit skiplagging—effectively an exploit of the airline business model—and use technology to try and detect when customers are doing it. Travelers have reported being banned from certain airlines for years after being caught.

The concept of skiplagging—and why airlines hate it—is somewhat complicated to understand. Let’s say you want to travel from Boston to San Francisco, and a search on Google Flights returns one-way trips costing $300. You could instead book a flight from Boston to Sacramento with a layover in San Francisco for $199. In essence, what Skiplagged is doing is revealing this “hidden” itinerary that gets you to San Francisco for $100 less. All you do is book the flight to Sacramento, and when you land in San Francisco (your actual intended destination), just leave the airport and abandon the connecting flight.

It seems counterintuitive — why would flying to San Francisco and taking another flight to Sacramento be cheaper than just flying to San Francisco? Essentially, major airlines work on a model in which direct flights between every city would not make sense — how many people really want to fly from Boston to Sacramento? So in the interest of efficiency, the airlines use major cities like San Francisco as central connecting hubs for flights to other destinations with less demand. The airline is charging the passenger based on demand to Sacramento, offering a reduced fare to ensure it fills those seats to Sacramento and generates at least some revenue. Airlines also feel they can charge more for direct flights because of the convenience factor for passengers.

But skiplagging messes with the business model. In the case of skiplagging, airlines use algorithms to estimate how many passengers will miss their flight, and then intentionally overbook the flight to generate extra revenue. The airline gets revenue from the person who missed the flight, and additional revenue from someone else who in turn took that seat. When a passenger makes the first leg of a flight, they have to assume that the passenger will also make their connecting flight and cannot overbook that seat. That’s potential revenue left on the table for American Airlines.

It’s hard to feel sympathy for the airlines in this case. Anyone who travels regularly knows how gate agents constantly plead with passengers to change their flight when a plane has been overbooked and too many people show up. The airlines are playing games to maximize revenue and frustrate customers—skiplagging just turns the tables on them, returning some power back to the customer. But a judge decided that American’s terms of service against unauthorized scraping are clear, and Skiplagged decided to violate them anyway. It’s not dissimilar from the way in which AI companies have decided to ignore terms of service agreements to scrape content sites.

Fortunately, you don’t actually need to use Skiplagged to find these fares. If you’re clever enough, you can do it using any other travel booking site like Google Flights or Expedia. Just don’t do it too frequently on the same airline or you may well get caught. And keep in mind that you cannot travel with checked luggage using this method, as your luggage will be sent to the final destination. Traveling light is better anyway.

Source: American Airlines Wins $9.4 Million From ‘Skiplagged’ Site That Exploits Airlines’ Business Model

This would not have gone this way in the EU – scraping is perfectly legal there.

Hacked Robot Vacuums Shout Slurs at Their Owners, Chase down their dogs

a robot vacuum behind a running dog. The dog is terrified[…] hackers gained control of the devices and used the onboard speakers to blast racial slurs at anyone within earshot. One such person was a lawyer from Minnesota named Daniel Swenson. He was watching TV when he heard some odd noises coming from the direction of his vacuum. He changed the password and restarted it. But then the odd sounds started up again. And then it started shouting racial slurs at him like a surly disgruntled maid.

There were multiple reports of similar incidents across the United States and around the same time. One of them happened in Los Angeles, where a vacuum chased a dog while spewing hate. Another happened in El Paso, where the vac spewed slurs until it’s owner turned it off.

The attacks are apparently quite easy to pull off thanks to several known security vulnerabilities in Ecovacs, like a bad Bluetooth connector and a defective PIN system that is intended to safeguard video feeds and remote access but actually doesn’t do any of that at all.

A pair of cybersecurity researchers released a report on Ecovacs detailing the brand’s multiple security flaws earlier this year. The company, it appears, has not yet addressed all of its critical issues—nor do they seem to believe that their vacuums are even capable of being hacked, at least according to that owner Daniel Swenson, who says that the company’s customer support didn’t believe him when he said his vacuum was shouting the N-word at him.

[…]

Source: Robot Vacuums Hacked to Shout Slurs at Their Owners

Big data, real world, multi-state study finds RSV vaccine highly effective in protecting older adults against severe disease, hospitalization and death

[…] RSV vaccination provided approximately 80 percent protection against severe disease and hospitalization, Intensive Care Unit admission and death due to a respiratory infection as well as similar protection against less severe disease in adults who visited an emergency department but did not require hospitalization, ages 60 and older. Of this population, those ages 75 and older — were at highest risk of severe disease and were the most likely to be hospitalized.

[…]

In the U.S., respiratory disease season typically commences in late September or early October and continues through March or early April.

RSV affects the nose, throat and lungs, causing substantial illness and death among older adults during these seasonal epidemics. In years prior to the availability of an RSV vaccine, an estimated 60,000 to 160,000 RSV-associated hospitalizations and 6,000 to 10,000 RSV-associated deaths occurred annually among U.S. adults aged 65 years and older, according to the CDC.

[…]

Dr. Dixon added “Studies like this one are critical to understanding the effects of prevention techniques like vaccination. The annual cost of RSV hospitalization for adults in the U.S. is estimated to be between $1.2 and $5 billion. Preventing up to 80 percent of hospitalizations could result in major savings for consumers and the health system.”

[…]

Source: Big data, real world, multi-state study finds RSV vaccine highly effective in protecting older adults against severe disease, hospitalization and death | ScienceDaily

Both uBlock Origin and Lite face browser problems

Both uBlock Origin and its smaller sibling, uBlock Origin Lite, are experiencing problems thanks to browser vendors that really ought to know better.

Developer Raymond Hill, or gorhill on GitHub, is one of the biggest unsung heroes of the modern web. He’s the man behind two of the leading browser extensions to block unwanted advertising, the classic uBlock Origin and its smaller, simpler relation, uBlock Origin Lite. They both do the same job in significantly different ways, so depending on your preferred browser, you now must make a choice.

