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South Korean Crypto Exchange Bitthumb Accidentally Gave Away $43 Billion Worth of Paper Bitcoin – which it didn’t have. Then just looted accounts to reverse the error.

This is called a bank error in your favour. You are liable to return the money, and you should not spend it or use it. But the bank is not allowed to just grab the money from your account. And here is part of the problem: crypto exchanges are not under the same legal restrictions as banks, which allows them to just access your accounts with relative impunity.

Earlier today, reports surfaced regarding a jaw-dropping clerical error at South Korean crypto exchange Bithumb regarding a promotional reward being sent to some customers. According to some early accounts, the reward was supposed to be 2,000 Korean won, but the users were sent 2,000 bitcoin instead. At current prices, this amounts to a roughly $140 million giveaway. That would be bad. But it was apparently much worse.

Bithumb itself has confirmed the error and indicated 620,000 bitcoin (worth around $43 billion) was accidentally sent to 695 users. The amount was large enough to cause a temporary 10% downtick in the price of bitcoin on the exchange, as some of the customers who received the misallocated funds immediately sold them. According to Bithumb, further damage was avoided by limiting withdrawals and transactions for the affected customers, and 99.7% of the errantly sent bitcoin has been recovered.

“We would like to clarify that this matter has nothing to do with external hacking or security breaches, and there are no problems with system security or customer asset management,” reads a translated version of Bithumb’s post on the matter.

The massive amount of bitcoin handed out to Bithumb customers also brings the concept of “paper bitcoin” to the forefront, as the reality is these exchanges do not necessarily have all of the bitcoin to back the amounts shown to their respective customers. This issue was at the heart of the infamous collapse of early bitcoin exchange Mt. Gox in 2014, which was by far the largest crypto exchange at the time. According to blockchain data provider Arkham Intelligence, Bithumb has roughly $5.3 billion in assets, which is nowhere near the $43 billion it says it errantly awarded to some of its customers.

[…]

Source: South Korean Crypto Exchange Accidentally Gave Away $43 Billion Worth of Paper Bitcoin

BMW Commits to Subscriptions Even After Heated Seat Debacle

To be fair, some features such as traffic, speedcam and map updates require continuous processing and work to do. I understand that these features require a subscription. But to use hardware that is already built in to you car, such as a seat heating unit, or a temperature sensor that detects if it is colder than a certain temperature outside and then heating your car seat and steering wheel at startup? Shameless.

Remember BMW’s subscription seat heater scandal? You’d be forgiven for letting it slip your mind; after all, there’s been more than enough rage bait (automotive and otherwise) to go around in recent years. The short version is this: Both manufacturers and dealers are all about making money on their cars long after the initial sale. Traditionally, that revenue has largely come from maintenance, but since EVs don’t require as much upkeep as internal-combustion cars, the future of that model is in jeopardy. Need proof? Look no further than Tesla, which just paywalled previously standard features behind a new FSD subscription.

But while BMW ultimately backed down over heated seats, the company still believes in the features-as-a-service model, and will continue to offer post-purchase upgrades through its ConnectedDrive platform.

“BMW remains fully committed to the ConnectedDrive environment as an essential part of the global BMW Aftersales strategy,” a BMW spokesperson told The Drive in an emailed statement.

[…]

BMW and Tesla certainly aren’t alone in this. Most semi-autonomous driving software comes with some sort of subscription—often after a trial period—and there’s precedent for subscription add-ons going back much farther than the EV era. GM has been charging membership fees for OnStar services since the mid-1990s, when cellular service coverage was finally sufficient to support the company’s roadside assistance program. We’ve also seen countless app- and infotainment-based “concierge” services come and go over the years.

However you look at it, subscriptions are here to stay—and not just at BMW.

Source: BMW Commits to Subscriptions Even After Heated Seat Debacle

Trump Demands $10 Billion From Taxpayers For Leaked Tax Returns; His Own Lawyers Get To Decide What He Gets

Back in May, White House Press Secretary Karoline Leavitt offered what might be the single most audacious statement of the Trump era—and that’s saying something:

I think everybody – the American public believe it’s absurd for anyone to insinuate that this president is profiting off of the presidency.

Anyway, in unrelated news, Donald Trump just filed a lawsuit against his own IRS, demanding that taxpayers pay him $10 billion.

Ten. Billion. Dollars.

The lawsuit, filed this week in federal court in Miami, claims that Trump, his sons, and the Trump Organization were grievously harmed when IRS contractor Charles Littlejohn leaked Trump’s tax returns to the New York Times and ProPublica back in 2019 and 2020. Littlejohn was caught, prosecuted, and is currently serving a five-year prison sentence—the system worked, justice was served, case closed. But apparently that’s not enough for a man whose appetite for grift has no discernible ceiling.

Before we dive into why this lawsuit is weapons-grade insane, let’s establish some context that the complaint conveniently glosses over.

When Trump first ran for president in 2016, he broke with decades of tradition by refusing to release his tax returns. Every major party nominee since Nixon had done so voluntarily. Trump’s excuse? He was being audited and would release them after the audit was complete. Somehow, nearly a decade later, those returns were never officially released. There’s no clear evidence the audit ever existed. The whole thing had the distinct aroma of a man who had something to hide.

In 2020, the New York Times obtained 17 years of Trump’s tax records from Littlejohn. The reporting revealed that Trump paid just $750 in federal income taxes in both 2016 and 2017, and paid no income taxes at all in 10 of the previous 15 years—largely by reporting chronic business losses. The House Ways & Means Committee later obtained and released some of his returns through proper legal channels.

And the result of all this exposure? Trump won the 2024 election and his net worth has skyrocketed in such an obvious way that, contra Karoline Leavitt’s statement, it would be difficult to find anyone who legitimately believes that Trump isn’t profiting off his Presidency.

According to Forbes, Trump’s wealth jumped from $3.9 billion in 2024 to $7.3 billion by September 2025, driven largely by his crypto ventures and the value of Trump Media and Technology Group. So grievous was the harm from this leak that Trump is now richer than he’s ever been.