Gorhill reports on GitHub that an automated code review by Mozilla flagged problems with uBlock Origin Lite. As a result, he has pulled the add-on from Mozilla’s extensions site. The extension’s former page now just says “Oops! We can’t find that page”. You can still install it direct from GitHub, though.

The good news is that the full-fat version, uBlock Origin, is still there, so you can choose that. Hill has a detailed explanation of why and how uBlock Origin works best on Firefox. It’s a snag, though, if like The Reg FOSS desk you habitually run both Firefox and Chrome and wanted to keep both on the same ad blocker.

That’s because, as The Register warned back in August, Google’s new Manifest V3 extensions system means the removal of Manifest V2 – upon which uBlock Origin depends. For now, it still works – this vulture is running Chrome version 130 and uBO is still functioning. It’s still available on Google’s web extensions store, with a slightly misleading warning:

This extension may soon no longer be supported because it doesn’t follow best practices for Chrome extensions.

So, if you use Chrome, or a Chrome-based browser – which is most of them – then you will soon be compelled to remove uBO and switch to uBlock Origin Lite instead.

It would surely be overly cynical of us to suggest that issues with ad blockers were a foreseeable difficulty now that Mozilla is an advertising company.

To sum up, if you have a Mozilla-family browser, uBlock Origin is the easier option. If you have a Chrome-family browser, such as Microsoft Edge, then, very soon, uBlock Origin Lite will be the only version available to you.

There are other in-browser ad-blocking options out there, of course.

Linux users may well want to consider having Privoxy running in the background as well. For example, on Ubuntu and Debian-family distros, just type sudo apt install -y privoxy and reboot. If you run your own home network, maybe look into configuring an old Raspberry Pi with Pi-hole.

uBlock Origin started out as a fork of uBlock, which is now owned by the developers of AdBlock – which means that, as The Register said in 2021, it is “made by an advertising company that brokers ‘acceptable ads.'”

If acceptable ads don’t sound so bad – and to be fair, they’re better than the full Times-Square-neon-infested experience of much of the modern web – then you can still install the free AdBlock Plus, which is in both the Mozilla’s store and in the Chrome store.

Source: Both uBlock Origin and Lite face browser problems • The Register

German court: LAION’s generative AI training dataset is legal thanks to EU copyright exceptions

The copyright world is currently trying to assert its control over the new world of generative AI through a number of lawsuits, several of which have been discussed previously on Walled Culture. We now have our first decision in this area, from the regional court in Hamburg. Andres Guadamuz has provided an excellent detailed analysis of a ruling that is important for the German judges’ discussion of how EU copyright law applies to various aspects of generative AI. The case concerns the freely-available dataset from LAION (Large-scale Artificial Intelligence Open Network), a German non-profit. As the LAION FAQ says: “LAION datasets are simply indexes to the internet, i.e. lists of URLs to the original images together with the ALT texts found linked to those images.” Guadamuz explains:

The case was brought by German photographer Robert Kneschke, who found that some of his photographs had been included in the LAION dataset. He requested the images to be removed, but LAION argued that they had no images, only links to where the images could be found online. Kneschke argued that the process of collecting the dataset had included making copies of the images to extract information, and that this amounted to copyright infringement.

LAION admitted making copies, but said that it was in compliance with the exception for text and data mining (TDM) present in German law, which is a transposition of Article 3 of the 2019 EU Copyright Directive. The German judges agreed:

The court argued that while LAION had been used by commercial organisations, the dataset itself had been released to the public free of charge, and no evidence was presented that any commercial body had control over its operations. Therefore, the dataset is non-commercial and for scientific research. So LAION’s actions are covered by section 60d of the German Copyright Act

That’s good news for LAION and its dataset, but perhaps more interesting for the general field of generative AI is the court’s discussion of how the EU Copyright Directive and its exceptions apply to AI training. It’s a key question because copyright companies claim that they don’t, and that when such training involves copyright material, permission is needed to use it. Guadamuz summarises that point of view as follows:

the argument is that the legislators didn’t intend to cover generative AI when they passed the [EU Copyright Directive], so text and data mining does not cover the training of a model, just the making of a copy to extract information from it. The argument is that making a copy to extract information to create a dataset is fine, as the court agreed here, but the making of a copy in order to extract information to make a model is not. I somehow think that this completely misses the way in which a model is trained; a dataset can have copies of a work, or in the case of LAION, links to the copies of the work. A trained model doesn’t contain copies of the works with which it was trained, and regurgitation of works in the training data in an output is another legal issue entirely.

The judgment from the Hamburg court says that while legislators may not have been aware of generative AI model training in 2019, when they drew up the EU Copyright Directive, they certainly are now. The judges use the EU’s 2024 AI Act as evidence of this, citing a paragraph that makes explicit reference to AI models complying with the text and data mining regulation in the earlier Copyright Directive.

As Guadamuz writes in his post, this is an important point, but the legal impact may be limited. The judgment is only the view of a local German court, so other jurisdictions may produce different results. Moreover, the original plaintiff Robert Kneschke may appeal and overturn the decision. Furthermore, the ruling only concerns the use of text and data mining to create a training dataset, not the actual training itself, although the judges’ thoughts on the latter indicate that it would be legal too. In other words, this local outbreak of good sense in Germany is welcome, but we are still a long way from complete legal clarity on the training of generative AI systems on copyright material.

Source: German court: LAION’s generative AI training dataset is legal thanks to EU copyright exceptions – Walled Culture

Penguin Random House is adding an AI warning to its books’ copyright pages fwiw

Penguin Random House, the trade publisher, is adding language to the copyright pages of its books to prohibit the use of those books to train AI.

The Bookseller reports that new books and reprints of older titles from the publisher will now include the statement, “No part of this book may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems.”

While the use of copyrighted material to train AI models is currently being fought over in multiple lawsuits, Penguin Random House appears to be the first major publisher to update its copyright pages to reflect these new concerns.

The update doesn’t mean Penguin Random House is completely opposed to the use of AI in book publishing. In August, it outlined an initial approach to generative AI, saying it will “vigorously defend the intellectual property that belongs to our authors and artists” while also promising to “use generative AI tools selectively and responsibly, where we see a clear case that they can advance our goals.”

Source: Penguin Random House is adding an AI warning to its books’ copyright pages | TechCrunch

Penguin spins it in support of authors, but the whole copyright thing only really fills the pockets of the publishers (eg. Juicy licensing deals with AI companies show that publishers don’t really care about creators). This will probably not hold up in court.

You Don’t Need Words to Think

Scholars have long contemplated the connection between language and thought—and to what degree the two are intertwined—by asking whether language is somehow an essential prerequisite for thinking.

[…]

Evelina Fedorenko, a neuroscientist who studies language at the McGovern Institute for Brain Research at the Massachusetts Institute of Technology, has spent many years trying to answer these questions. She remembers being a Harvard University undergraduate in the early 2000s, when the language-begets-thought hypothesis was still highly prominent in academia.

[…]

She recently co-authored a perspective article in Nature that includes a summary of her findings over the ensuing years. It makes clear that the jury is no longer out, in Fedorenko’s view: language and thought are, in fact, distinct entities that the brain processes separately. The highest levels of cognition—from novel problem-solving to social reasoning—can proceed without an assist from words or linguistic structures.

[…]

Language works a little like telepathy in allowing us to communicate our thoughts to others and to pass to the next generation the knowledge and skills essential for our hypersocial species to flourish. But at the same time, a person with aphasia, who are sometimes unable to utter a single word, can still engage in an array of cognitive tasks fundamental to thought. Scientific American talked to Fedorenko about the language-thought divide and the prospects of artificial intelligence tools such as large language models for continuing to explore interactions between thinking and speaking.

[…]

What evidence did you find that thought and language are separate systems?

The evidence comes from two separate methods. One is basically a very old method that scientists have been using for centuries: looking at deficits in different abilities—for instance, in people with brain damage.

Using this approach, we can look at individuals who have impairments in language—some form of aphasia. […] You can ask whether people who have these severe language impairments can perform tasks that require thinking. You can ask them to solve some math problems or to perform a social reasoning test, and all of the instructions, of course, have to be nonverbal because they can’t understand linguistic information anymore. Scientists have a lot of experience working with populations that don’t have language—studying preverbal infants or studying nonhuman animal species. So it’s definitely possible to convey instructions in a way that’s nonverbal. And the key finding from this line of work is that there are people with severe language impairments who nonetheless seem totally fine on all cognitive tasks that we’ve tested them on so far.

[…]

A nicely complementary approach, which started in the 1980s and 1990s, is a brain-imaging approach. We can measure blood flow changes when people engage in different tasks and ask questions about whether the two systems are distinct or overlapping—for example, whether your language regions overlap with regions that help you solve math problems. These brain-imaging tools are really good for these questions. But before I could ask these questions, I needed a way to robustly and reliably identify language areas in individual brains, so I spent the first bunch of years of my career developing tools to do this.

And once we have a way of finding these language regions, and we know that these are the regions that, when damaged in adulthood, lead to conditions such as aphasia, we can then ask whether these language regions are active when people engage in various thinking tasks. So you can come into the lab, and I can put you in the scanner, find your language regions by asking you to perform a short task that takes a few minutes—and then I can ask you to do some logic puzzles or sudoku or some complex working memory tasks or planning and decision-making. And then I can ask whether the regions that we know process language are working when you’re engaging in these other kinds of tasks. There are now dozens of studies that we’ve done looking at all sorts of nonlinguistic inputs and tasks, including many thinking tasks. We find time and again that the language regions are basically silent when people engage in these thinking activities.

[…]

Do the language and thinking systems interact with each other?

There aren’t great tools in neuroscience to study intersystem interactions between language and thought. But there are interesting new opportunities that are opening up with advances in AI where we now have a model system to study language, which is in the form of these large language models such as GPT-2 and its successors. These models do language really well, producing perfectly grammatical and meaningful sentences. They’re not so good at thinking, which is nicely aligning with the idea that the language system by itself is not what makes you think.

But we and many other groups are doing work in which we take some version of an artificial neural network language model as a model of the human language system. And then we try to connect it to some system that is more like what we think human systems of thought look like—for example, a symbolic problem-solving system such as a math app. With these artificial intelligence tools, we can at least ask, “What are the ways in which a system of thought, a system of reasoning, can interact with a system that stores and uses linguistic representations?” These so-called neurosymbolic approaches provide an exciting opportunity to start tackling these questions.

So what do large language models do to help us understand the neuroscience of how language works?

They’re basically the first model organism for researchers studying the neuroscience of language. They are not a biological organism, but until these models came about, we just didn’t have anything other than the human brain that does language. And so what’s happening is incredibly exciting. You can do stuff on models that you can’t do on actual biological systems that you’re trying to understand. There are many, many questions that we can now ask that had been totally out of reach: for example, questions about development.

In humans, of course, you cannot manipulate linguistic input that children get. You cannot deprive kids of language, or restrict their input in some way, and see how they develop. But you can build these models that are trained on only particular kinds of linguistic input or are trained on speech inputs as opposed to textual inputs. And then you can see whether models trained in particular ways better recapitulate what we see in humans with respect to their linguistic behavior or brain responses to language.

So just as neuroscientists have long used a mouse or a macaque as a model organism, we can now use these in silico models, which are not biological but very powerful in their own way, to try to understand some aspects of how language develops or is processed or decays in aging or whatnot.

We have a lot more access to these models’ internals. The methods we have for messing with the brain, at least with the human brain, are much more limited compared with what we can do with these models.

Source: You Don’t Need Words to Think | Scientific American

New 3 point graph mining algorithm finds patterns in complex networks

University of Virginia School of Engineering and Applied Science professor Nikolaos Sidiropoulos has introduced a breakthrough in graph mining with the development of a new computational algorithm.

Graph mining, a method of analyzing networks like social media connections or biological systems, helps researchers discover meaningful patterns in how different elements interact. The new algorithm addresses the long-standing challenge of finding tightly connected clusters, known as triangle-dense subgraphs, within large networks — a problem that is critical in fields such as fraud detection, computational biology and data analysis.