Which brings us to the lawsuit. Trump is demanding $10 billion—more than his entire current net worth—from the federal government. The federal government he controls and which he’s stocked with cronies.

[…]

The Department of Justice—which would normally defend the government in such lawsuits—is currently headed by an Attorney General and Deputy Attorney General who previously worked as Trump’s personal lawyers and who have repeatedly made it clear that they view their current jobs as still being the President’s personal lawyers.

[…]

As I wrote last year when Trump demanded a mere $230 million in a similar scheme, this creates a situation where Trump’s own lawyers get to decide whether Trump’s claims should be successful—and potentially how much taxpayer money flows directly into his pocket. The fact that it’s now more than 40 times that amount just demonstrates that his corruption has no upper bound.

The damages claimed are laughable. The complaint lists the horrifying “harm” Trump suffered. Hold onto your hats:

ProPublica published at least 50 articles as a result of Defendants’ unlawful disclosures, many of which contained false and inflammatory claims about Defendants’ confidential tax documents.

And:

Because of Defendants’ wrongful conduct, Plaintiffs were subject to, among many others, at least eight (“8”) separate stories in the New York Times which wrongly and specifically alleged various improprieties related to Plaintiffs’ financial records and taxpayer history

Eight. Stories. In the New York Times. That’s apparently worth $10 billion in damages. From the US taxpayer. Trump has probably generated more negative headlines in a single weekend of Truth Social posts.

And if the stories were really defamatory (note: they weren’t) sue those publications for defamation and… see how that goes. Because Trump’s defamation lawsuits have a remarkable track record of getting laughed out of court.

But here—clever, clever, clever—this case need never go to court. The IRS and the DOJ (both run by Trump loyalists) can just “settle” and hand over however much taxpayer money Trump wants.

[…]

Source: Trump Demands $10 Billion From Taxpayers For Leaked Tax Returns; His Own Lawyers Get To Decide What He Gets | Techdirt

Looks Like American TikTok’s Problems Are Sending Users Flocking to Alternatives

According to Appfigures, the top five free iPhone apps right now in the U.S. are:

  1. ChatGPT
  2. JumpJumpVPN
  3. V2Box
  4. UpScrolled
  5. Threads

Yesterday, Apple blogger John Gruber of Daring Fireball posted the overall most popular iPhone apps for all of 2025, and the top five were:

  1. ChatGPT
  2. Threads
  3. Google
  4. TikTok
  5. WhatsApp

I’m not the first person to point this out, but it’s not exactly a stretch to infer that the three apps that have suddenly squeezed in between ChatGPT and Threads are on the list due to dissatisfaction with TikTok. Two are VPN apps, which can theoretically be used to access TikTok from a virtual network in a country where the U.S. version of TikTok is unnecessary, and one, UpScrolled, is an Australian video and text sharing app that recently went viral.

To refresh your memory on what’s going on with TikTok, after years of trying to force Chinese-owned ByteDance to relinquish ownership and let a U.S.-friendly buyer take over, a legal entity was created earlier this month that can take ownership of TikTok, with Adam Presser as its new CEO. This allows TikTok to comply with a new U.S. law essentially requiring TikTok to be run by a U.S. company or be banned.

But this entity, a complex joint corporate venture in charge of U.S. operations for TikTok, appears from the outside to be struggling to keep everything in order, amid the handoff from TikTok’s Singapore base of operations (U.S. TikTok data was already largely housed in the U.S., so it’s not clear if this transition actually involves any large, burdensome data transfers).

According to an X post from TikTok, the problem is that there’s been “a major infrastructure issue triggered by a power outage at one of our U.S. data center partner sites,” and there may be various glitches, service slowdowns, failures, and issues with user metrics. Oracle has further clarified that the TikTok issue stems from a weather-related blackout at one of its data centers. Oracle owns 15 percent of the new TikTok U.S. venture.

The issues TikTok is referring to dovetail nicely with the descriptions of problems described by users likw videos that sit in review indefinitely, and posts that get low or zero view counts, often despite high numbers for other engagement metrics like comments or shares. Other general issues that fit with a data center interruption include a possible lack of analytics in TikTok Studio, livestreamers apparently getting random messages saying they need to stop streaming immediately, and irrelevant search results.

[…]

Source: Looks Like American TikTok’s Problems Are Sending Users Flocking to Alternatives

It’s quite bizarre that TikTok has to use an outmoded platform which is not in the  top social networks (X Twitter) to post that it is experiencing problems.

Digital Advertising lost $63 Billion To Invalid Traffic In 2025

A recent report released by Lunio, a platform specializing in invalid traffic (IVT) detection and prevention, reveals that a staggering $63 billion (€53.6 billion) is wasted annually on digital advertising due to bot traffic and ad fraud. This finding underscores a significant issue plaguing the advertising industry.

The 2026 Global Invalid Traffic Report released by Lunio analyzes over 2.7 billion paid ad clicks across major platforms such as Google, Meta, TikTok, LinkedIn, and Bing, covering the period from August 2024 to August 2025. The results paint a rather grim picture of the challenges faced by advertisers in ensuring genuine user engagement.

The Hidden Costs of Invalid Traffic

Invalid traffic, or IVT, encompasses clicks, impressions, or conversions that originate from users lacking genuine intent. This can range from coordinated bot activities and automated scraping to malicious competitor behavior or accidental clicks. While some invalid traffic may not be intentionally harmful, it invariably drains advertising budgets and distorts analytics, which, in turn, misguides automated targeting algorithms.

According to Lunio’s analysis, 8.51% of all paid traffic is classified as invalid, resulting in a silent yet substantial burden on return on ad spend (ROAS). For advertisers aiming for a 3-4x ROAS, even a small IVT rate could mean millions in potential lost revenue, as marketing budgets are wasted on traffic that fails to convert.