The research, published in IEEE Transactions on Knowledge and Data Engineering, was a collaboration led by Aritra Konar, an assistant professor of electrical engineering at KU Leuven in Belgium who was previously a research scientist at UVA.

Graph mining algorithms typically focus on finding dense connections between individual pairs of points, such as two people who frequently communicate on social media. However, the researchers’ new method, known as the Triangle-Densest-k-Subgraph problem, goes a step further by looking at triangles of connections — groups of three points where each pair is linked. This approach captures more tightly knit relationships, like small groups of friends who all interact with each other, or clusters of genes that work together in biological processes.

“Our method doesn’t just look at single connections but considers how groups of three elements interact, which is crucial for understanding more complex networks,” explained Sidiropoulos, a professor in the Department of Electrical and Computer Engineering. “This allows us to find more meaningful patterns, even in massive datasets.”

Finding triangle-dense subgraphs is especially challenging because it’s difficult to solve efficiently with traditional methods. But the new algorithm uses what’s called submodular relaxation, a clever shortcut that simplifies the problem just enough to make it quicker to solve without losing important details.

This breakthrough opens new possibilities for understanding complex systems that rely on these deeper, multi-connection relationships. Locating subgroups and patterns could help uncover suspicious activity in fraud, identify community dynamics on social media, or help researchers analyze protein interactions or genetic relationships with greater precision.


Story Source:

Materials provided by University of Virginia School of Engineering and Applied Science. Note: Content may be edited for style and length.


Journal Reference:

  1. Aritra Konar, Nicholas D. Sidiropoulos. Mining Triangle-Dense Subgraphs of a Fixed Size: Hardness, Lovasz extension and ´ Applications. IEEE Transactions on Knowledge and Data Engineering, 2024; 1 DOI: 10.1109/TKDE.2024.3444608

Source: Professor tackles graph mining challenges with new algorithm | ScienceDaily

Research shows how corporate social responsibility messaging can backfire

It’s lately been considered good business for companies to show they are responsible corporate citizens. Google touts its solar-powered data centers. Apple talks about its use of recycled materials. Walmart describes its support for local communities.

But these narratives, according to new research by Haas Associate Professor Tim McQuade, have some downsides. With Emanuele Colonnelli and Niels Gormsen of the University of Chicago, McQuade demonstrates how positive corporate messaging can evoke negative associations among consumers, in turn nudging them away from policies that support corporations in times of crisis.

“Even if you frame information in a positive way, consumers with pre-existing negative beliefs regarding might draw up mostly negative experiences from memory,” McQuade says. “In this manner, the messaging can do the opposite of what’s intended.”

Their results were published in The Review of Economic Studies.

Working with faulty memory

These results hinge on an updated model of how consumers call information to mind when making decisions. Traditionally, economists assumed consumers to be rational actors sifting through all the relevant knowledge they have when making a decision. McQuade and his colleagues draw on a more recent understanding of cognition in which people have limited recall—meaning they generally only draw on a limited set of information to make decisions—and in which specific cues can influence what information they use.

Much advertising relies on this premise. For instance, if people are cued with the old Snickers tagline, “Hungry? Why wait,” they may buy the candy simply because they are prompted to think about their hunger and not consider whether they need the calories or could better spend money on something else.

With this picture of consumer psychology in place, the researchers recruited nearly 7,000 participants to complete a four-part survey. The survey took place in May 2020, when many companies were struggling under pandemic restrictions and the federal government was discussing the possibility of bailouts.

A landscape of ‘big business discontent’

The first portion of the survey asked basic questions about socioeconomic background. The second contained four different animated videos—three of which were used to cue distinct patterns of thought, and one used to create a control group.

The watched a video detailing basic instructions to complete the survey along with definitions of concepts like “corporate ” and “stakeholders;” the rest of the videos started with this control segment but included additional content. One framed big companies as relatively bad citizens—polluting, overpaying executives, underinvesting in communities, and so forth. The second video framed them as good citizens. The third mentioned nothing of corporate citizenship but talked instead about the economic stability provided by corporate bailouts.

After participants watched one of these four videos, they were asked the degree to which they thought large companies were doing what they should when it comes to environmental, social, and governance (ESG) goals. Another section asked participants how strongly they supported economic bailouts for large corporations. (The ordering of sections three and four varied randomly.)

The raw results from this survey found that people have an overwhelmingly negative view of corporate citizenship. “Our first key contribution showed that on a variety of dimensions, there is this broad perception in society that corporations are not doing what people think they should be doing,” McQuade says. “We call this ‘big business discontent,’ and it becomes a necessary condition for what we find next.”

How positive messaging elicits negative associations

The researchers looked next at for bailouts.

They found that survey participants who were cued by videos to think about —whether the video framed this work positively or negatively—expressed much lower support for corporate bailouts than those who watched the video about stabilizing the economy. In fact, those who watched the video framing companies’ ESG efforts positively expressed lower support for bailouts than those who simply watched the control video.

“When we primed people to think about these policies through a corporate social responsibility lens, even when we put that work in a positive light, the fact that there is this pre-existing big business discontent meant that the messaging backfired relative to giving them no information at all,” McQuade says. “Because recall is imperfect, the positive framing still brings to mind negative experiences,” such as the Enron accounting scandal, various environmental disasters, or poor wages.

This effect was even stronger among the survey participants who were asked how well they thought companies were doing on ESG goals before being asked their level of support for bailouts. This particular ordering of questions, it seems, dredged up more negative memories. Lack of support for bailouts was also strongest among young people and liberals, who expressed the highest levels of big business discontent.

Finding a message that works

Survey participants who were instead shown a video discussing how bailouts contributed to economic stability expressed support for the policy. In other words, the topic that people are cued to consider—in this case ESG goals versus economic health—significantly influenced their policy preferences.

The implications extend beyond corporate messaging into all realms of influence or persuasion. As McQuade notes, groups often try to update people’s beliefs by providing positive information on some policy or action. Companies talk about their good citizenship; politicians talk about their achievements.

“But if the domain or topic they’re talking about is one that many people have negative views on, then it is probably not the most effective way to gather support, since the framing effect could outweigh any positive PR effects of the communication,” he says. “Rather, they might want to refocus attention on some other policy domain. This insight shifts the way we think about optimal communication and optimal messaging.”

More information: Emanuele Colonnelli et al, Selfish Corporations, Review of Economic Studies (2023). DOI: 10.1093/restud/rdad057

Provided by University of California, Berkeley Haas School of Business

Source: Research shows how corporate social responsibility messaging can backfire

FIDO Alliance Publishes Draft Working Specifications for Passkeys, invites feedback

The FIDO Alliance has published a working draft of a new set of specifications for secure credential exchange that, when standardized and implemented by credential providers, will enable users to securely move passkeys and all other credentials across providers. The specifications are the result of commitment and collaboration amongst members of the FIDO Alliance’s Credential Provider Special Interest Group  including representatives from: 1Password, Apple, Bitwarden, Dashlane, Enpass, Google, Microsoft, NordPass, Okta, Samsung and SK Telecom.

[…]

FIDO Alliance’s draft specifications – Credential Exchange Protocol (CXP) and Credential Exchange Format (CXF) – define a standard format for transferring credentials in a credential manager including passwords, passkeys and more to another provide in a manner that ensures transfer are not made in the clear and are secure by default.

Once standardized, these specifications will be open and available for credential providers to implement so their users can have a secure and easy experience when and if they choose to change providers.

The working draft specifications are open to community review and feedback; they are not yet intended for implementation as the specifications may change. Those interested can read the working drafts here, and provide feedback on the Alliance’s GitHub repo. Drafts are expected to be updated and published for public review often until the specifications are approved for implementation.

[…]

Source: FIDO Alliance Publishes New Specifications to Promote User Choice and Enhanced UX for Passkeys – FIDO Alliance

So for all you authentication managers out there, it looks like a new standard will emerge soon. BTW it is very noticeable that LastPass is missing from the parties in the FIDO alliance.

Windows 11 24H2 disk space hoarding a ‘reporting error’ – don’t know which is  worse though

[…] Many Windows 11 24H2 users, this writer included, saw a chunk of disk space occupied by “Windows Update Cleanup” after running the Disk Cleanup tool. Efforts to reclaim the space proved fruitless.

The cause, according to Microsoft, is not necessarily due to a change in how the company has implemented updates in Windows 11 24H2. Instead, it appears to be a bug in reporting disk space.

Microsoft added the problem to the list of known issues with the Windows 11 24H2 release on October 14, 2024, with the following explanation: “This is a reporting error. When ‘Windows Update Cleanup’ is selected and Disk Cleanup is run for the first time, some or all files in that category (for example, 15 GB) are cleaned up correctly and the related disk space is freed as expected.

“However, after this initial run, the tool may inaccurately report an amount of space still available for cleanup (for example, 88 GB) in the ‘Windows Update Cleanup’ category. This inaccurate amount of disk space is reported even though the space was already freed in the initial run.”

According to Microsoft, the tool inaccurately reports how much disk space could be freed. Microsoft said it is “working on a resolution and will provide more information when it is available.”

How this “reporting error” came to be in the production build is unclear, particularly since complaints about it have been rumbling for a while now in Microsoft’s Feedback Hub. Microsoft eventually responded to our query, but only to say it would “look into this and circle back,” with a link to the Release Health Dashboard.

[…]

Source: Windows 11 24H2 disk space hoarding a ‘reporting error’ • The Register

So where is it worse to have the error?!

AI-Powered Social Media Manipulation App Impact facilitates zealots flooding posts with AI texts to look real

Impact, an app that describes itself as “AI-powered infrastructure for shaping and managing narratives in the modern world,” is testing a way to organize and activate supporters on social media in order to promote certain political messages. The app aims to summon groups of supporters who will flood social media with AI-written talking points designed to game social media algorithms.
In video demos and an overview document provided to people interested in using a prototype of the app that have been viewed by 404 Media, Impact shows how it can send push notifications to groups of supporters directing them at a specific social media post and provide them with AI-generated text they can copy and paste in order to flood the replies with counter arguments.
[…]
The app also shows another way AI-generated content could continue to flood the internet and distort reality in the same way it has distorted Google search results, book sold on Amazon, and ghost kitchen menus.
[…]
One demo video viewed by 404 Media shows one of the people who created the app, Sean Thielen, logged in as “Stop Anti-Semitism,” a fake organization with a Star of David icon (no affiliation to the real organization with the same name), filling out a “New Action Request” form. Thielen decides which users to send the action to and what they want them to do, like “reply to this Tweet with a message of support and encouragement” or “Reply to this post calling out the author for sharing misinformation.” The user can also provide a link to direct supporters to, and provide talking points, like “This post is dishonest and does not reflect actual figures and realities,” “The President’s record on the economy speaks for itself,” and “Inflation has decreased [sic] by XX% in the past six months.” The form also includes an “Additional context” box where the user can type additional detail to help the AI target the right supporters, like “Independent young voters on Twitter.” In this case, the demo shows how Impact could direct a group of supporters to a factual tweet about the International Court of Justice opinion critical of Israel’s occupation of the Palestinian territories and flood the replies with AI-generated responses criticizing the court and Hamas and supporting Israel.
[…]
Becca Lewis, a postdoctoral scholar at the Stanford Department of Communication, said that when discussing bot farms and computational propaganda, researchers often use the term “authenticity” to delineate between a post shared by an average human user, and a post shared by a bot or a post shared by someone who is paid to do so. Impact, she said, appears to use “authentic” to refer to posts that seem like they came from real people or accurately reflects what they think even if they didn’t write the post.
“But when you conflate those two usages, it becomes dubious, because it’s suggesting that these are posts coming from real humans, when, in fact, it’s maybe getting posted by a real human, but it’s not written by a real human,” Lewis told me. “It’s written and generated by an AI system. The lines start to get really blurry, and that’s where I think ethical questions do come to the foreground. I think that it would be wise for anyone looking to work with them to maybe ask for expanded definitions around what they mean by ‘authentic’ here.”
[…]
The “Impact platform” has two sides. There’s an app for “supporters (participants),” and a separate app for “coordinators/campaigners/stakeholders/broadcasters (initiatives),” according to the overview document.
Supporters download the app and provide “onboarding data” which “is used by Impact’s AI to (1) Target and (2) Personalize the action requests” that are sent to them. Supporters connect to initiatives by entering a provided code, and these action requests are sent as push notifications, the document explains.
“Initiatives,” on the other hand, “have access to an advanced, AI-assisted dashboard for managing supporters and actions.”
[…]
“I think astroturfing is a great way of phrasing it, and brigading as well,” Lewis said. “It also shows it’s going to continue to siphon off who has the ability to use these types of tools by who is able to pay for them. The people with the ability to actually generate this seemingly organic content are ironically the people with the most money. So I can see the discourse shifting towards the people with the money to to shift it in a specific direction.”