TikTok and Social Platforms Suffer the Most

The report highlights distinctive differences in IVT rates across ad platforms, with TikTok exhibiting the highest average IVT rate at 24.2%. This alarming statistic indicates that nearly one in four paid ad clicks on the site is associated with non-human or invalid activity. The rapid growth of TikTok, combined with high levels of automated engagement, has made the platform particularly susceptible to fraud.

Other social platforms are also grappling with high IVT exposure, with LinkedIn and X/Twitter recording rates of 19.88% and 12.79%, respectively. Conversely, Meta has managed to achieve an average IVT of 8.2%, thanks in part to extensive investments in bot detection and fraud prevention, bolstering advertiser confidence in their platform.

Google’s Strengths and Weaknesses

Among major search platforms, Google continues to outperform Bing and Microsoft in terms of managing invalid traffic. Lunio’s data shows that Google Ads boasts an average IVT rate of 7.57%, compared to Bing’s 10.32%. However, the report also identifies weaknesses within Google’s extensive advertising ecosystem. While search campaigns remain the cleanest format, with an average IVT rate of 5.21%, this rate escalates significantly when moving to automated inventory. Display and video campaigns, for instance, recorded IVT rates of 12.02% and 20.62%, respectively.

As Google shifts towards more automated solutions, visibility over traffic quality becomes increasingly essential to prevent wasted budgets from extending alongside performance gains. The findings indicate that while Google’s search platform may be a robust option, the rising automation across its ecosystem presents a duality of risk.

Industry Impact and Future Challenges

Industries such as financial services, education, and telecommunications are disproportionately affected by invalid traffic, with lead generation campaigns encountering 32% higher rates compared to eCommerce models. Gaming and iGaming take the lead, averaging an astonishing IVT rate of 18.49% largely due to aggressive competition and the prevalence of sophisticated fraud.

Moreover, the emergence of “agentic AI,” autonomous systems interacting with ads on behalf of users, presents an evolving challenge for marketers. While not inherently malicious, this new category complicates the distinction between genuine engagement and synthetic interaction. According to Simran Cashyap, CPTO of Lunio, this technological advancement may disrupt conventional understandings of “real” traffic, urging advertisers to seek stronger tools and protections to ensure that their optimization processes remain grounded in reality.

As automation reshapes the digital advertising landscape, gaining visibility into traffic quality is not merely a defensive strategy but a competitive advantage. The industry faces the complex task of evolving alongside faster technological advancements in order to maintain integrity in performance metrics. The full report can be accessed at Advanced Television.

Source: Digital Advertising Faces $63 Billion Loss To Invalid Traffic By 2025, New Report Reveals – Biz Brief

Setapp Mobile shuts down alternative iOS app marketplace due to Apple’s crazy way of interpreting EU law

Setapp Mobile, MacPaw’s ambitious alternative iOS app store for European Union users, will close its doors in February after just over a year of operation, the service said Thursday.

On a support page, MacPaw cited Apple’s “still-evolving and complex business terms that don’t fit Setapp’s current business model” as the reason.

Setapp Mobile shuts down, blaming Apple’s complex EU marketplace terms

The Ukraine-based developer’s message appeared to suggest the widely criticized marketplace model resulting from the Digital Markets Act (DMA) is not financially sustainable under current conditions. The shutdown affects only the iOS version of Setapp in the EU. The company’s established Mac subscription service will continue operating normally.

Setapp Mobile launched in open beta in September 2024 as an early responder to EU legislation forcing Apple to allow alternative app stores within EU borders. The service shuts down February 16, 2026. It marks an early setback for third-party app distribution on iOS in the EU.

What Setapp Mobile offered, and what users should do

Setapp Mobile provided EU-based iPhone users with a unique value proposition. They could access more than 50 premium iOS apps through a single monthly subscription, with no in-app purchases or advertisements. The service offered a simplified alternative to traditional app purchasing, bundling multiple paid applications into one payment.

[…]

Setapp Mobile’s closure highlights the hurdles facing alternative app marketplaces in the EU, despite the Digital Markets Act requiring Apple to permit third-party distribution channels. The most prominent challenge appears to be Apple’s Core Technology Fee and associated business terms, which critics argue make it difficult for competing stores to achieve profitability.

Epic Games, which operates the most well-known alternative marketplace on iOS, absorbs the fees that EU developers would otherwise pay when distributing through the Epic Games Store. However, Epic CEO Tim Sweeney has publicly stated this approach is “not financially viable” long-term.

Sweeney characterized Apple’s fee structure as “ruinous for any hopes of a competing store getting a foothold.” And that prediction seems to hold true with Setapp Mobile’s closure.

[…]

Source: Setapp Mobile shuts down EU iOS app marketplace | Cult of Mac

For more on how Apple is like a tiny baby screaming it’s head off in the EU about wanting to stay a monopoly, read this and the links in the bottom

Apple becomes a debt collector with its new developer agreement, could randomly deduct money it believes it should get if devs use external payment processor or app store

Apple on Wednesday released an updated developer license agreement that gives the company permission to recoup unpaid funds, such as commissions or any other fees, by deducting them from in-app purchases it processes on developers’ behalf, among other methods.

The change will impact developers in regions where local law allows them to link to external payment systems. In these cases, developers must report those payments back to Apple to pay the required commissions or fees.

The changed agreement seemingly gives Apple a way to collect what it believes is the correct fee if the company determines a developer has underreported their earnings.

Apple’s policies in this area are complex, but the change could impact developers in markets like the EU, U.S., and, now, Japan, where developers using external payment systems may be required to pay Apple varying fees or commissions depending on local law. (In the U.S., the legality of these commissions is still being disputed. A federal appeals court earlier this month ruled that a district court should consider allowing Apple to collect some commission, though not the full 27% fee it previously charged.)

In its new developer agreement, Apple states it will “offset or recoup” what it believes it is owed, including “any amounts collected by Apple on your behalf from end-users.” This means Apple could recoup funds from developers’ in-app purchases — like those for digital goods, services, and subscriptions — or from one-time fees for paid applications.