Source: AI-Powered Social Media Manipulation App Promises to ‘Shape Reality’

This is basically a tool which can really only be used for evil.

Developers Now Required to Share Phone Number and Address on EU App Store to Meet ‘Trader’ Requirement

Apple today reminded developers that the EU trader requirement in the European Union is now being enforced. Developers who distribute apps in the EU will now need to share information that includes address, phone number, and email address on the EU App Store.

app store trader requirement dsa
Submitting updates for apps on the ‌App Store‌ in the European Union now requires trader information that’s added via ‌App Store‌ Connect, with those details shared on each developer’s ‌App Store‌ page. App updates can no longer be submitted without trader information, and starting on February 17, 2025, apps that do not have a trader status set will be removed from the ‌App Store‌ in the EU until trader status is provided and verified.

The Digital Services Act (DSA) in the European Union requires Apple to verify and display trader contact information for all “traders” who are distributing apps on the ‌App Store‌ in the European Union. Developers who make money from the ‌App Store‌ through either an upfront purchase price or through in-app purchases are considered traders, regardless of size.

[…]

Source: Developers Now Required to Share Phone Number and Address on EU App Store to Meet ‘Trader’ Requirement – MacRumors

If You Ever Rented From Redbox, Your Private Info Is Up for Grabs

If you’ve ever opted to rent a movie through a Redbox kiosk, your private info is out there waiting for any tinkerer to get their hands on it. One programmer who reverse-engineered a kiosk’s hard drive proved the Redbox machines can cough up transaction histories featuring customers’ names, emails, and rentals going back nearly a decade. It may even have part of your credit card number stored on-device.

[…]

a California-based programmer named Foone Turing, managed to grab an unencrypted file from the internal hard drive containing a file that showed the emails, home addresses, and the rental history for either a fraction or the whole of those who previously used the kiosk.

[…]

Turing told Lowpass that the Redbox stored some financial information on those drives, including the first six and last four digits of each credit card used and “some lower-level transaction details.” The devices did apparently connect to a secure payment system through Redbox’s servers, but the systems stored financial information on a log in a different folder than the rental records. She told us that it’s likely the system only stored the last month of transaction logs.

[…]

Source: If You Ever Rented From Redbox, Your Private Info Is Up for Grabs

Which is a great illustration why there needs to be some regulations about what happens to personal data when a company is sold or goes bust.

All U.S. Smartphones Must Be Compatible With Hearing Aids, FCC Says

hearing aid

I’m a loud proponent for accessibility in tech, though, sadly, I don’t get to celebrate it often. This week, the U.S. Federal Communications Commission delivered a rare win by mandating that all mobile phones be hearing aid compatible.

The new mandate, announced Thursday, also discouraged phone manufacturers from incorporating proprietary Bluetooth standards on their products as that could potentially complicate the process of connecting to hearing aids. Instead, it established a new Bluetooth pairing requirement that should facilitate a simpler and more universal connectivity between smartphones and hearing aids.

The FCC also required smartphone manufacturers to ensure their devices are meeting the volume control benchmarks, so users can crank up their smartphones’ volume without having their content suffer from distortion. Turning the volume up on a device often reveals its weakness and takes away crispness and detail, so I’m happy there’s finally a check for this measure; this specific requirement will also benefit people without hearing loss.

[…]

According to an FCC fact sheet, the transition period to adapt to the new mandate is 24 months for smartphone manufacturers, 30 months for nationwide service providers, and 42 months for non-nationwide providers. It adds that it will ensure non-compatible devices are no longer selling when the transition period ends.

[…]

Source: All U.S. Smartphones Must Be Compatible With Hearing Aids, FCC Says

Microsoft said it lost weeks of security logs for its customers’ cloud products

Microsoft has notified customers that it’s missing more than two weeks of security logs for some of its cloud products, leaving network defenders without critical data for detecting possible intrusions.

According to a notification sent to affected customers, Microsoft said that “a bug in one of Microsoft’s internal monitoring agents resulted in a malfunction in some of the agents when uploading log data to our internal logging platform” between September 2 and September 19.

The notification said that the logging outage was not caused by a security incident, and “only affected the collection of log events.”

Business Insider first reported the loss of log data earlier in October. Details of the notification have not been widely reported. As noted by security researcher Kevin Beaumont, the notifications that Microsoft sent to affected companies are likely accessible only to a handful of users with tenant admin rights.

[…]

The affected products include Microsoft Entra, Sentinel, Defender for Cloud, and Purview, according to the Business Insider report.

[…]

The logging outage comes a year after Microsoft came under fire from federal investigators for withholding security logs from certain U.S. federal government departments that host their emails on the company’s hardened, government-only cloud; investigators said having access to those logs could have identified a series of China-backed intrusions far sooner.

The China-backed intruders, referred to as Storm-0558, broke into Microsoft’s network and stole a digital skeleton key that allowed the hackers unfettered access to U.S. government emails stored in Microsoft’s cloud

[…]

Following the China-backed hacks, Microsoft said it would start providing logs to its lower-paid cloud accounts from September 2023.