Additionally, Apple notes that it has the right to collect this money “at any time” and “from time to time,” meaning developers could face surprise deductions if Apple believes they’ve miscalculated what they owe.

The agreement doesn’t specify how Apple will determine whether it’s owed money.

The types of developer payments that vary over time are limited and include commissions, fees, and taxes. Among these is the Core Technology Fee (CTF) in the EU, which currently costs €0.50 for each first annual install exceeding one million in the past 12 months. In January 2026, Apple will transition from the CTF to a new fee, called the Core Technology Commission (CTC), a more complicated percentage-based fee. Apple will collect the CTC from apps that use external payment methods or are distributed under its alternative business terms for the EU.

The updated developer agreement also gives Apple the right to collect unpaid amounts from any “affiliates, parents, or subsidiaries” related to the account that owes money. In practical terms, that means Apple could collect the money from developers’ other apps, or from apps published by a parent company.

[…]

Source: Apple becomes a debt collector with its new developer agreement | TechCrunch

So after being forced by the EU (and others) to allow external payment providers and app stores, Apple then went into a tissy fit and started stamping it’s feet against these rulings, trying everything to keep extorting anyone selling anything on an IOS device. Now it’s just going to take what it believes is theres – and you had better believe there will be no recourse.

Apple thinks it can argue its’ way out of EU DMA with a single comma. No it can’t and this fight will cost it billions in Europe

EU to force Apple to open up IOS for developers

Apple tries again to make EU officials happy with new fees for in-app purchases

Apple stamps feet but now to let EU developers distribute apps from the web

Apple reverses hissy fit decision to remove Home Screen web apps in EU

EU forces Apple to open up to third-party app stores and payments. Details emerge what it will look like.

I can have app store? Apple: yes but NO! Give €1,000,000 + lock in to Apple ecosystem. This is how to “comply” with EU anti competition law

 

Devs say Apple still flouting EU’s DMA six months on, but cutting fees in US

Six months after EU regulators found Apple’s App Store rules

The Coalition for App Fairness, a nonprofit organization of app developers and consumer groups, has accused Apple of persistent non-compliance with the DMA, warning that the company’s revised App Store terms continue to impose fees which the legislation prohibits.

In an open letter addressed to European Commission President Ursula von der Leyen and senior commissioners, the coalition argues that Apple has failed to deliver “any meaningful changes or proposals” despite an April 2025 non-compliance decision that found its App Store policies illegal and harmful to both developers and consumers.

At the heart of the complaint is money. The DMA requires so-called gatekeepers to allow developers to offer and conduct transactions outside their app stores without charge. Apple, the coalition claims, is seeking to charge commissions of up to 20 percent on those very transactions.

“This is a blatant disregard for the law with the potential to vanquish years of meaningful work by the Commission,” the letter states, accusing Apple of preserving the economics of its App Store while nominally claiming compliance.

Apple has said it will roll out new App Store terms in January 2026, but developers say the company has provided no clarity on what those changes will involve or whether they will actually comply with the DMA.

“We have seen this playbook before in Europe and beyond,” the signatories warn, adding that they suspect any new terms will continue to impose fees that would violate the law.

The letter argues that this uncertainty is already doing damage. Six months after Apple’s last App Store terms update, developers still do not know which rules will govern their businesses or what their costs will look like in the near term.

Apple’s “lack of transparency in tandem with its rushed timelines,” the coalition says, is freezing investment and innovation, effectively allowing the company to “exploit its gatekeeper position by holding the entire industry hostage.”

The group also points to a growing transatlantic contrast that makes Europe look like the tougher regulator with the weaker results. While Apple continues to fight DMA enforcement in the EU, US courts have moved to curb its ability to extract fees from external transactions. Following litigation brought by Epic Games, developers in the US can now communicate freely with customers about pricing and offer payment options outside Apple’s ecosystem without paying commission.

That raises what the coalition calls a “simple and urgent question.” Why should European developers and consumers get a worse deal than their US counterparts, especially when the EU was first to pass a landmark law aimed at fixing digital markets?

[…]

Source: Devs say Apple still flouting EU’s DMA six months on • The Register

Apple appeal loses vs Epic again. Google decides to settle with Epic.

Shortly after appeals court judges ruled against Apple’s contempt appeal in a years-long antitrust dispute against the makers of Fortnite, I got to talk to Epic Games CEO Tim Sweeney in an interview. According to Sweeney, today’s ruling “completely shuts down” Apple’s App Store rules that allow it to collect “junk fees.”

The three-judge Ninth Circuit Court of Appeals panel largely affirmed an April ruling that Apple failed to comply with Judge Yvonne Gonzalez Rogers’s 2021 order allowing app developers to link to external payment options, which Sweeney said “… is really awesome for all developers.”

Perhaps the most notable part of the appeals court ruling is that the panel is asking Gonzalez Rogers to look at ways Apple could charge developers reasonable fees for purchases made in apps using outside payment links. In her April ruling, Gonzalez Rogers blocked Apple from taking any fees from external payments because of decisions like slapping external payments with a 27 percent fee and forcing developers to make their payments links in plain text.

But the appeals court says Apple “should” be able to charge a fee based on “the costs that are genuinely and reasonably necessary for its coordination of external links for linked-out purchases, but no more” and that Apple is “entitled to some compensation for the use of its intellectual property that is directly used in permitting Epic and others to consummate linked-out purchases.”

“If you want to have an app go through review with custom linkouts, maybe there’s several hundred dollars of fees associated with that every time you submit an app, which is perfectly reasonable because there are real people at Apple doing those things and Apple pays them, and we should be contributing to that,” Sweeney says. But he says that the ruling, “completely shuts down, I think, for all time, Apple’s theory that they should be able to charge arbitrary junk fees for access.”

With these two areas that Apple would be allowed to charge for, Sweeney says that “I can’t imagine any justification for a percentage of developer revenue being assessed here.”