Source: Microsoft said it lost weeks of security logs for its customers’ cloud products | TechCrunch

Cloud problems scale so very very well. Everyone has a problem if your cloud provider has one.

A simple experiment revealed the complex ‘thoughts’ of fungi – yes vegans and vegetarians: plants also really live and think.

Fungi are fascinating lifeforms that defy conventional notions of animal intelligence. They don’t have brains, yet display clear signs of decision making and communication. But just how complex are these organisms and what can they tell us about other forms of awareness? To begin investigating these mysteries, researchers at Japan’s Tohoku University and Nagaoka College conducted a straightforward test to observe the decision-making prowess of a cord-forming fungus known as Phanerochaete velutina. According to the team’s study published in Fungal Ecology, their findings indicate fungi can “recognize” different spatial arrangements of wood and adapt accordingly to make the most of their world.

Although many people only recognize fungi by their aboveground mushrooms, those formations are just the outermost display of an often vast network of underground threads called mycelium. These interconnected webs are capable of relaying environmental information throughout an entire system that can stretch for miles. But mycelium’s growth doesn’t necessarily extend in every direction at random—it appears to be a calculated effort.

Fungal mycelial networks connecting wood blocks arranged in circle (left) and cross (right) shapes. ©Yu Fukasawa et al.
Fungal mycelial networks connecting wood blocks arranged in circle (left) and cross (right) shapes. Credit: Yu Fukasawa et al.

To demonstrate this ability, researchers set up two 24-cm-wide (9.44-in-wide) square dirt environments and soaked decaying wood blocks for 42 days in a solution containing P. velutina spores. They then placed the blocks in either a circular or cross-shaped arrangement inside the box, and let the fungi go about its business for 116 days. If the P. velutina grew at random, then it would indicate a lack of basal cognition decision-making—but that’s not what happened at all.

At first, the mycelium grew outward around each block for 13 days without connecting to each other. About a month later, however, both arrangements displayed extremely tangled fungi webs stretching between every wood sample. But then, something striking occurred—by day 116, each fungal network had organized itself along much more deliberate, clearly defined pathways. In the circle setting, P. velutina displayed uniform connectivity growing outward, but barely grew into the ring’s interior. Meanwhile, the cross fungi extended much further from its four outermost blocks.

Researchers theorized that, in the circular environment, the mycelial network determined there was little benefit to expend excess energy into a region it already occupied. In the case of the cross scenario, the team thinks that the four exterior post’s growth areas served as “outposts” for foraging missions. Taken together, the two tests strongly suggest networks of brainless organisms communicated between each other through the mycelial networks to grow according to the environmental situations.

“You’d be surprised at just how much fungi are capable of. They have memories, they learn, and they can make decisions,” Yu Fukasawa, a study co-author at Tohoku University, said in the paper’s announcement on October 8th. “Quite frankly, the differences in how they solve problems compared to humans is mind-blowing.”

While much remains to be understood about these often overlooked organisms, researchers believe continued experimentation and analysis may lead to a better understanding of the broader evolutionary history of consciousness, and even chart a path towards advanced bio-based computers.

Source: A simple experiment revealed the complex ‘thoughts’ of fungi | Popular Science

See also: Plants can be larks or night owls just like us

Are Plants Conscious? Researchers Argue, but agree they are intelligent.

Once considered outlandish, the idea that plants help their relatives is taking root

Plants communicate distress using their own kind of nervous system

Breakthrough study shows how plants sense the world

Biophotons: Are lentils communicating using quantum light messages?

OpenAI’s GPT Store Has Left Some Developers in the Lurch

[…] when OpenAI CEO Sam Altman spoke at the dev day, he touched on potential earning opportunities for developers.

“Revenue sharing is important to us,” Altman said.” We’re going to pay people who build the most useful and the most-used GPTs a portion of our revenue.”

[…]

Books GPT, which churns out personalized book recommendations and was promoted by OpenAI at the Store’s launch, is his most popular.

But 10 months after its launch, it seems that revenue-sharing has been reserved for a tiny number of developers in an invite-only pilot program run by OpenAI. Villocido, despite his efforts, wasn’t included.

According to Villocido and other small developers who spoke with WIRED, OpenAI’s GPT Store has been a mixed bag. These developers say that OpenAI’s analytics tools are lacking and that they have no real sense of how their GPTs are performing. OpenAI has said that GPT creators outside of the US, like Villocido, are not eligible for revenue-sharing.

Those who are able to make money from their GPTs usually devise workarounds, like placing affiliate links or advertising within their GPTs. Other small developers have used the success of their GPTs to market themselves while raising outside funding.

[…]

Copywriter GPT, his GPT that drafts advertising copy, has had between 500,000 and 600,000 interactions. Like Villocido’s Books GPT, Lin’s has been featured on the homepage of OpenAI’s Store.

But Lin can’t say exactly how much traction his GPTs have gotten or how frequently they are used, because OpenAI only provides “rough estimations” to small developers like him. And since he’s in Singapore, he won’t receive any payouts from OpenAI for the usage of his app.

[…]

the creator of the Books GPT that was featured in the Store launch, he found he could no longer justify the $20 per month cost of the ChatGPT subscription required to build and maintain his custom GPTs.

He now collects a modest amount of revenue each month by placing ads in the GPTs he has already created, using a chatbot ad tool called Adzedek. On a good month, he can generate $200 a month in revenue. But he chooses not to funnel that back into ChatGPT.

Source: OpenAI’s GPT Store Has Left Some Developers in the Lurch | WIRED

Oregon police find bag full of drugs marked ‘definitely not a bag full of drugs’

Police officers in Portland, Oregon, stopped a car Tuesday night when they noticed a bag inside that said “Definitely not a bag full of drugs”. It, in fact, was – full of drugs: 79 blue fentanyl pills, three fake oxycodone tablets and 230g of methamphetamine, to be exact.