[…]

The ruling wasn’t the only big news for Epic and Fortnite on mobile today: the game also returned to Google Play in the US after similarly being booted by Google when Epic added the in-app payments system to Fortnite. Epic and Google announced last month that they have agreed to settle their lawsuit, and while the two sides are still seeking court approval for their settlement, it resolves their disputes worldwide.

[…]

Source: Tim Sweeney on the future of Fortnite after another win over Apple | The Verge

Instacart Charging Customers up to 25% Different Prices for Same Products

How much does a carton of eggs cost? Depends on who you are. A new study produced in collaboration with policy group Groundwork Collaborative, Consumer Reports, and More Perfect Union found that people who purchased the exact same product from the exact same store at the exact same time were charged different prices—sometimes up to nearly 25% more—when placing the order on Instacart.

The study tapped 437 volunteer shoppers in four cities who were put in groups that were synced up virtually to add items from a specific grocery store into their Instacart shopping carts at the same time. They then reported the prices that appeared for those researchers to determine if people were being charged different prices for the same goods.

The result was a pretty resounding “Yes.” According to the study, nearly three-quarters of all grocery items tested in the experiment produced multiple prices across shoppers, including some products that showed five different prices for the same product.

[…]

Researchers reported that the final total of the Instacart shopping carts varied by an average of 7% despite every item and condition being identical.

[…]

According to Consumer Reports, the company confirmed the study accurately reflected its pricing strategies, which it claims to only do at 10 partnering grocery retailers that it chose not to name.

[…]

While Instacart didn’t name the retailers they have partnered with for this program, the study did name where they performed their tests. One retailer was Target, and they found varying prices on items sold through Instacart from the retailer. Target told Groundwork Collaborative that it has no business relationship with Instacart and “does not directly share any pricing information with Instacart or dictate what Instacart prices appear on their platform.” Instacart acknowledged to the publication that it scrapes Target’s prices and adds an upcharge to offset “operating and technology costs.” So Target was seemingly not one of the 10 retail partners, but shoppers there were still exposed to price variance. Instacart claims it has ended pricing experiments at Target.

It certainly seems like the pricing discrepancies are an example of surveillance pricing, where consumers are served different prices based on information the platform knows about them. The study didn’t find any clear correlation that would link certain shopper demographic data and the prices they were presented, and Instacart told Consumer Reports that it doesn’t use any personal or demographic data from users in its pricing experiments and instead explained that customers are randomly assigned to price groups.

[…]

“These tests are not dynamic pricing – prices never change in real-time, including in response to supply and demand. The tests are never based on personal or behavioral characteristics — they are completely randomized,” an Instacart spokesperson told Gizmodo.

So Instacart’s varied pricing is allegedly part of an experiment that randomly assigns shoppers to different pricing groups, but brands whose goods are available on Instacart can use the company’s data-driven pricing platform to serve different prices based on different demographic data. For the end user, that likely feels like a distinction without a difference, as they are ultimately seeing different prices based on conditions that are outside of their control.

Source: Instacart Charging Customers Different Prices for Same Products, Study Finds

Google ordered to pay $665 million for anticompetitive practices in Germany

Google may have to fork over 572 million euros, or nearly $665 million, to two German companies for “market abuse,” according to a recent ruling from a Berlin court. First reported by Reuters, the tech giant was ordered to pay approximately 465 million euros, or approximately $540 million, to Idealo and another 107 million euros, or roughly $124 million, to Producto, both of which are price comparison platforms based in Germany. According to the ruling, Google abused its dominant market position by favoring Google Shopping in its own search results.

Idealo pursued legal action against Google, claiming that the Alphabet subsidiary was “self-preferencing” its own platforms, which led to unfair market advantages that hindered competitors. The company first demanded at least 3.3 billion euros, or more than $3.8 billion, in damages in February 2025. To counter, Google said it made changes in 2017 that allowed competing shopping platforms the same opportunity as Google Shopping to display ads through Google Search.

Idealo said in a press release that it will continue the legal pressure on Google, claiming that “the amount awarded reflects only a fraction of the actual damage.” Albrecht von Sonntag, co-founder and member of Idealo’s advisory board, added in a press release that “abuse of dominance must have consequences and must not be a profitable business model that pays off despite fines and damages.”

It’s not the first time Google has found itself in legal trouble in Europe. Beyond Google Shopping, Google was accused of favoring its own Google Flights and Google Hotels in search results, leading the European Union to threaten massive fines for violating its Digital Markets Act. A month prior, the European Commission fined Google nearly 3 billion euros, or more than $3.4 billion, for its anticompetitive practices in the advertising tech industry.

Source: Google ordered to pay $665 million for anticompetitive practices in Germany

Amazon latest company to lock up their hardware: will stop you installing stuff on Fire TV Sticks (in the name of combating streaming) and force you to use their own app store

Amazon is rolling out a tougher approach to combat illegal streaming, with the United States-based tech company aiming to block apps loaded onto all its Fire TV Stick devices that are identified as providing pirated content.

[…]

Amazon launched a new Fire TV Stick last month — the 4K Select, which is plugged into a TV to facilitate streaming via the internet — that it insists will be less of a breeding ground for piracy. It comprises enhanced security measures — via a new Vega operating system — and only apps available in Amazon’s app store will be available for customers to download.

[…]

Amazon insists the clampdown will apply to the new and old devices, but registered developers will still be able to use Fire Sticks for legitimate purposes.

[…]

The roll-out has started in Germany and France and will be expanded globally in the coming weeks and months.
Over the summer, The Athletic learned that Amazon had sporadically started blocking apps suspected of being linked to illegal sports streaming.
[…]
Gareth Sutcliffe is a leading tech researcher from Enders Analysis, who speaks on a range of topics in the episode, including the role of the Fire TV Stick device. He says that the previous — and still widely used — device made by Amazon “enables piracy” and that it’s “a broadly risky device for consumer safety”.
Sutcliffe says it “provides a very easy path for malware to enter into a home-computing environment”, there were “policies around developing apps for that device that Amazon took a certain position on and broadly got wrong” as they had made “an open computing device” that was a playground for “a whole world of nefarious actors”.
[…]

Source: Amazon steps up attempts to block illegal sports streaming via Fire TV Sticks – The Athletic

So yes, some apps are illegal, but plenty are legal. And they won’t work either. The “security” angle is just like Google’s move to stop people from installing (sideloading) software on Android. PCs allow you to do this and this generally goes right. It is about control, knowing what apps people install and above all: revenue. Mr Sutcliffe is firmly in the pay of these people and by saying that making an open computing device is wrong, he clearly shows this.

Meta earns 10% of revenue on a deluge of fraudulent ads, documents show

[…]Meta internally projected late last year that it would earn about 10% of its overall annual revenue – or $16 billion – from running advertising for scams and banned goods, internal company documents show.

A cache of previously unreported documents reviewed by Reuters also shows that the social-media giant for at least three years failed to identify and stop an avalanche of ads that exposed Facebook, Instagram and WhatsApp’s billions of users to fraudulent e-commerce and investment schemes, illegal online casinos, and the sale of banned medical products.
On average, one December 2024 document notes, the company shows its platforms’ users an estimated 15 billion “higher risk” scam advertisements – those that show clear signs of being fraudulent – every day. Meta earns about $7 billion in annualized revenue from this category of scam ads each year, another late 2024 document states.
Much of the fraud came from marketers acting suspiciously enough to be flagged by Meta’s internal warning systems. But the company only bans advertisers if its automated systems predict the marketers are at least 95% certain to be committing fraud, the documents show. If the company is less certain – but still believes the advertiser is a likely scammer – Meta charges higher ad rates as a penalty, according to the documents. The idea is to dissuade suspect advertisers from placing ads.
[…]
The details of Meta’s confidential self-appraisal are drawn from documents created between 2021 and this year across Meta’s finance, lobbying, engineering and safety divisions. Together, they reflect Meta’s efforts to quantify the scale of abuse on its platforms – and the company’s hesitancy to crack down in ways that could harm its business interests.
Meta’s acceptance of revenue from sources it suspects are committing fraud highlights the lack of regulatory oversight of the advertising industry, said Sandeep Abraham, a fraud examiner and former Meta safety investigator who now runs a consultancy called Risky Business Solutions.
“If regulators wouldn’t tolerate banks profiting from fraud, they shouldn’t tolerate it in tech,” he told Reuters.
In a statement, Meta spokesman Andy Stone said the documents seen by Reuters “present a selective view that distorts Meta’s approach to fraud and scams.” The company’s internal estimate that it would earn 10.1% of its 2024 revenue from scams and other prohibited ads was “rough and overly-inclusive,” Stone said. The company had later determined that the true number was lower, because the estimate included “many” legitimate ads as well, he said. He declined to provide an updated figure.
[…]

Source: Meta is earning a fortune on a deluge of fraudulent ads, documents show | Reuters

EU’s minimum wage laws may get shot down by (who else) Denmark

The European Court of Justice (ECJ) is set to deliver a landmark ruling on Tuesday that could determine the future of the EU’s Minimum Wage Directive – and, with it, define the limits of the bloc’s authority over national social policies.

Denmark – backed by Sweden – has taken the Commission to the EU’s top court, arguing that the directive breaches EU treaties by legislating directly on pay, an area beyond the EU’s legal remit.

Adopted in 2022, the Minimum Wage Directive aims to ensure “adequate minimum wages” and stronger collective bargaining – negotiations between workers and employers over pay and conditions – across the EU.

While countries don’t have to introduce a mandatory minimum wage, the rules require those with less than 80% collective-bargaining coverage to come up with a plan to strengthen wage-setting systems.

Belgium, Portugal, Germany, Greece, Spain, France, and Luxembourg all sided with the European Commission wanting to keep the law in place.

“This a real clash here between the Nordic model – collective bargaining – and the EU’s tradition of individual rights,” said Laust Høgedahl, associate professor of employment relations at Aalborg University in Denmark.

In January, the court’s advocate general – an independent expert helping judges decide in complex cases – recommended that judges rule in favour of Denmark in a non-binding opinion.

An ‘earthquake’ under EU’s social pillar

If the court follows the advocate general’s reasoning, it would be “a political earthquake” for the EU’s social policy, said Christina Hiessl, who is a professor of labour law at Belgium’s KU Leuven.

“Up to now, the Court has always sided with the Commission,” Hiessl said.

“The EU also wants to build social rights alongside the single market,” Høgedahl said. “Those social rights will become much harder to advance if this directive falls.”

Hiessl believes Danish fears are exaggerated. “It’s a common misconception that the directive imposes statutory minimum wages,” she said. “It very clearly does not.”

Current figures put Denmark’s collective bargaining rate at 82%, slightly above the 80% threshold – the level of worker coverage below which EU countries are expected to take steps to promote collective bargaining.

According to Høgedahl, Danish resistance is a principled stance rather than one of substance.

“Wage is sacred in Denmark,” he says. “It belongs to the social partners, not to politicians – not in Copenhagen, and certainly not in Brussels.”

Source: EU’s minimum wage faces judgment day | Euractiv

Of course, the Danish, who also want to implement Chat Control (blanket espionage of all EU citizens through their smartphones) would hate to see fair wages for EU citizens as well.

Epic and Google agree to settle their lawsuit and change Android’s fate globally

Just when we thought Epic v. Google might be over, just one Supreme Court rejection away from a complete victory for Epic, both sides have agreed to settle Tuesday evening. And if Judge James Donato, who ordered Google to crack open Android for third-party stores, agrees to the changes, it might turn Epic’s victory into a lasting global one.

Previously, Judge Donato agreed to some of Epic’s biggest demands. He issued a permanent injunction that will force Google to carry rival app stores within its own Google Play Store, and give those rival stores access to the full catalog of Google Play apps, to restore competition to the Android marketplace. The injunction also forced Google to stop requiring developers to use Google Play Billing, after a jury found the company had illegally tied its app store to its payments system.