[…]

Source: Oregon police find bag full of drugs marked ‘definitely not a bag full of drugs’ | Portland | The Guardian

Steam adds the harsh truth that you’re buying “a license,” not the game itself

It’s scary to think about how many games in your backlog will never get played; scarier, still, to think about how you don’t, in most real senses of the word, own any of them.

Now Valve, seemingly working to comply with a new California law targeting “false advertising” of “digital goods,” has added language to its checkout page to confirm that thinking. “A purchase of a digital product grants a license for the product on Steam,” the Steam cart now tells its customers, with a link to the Steam Subscriber Agreement further below.

Credit: Kevin Purdy

California’s AB2426 law, signed by Gov. Gavin Newsom Sept. 26, excludes subscription-only services, free games, and digital goods that offer “permanent offline download to an external storage source to be used without a connection to the internet.” Otherwise, sellers of digital goods cannot use the terms “buy, purchase,” or related terms that would “confer an unrestricted ownership interest in the digital good.” And they must explain, conspicuously, in plain language, that “the digital good is a license” and link to terms and conditions.

Which is what Valve has now added to its cart page before enforcement of these terms was due to start next year.

[…]

Ubisoft deleted The Crew, its online-only racing game, from its servers on April 1, and thereby cut off access for those who bought it. Warner Bros. Discovery spent months in early 2024 moving toward a wipe-out of all Adult Swim Games titles listed on Steam and elsewhere, only to do something far more sensible at the last moment. Sony tried in late 2023 to delete more than 1,000 Discovery video titles from PlayStation owners’ libraries, then walked that back. And then a couple months later, it jumped back into the online ire mix by nixing a wealth of Funimation anime offerings that had once been promised to be available “forever.”

[…]

Source: Steam adds the harsh truth that you’re buying “a license,” not the game itself – Ars Technica

This deletion of video game history and non-ownership has a long history. Join the Stop Killing Games website to try do something about it.

Also look at:

Sony Shuts Down LittleBigPlanet 3 Servers, destroying Fan Creations – don’t trust the cloud

Sony Shuts Down LittleBigPlanet 3 Servers, destroying Fan Creations – don’t trust the cloud

Sony has indefinitely decommissioned the PlayStation 4 servers for puzzle platformer LittleBigPlanet 3, the company announced in an update to one of its support pages. The permanent shutdown comes just months after the servers were temporarily taken offline due to ongoing issues. Fans now fear potentially hundreds of thousands of player creations not saved locally Read more about Sony Shuts Down LittleBigPlanet 3 Servers, destroying Fan Creations – don’t trust the cloud[…]

Windows 11 24H2 hoards 8.63 GB of junk you can’t delete, blue screens with anti cheat, fingerprint sensors break, mouse cursor problems, VR glasses bricked

Windows 11 24H2 users are finding there is undeletable data that remains on their devices after installing the recently released feature update.

The known issues list has not grown in the days since the rollout on October 15, however, for many users – this writer included – attempts to clean up the detritus after the update has left 8.63 GB of disk space occupied by “Windows Update Cleanup.”

Having file remnants after a Windows update is not unusual, and, according to Microsoft, “Windows keeps copies of all installed updates from Windows Update, even after installing newer versions of updates.” Space taken up by the old versions can be reclaimed – at least that’s the idea.

The Windows Settings application or the delightfully retro Disk Cleanup tool can be used to clear the temporary files from storage.

However, that 8.63 GB of data appears to persist regardless of how often a user attempts to delete it or restarts Windows 11. A scan of Microsoft’s Feedback Hub confirms numerous users are affected.

Source: Windows 11 24H2 hoards 8.63 GB of junk you can’t delete

Summary Originating update Status Last updated

Safe Exam Browser application might fail to open
Devices running version 3.7 or lower versions of this application are incompatible with Windows 11, version 24H2.

N/A Confirmed 2024-10-01
07:05 PT

Some devices using Easy Anti-Cheat stop responding and receive a blue screen
Older driver versions of the Easy Anti-Cheat application are incompatible with Windows 11, version 24H2

N/A Confirmed 2024-10-01
07:05 PT

Fingerprint sensors might experience problems after a device is locked
Several device models are affected. A compatibility hold is in place. Updating device firmware might resolve the issue.

N/A Confirmed 2024-10-01
07:05 PT

Wallpaper customization applications might not work as expected
Multiple applications are affected. A compatibility hold is in place. Updating applications might resolve the issue.

N/A Confirmed 2024-10-01
07:05 PT

Compatibility issues with Intel Smart Sound Technology drivers
Windows 11, version 24H2 devices with the affected Intel SST driver might receive an error with a blue screen.

N/A Confirmed 2024-10-01
07:00 PT

Asphalt 8 might periodically stop responding
Devices running Asphalt 8 might see an exception and compatibility hold has been applied to safeguard update experience.

N/A Confirmed 2024-10-01
07:05 PT

Source: Windows 11, version 24H2 known issues and notifications

the mouse pointer disappeared when they clicked in text fields in certain apps, notably Google Chrome, Microsoft Edge, Slack, and Spotify.

The common theme here? These are pieces of software that leverage Chromium (it’s the web engine that Chrome is actually built on, and Edge too, as well as some of the other best web browsers out there).

Source: Latest Windows 11 24H2 bug performs a vanishing act on your mouse cursor – and I hope Microsoft fixes it soon

[…] Provided you don’t update to the 24H2 version of Windows 11 and remain on version 23H2, you’ll still be able to play SteamVR content through November 2026. After that, WMR headsets will no longer receive security updates, non-security updates, bug fixes, technical support, or online technical content updates, Microsoft said.

While many users of first-gen WMR headsets have likely moved on, the latest addition to the platform, HP Reverb G2, was released in 2020 as a competitor to Oculus Rift S and Valve Index, noted at the time for its impressive display clarity and improved tracking capabilities over other WMR headsets.

This comes amid Microsoft announcing it’s deprecating its other big XR hardware platform, HoloLens 2, which is now discontinued, offering security patches until December 31st, 2027.

[…]

Source: Windows 11 No Longer Supports Microsoft’s Windows VR Headsets Following October Update

It has been a while since Microsoft has dropped something this bad.