But those changes only applied to the United States, only lasted for three years, and didn’t change how much Google would charge in app store fees.

Now, instead, Google is agreeing to reduce its standard fee to 20 percent or 9 percent, depending on the kind of transaction and when an app was first installed. It’s agreeing to create a new program in the very next version of Android where alternative app stores can register with Google and (theoretically) become first-class citizens that users can easily install. And it appears to be agreeing to offer “Registered App Stores” and lower fees around the world, not just in the US, lasting through June 2032 — six and a half years instead of just three.

[…]

The details of how, when, and where Google would charge its fees are complicated, and depend on when the app was installed. The “new service fee model would apply to new installs,” Google spokesperson Dan Jackson tells The Verge, and the proposal suggests it would only apply to apps installed after October 2025.

The details also seem to be somewhat tailored to the needs of a game developer like Epic Games. Google can charge 20 percent for an in-app purchase that provides “more than a de minimis gameplay advantage,” for example, or 9 percent if the purchase does not. And while 9 percent sounds like it’s also the cap for apps and in-app subscriptions sold through Google Play, period, the proposal notes that that amount doesn’t include Google’s cut for Play Billing if you buy it through that payment system.

That cut will be 5 percent, Jackson tells The Verge, confirming that “This new proposed model introduces a new, lower fee structure for developers in the US and separates the service fee from fees for using Google Play Billing.” (For reference, Google currently charges 15 percent for subscriptions, 15 percent of the first $1M of developer revenue each year and 30 percent after that, though it also cuts special deals with some big developers.)

If you use an alternative payment system, Google might still get a cut: “the Google Play store is free to assess service fees on transactions, including when developers elect to use alternative billing mechanisms,” the proposal reads. But it sounds like that may not happen in practice: “If the user chooses to pay through an alternative billing system, the developer pays no billing fee to Google,” Jackson tells The Verge.

According to the document, Google would theoretically even be able to get its cut when you click out to an app developer’s website and pay for the app there, as long as it happens within 24 hours.

[…]

“Starting with a version of the next major Android release through June 30, 2032, Google will modify future versions of the Android operating system so that a user can install a Registered App Store from a website by clicking on a single store install screen using neutral language. This will also grant the permission to the store to install apps,” the proposal reads.

The proposed modified injunction keeps many of Epic’s other wins in place, including ones that are already in effect today: it has to stop sharing money or perks with phonemakers, carriers, and app developers in exchange for Google Play exclusivity or preinstallation, and let developers communicate with their customers about pricing outside the Play Store.

Google and Epic say they will discuss this proposal with the judge on Thursday, November 6th.

[…]

Source: Epic and Google agree to settle their lawsuit and change Android’s fate globally | The Verge

Of course, you have no idea what Google will charge to add an appstore. Apple’s costs are in the millions of dollars.

72% of game developers say Steam is effectively a PC gaming monopoly

Steam’s longstanding dominance in the PC gaming market often raises questions about how close it is to exercising monopoly power. Although the storefront does not meet the technical definition of a monopoly, many developers are concerned about their reliance on Valve’s platform.

In a survey of over 300 executives from large US and UK game companies, 72% either slightly or strongly agreed that Steam constitutes a monopoly over PC games. Furthermore, 88% said that at least three-quarters of their revenue came from Steam, while 37% reported that the platform accounted for 90% of their total revenue.

Steam is by far the largest PC game distribution service, having recently exceeded 41 million concurrent users. Many customers are so adamant about only purchasing games through Steam that the industry’s largest publishers, including EA, Ubisoft, and even Microsoft, have tried – and failed – to withhold their titles from the service.

Still, Steam does not technically control the entire market. The Epic Games Store and the Windows Store are attempting to compete using free game giveaways, Microsoft’s Game Pass subscription service, and lower sales commissions, but they remain far less popular than Steam. Meanwhile, alternative storefronts such as GOG and itch.io have carved out a niche by focusing on indie and retro titles. Moreover, some of the most popular PC games, such as Fortnite, Minecraft, League of Legends, and World of Warcraft, are not available on Steam.

Despite these caveats, Steam has previously drawn accusations of using its dominant market position to control pricing – a key sign of monopoly power. Last year, a class-action lawsuit started by Wolfire Games decried the store’s standard 30 percent revenue cut and alleged that Steam discouraged companies from lowering prices on stores that took smaller sales commissions.

Atomik Research conducted the recent survey on behalf of Rokky, a company that helps game publishers minimize the impact of grey market key resellers on prices. In addition to opinions on Steam, developers also answered questions about the PC market’s biggest challenges.

The increasing popularity of free-to-play games such as Fortnite, DOTA 2, Counter-Strike 2, Call of Duty: Warzone, and Roblox topped the list of concerns for 40% of respondents. Approximately a third mentioned market saturation and discoverability, echoing data that suggests there aren’t enough players for the thousands of new titles released on Steam each year. A similar portion of survey respondents also expressed concerns regarding subscription services.

Source: 72% of game developers say Steam is effectively a PC gaming monopoly | TechSpot

A monopoly is still a monopoly if there are other players in the market, especially if they are so much smaller. However should there be only a small amount of equal players in the market, the dangers are the same, due to risks of collusion and price fixing as well as only having one other competitor to watch.

Python Foundation rejects $1.5M grant with no-DEI strings

[…]The programming non-profit’s deputy executive director Loren Crary said in a blog post today that the National Science Foundation (NSF) had offered $1.5 million to address structural vulnerabilities in Python and the Python Package Index (PyPI), but the Foundation quickly became dispirited with the terms of the grant it would have to follow.

“These terms included affirming the statement that we ‘do not, and will not during the term of this financial assistance award, operate any programs that advance or promote DEI [diversity, equity, and inclusion], or discriminatory equity ideology in violation of Federal anti-discrimination laws,'” Crary noted. “This restriction would apply not only to the security work directly funded by the grant, but to any and all activity of the PSF as a whole.”

To make matters worse, the terms included a provision that if the PSF was found to have violated that anti-DEI diktat, the NSF reserved the right to claw back any previously disbursed funds, Crary explained.

“This would create a situation where money we’d already spent could be taken back, which would be an enormous, open-ended financial risk,” the PSF director added.

The PSF’s mission statement enshrines a commitment to supporting and growing “a diverse and international community of Python programmers,” and the Foundation ultimately decided it wasn’t willing to compromise on that position, even for what would have been a solid financial boost for the organization.

“The PSF is a relatively small organization, operating with an annual budget of around $5 million per year, with a staff of just 14,” Crary added, noting that the $1.5 million would have been the largest grant the Foundation had ever received – but it wasn’t worth it if the conditions were undermining the PSF’s mission.

The PSF board voted unanimously to withdraw its grant application.

The non-profit would’ve used the funding to help prevent supply chain attacks; create a new automated, proactive review process for new PyPI packages; and make the project’s work easily transferable to other open-source package managers. […]

Source: Python Foundation rejects $1.5M grant with no-DEI strings • The Register

Apple faces £1.5B fine after losing UK App Store case

Apple could face claims estimated at around £1.5 billion after it lost a collective case in the UK arguing that its closed systems for apps resulted in overcharging businesses and consumers.

The ruling from a Competition Appeal Tribunal responded to the case brought on behalf of 36 million UK iPhone and iPad users, both consumers and enterprise customers.

Apple said it disagreed with the ruling [PDF] and planned to appeal.

The court found Apple had imposed charges for its iOS app distribution services and its in-app payment service charged developers a headline commission rate of 30 percent.

In a unanimous judgment, the court found Apple overcharged developers as a result of its behavior in the iOS app distribution services market and the iOS in-app payment services market. There was also an overcharge resulting from the extent to which developers passed on the costs to iPhone and iPad users.

The court found those represented in the case, led by academic Dr Rachael Kent, could be eligible for 8 percent interest on damages awarded.

Speaking to the BBC, Kent said the decision was a “landmark victory, not only for App Store users, but for anyone who has ever felt powerless against a global tech giant.”

In a statement, Apple said the ruling’s view of its software marketplace was mistaken. It argued the App Store was good for UK businesses and consumers because it offered a space for developers to sell their work and somewhere users could choose from millions of software products.

“This ruling overlooks how the App Store helps developers succeed and gives consumers a safe, trusted place to discover apps and securely make payments. The App Store faces vigorous competition from many other platforms – often with far fewer privacy and security protections,” the tech giant said.

Source: Apple faces £1.5B payout after losing UK App Store case • The Register

Which is quite funny for Apple to say, because it fights tooth and nail to ensure that there is no competition for the App Store. Even when the EU tells Apple it must enable alternate app stores or payment providers, it rolls around the floor like a child in a tantrum hoping to avoid the inevitable:

Apple thinks it can argue its’ way out of EU DMA with a single comma. No it can’t and this fight will cost it billions in Europe

EU to force Apple to open up IOS for developers

Apple tries again to make EU officials happy with new fees for in-app purchases

Apple stamps feet but now to let EU developers distribute apps from the web

Apple reverses hissy fit decision to remove Home Screen web apps in EU

I can have app store? Apple: yes but NO! Give €1,000,000 + lock in to Apple ecosystem. This is how to “comply” with EU anti competition law

Irish Basic Income for Artists Scheme to become permanent

The Government’s basic income scheme for artists is set to become a permanent fixture from next year, with 2,000 new places to be made available under Budget 2026.

Minister for Culture Patrick O’Donovan has secured agreement with other Government departments to continue and expand the initiative, which had previously operated on a pilot basis.

Participants in the scheme receive a weekly payment of €325.

A new application window will open in September 2026, with eligibility criteria broadened to include additional artistic disciplines not covered under the original pilot.

The pilot programme, launched in 2022, provided basic income support to 2,000 artists and creative arts workers across Ireland.

It aimed to support the arts sector’s recovery following the COVID-19 pandemic, during which many artists experienced significant income loss due to restrictions on live performances and events.

27 February 2025; Minister for Arts, Media, Communications, Culture and Sport, Patrick O'Donovan TD addresses attendees during a Sport Ireland Core Grant Investment announcement for 2025 for Local Sports Partnerships, National Governing Bodies and other funded bodies at the National Indoor Arena on
Minister Patrick O’Donovan

The pilot was administered by the Department of Tourism, Culture, Arts, Gaeltacht, Sport and Media.

While the permanent version of the scheme will initially mirror the pilot in terms of scale, there is provision for a potential expansion to 2,200 participants if additional funding becomes available.

The Department has also signalled its intention to increase capacity further in future years, subject to budgetary considerations.

The scheme provides unconditional, regular payments to eligible artists and creative workers, allowing them to focus on their practice without the pressure of commercial viability.

It is not means-tested and operates independently of social welfare payments.

An independent evaluation of the pilot, published earlier this year, found that recipients reported increased time spent on creative work, reduced financial stress, and improved well-being.

The move to establish the scheme on a permanent basis follows positive feedback from the sector and recommendations from the evaluation report.

Source: Budget 2026: Basic Income for Artists Scheme to become permanent

Why is the EU tech sector doing badly? EU Arduino Sells Out to US based Qualcomm

Today we’re sharing some truly exciting news: Arduino has entered into an agreement to join the Qualcomm Technologies, Inc. family!

This is a huge step in our journey – one that allows us to keep growing, thriving, and making technology accessible to everyone, while bringing our values of openness, simplicity, and community spirit to an even bigger stage. Together, Arduino and Qualcomm Technologies will ignite developer enthusiasm across the globe. Curious about all the official details? Find the full press release here.

The closing of this transaction is subject to regulatory approval and other customary closing conditions.

Source: A new chapter for Arduino – with Qualcomm, UNO Q, and you!  | Arduino Blog

So all those EU people buying US stocks are funding this kind of behavior.

The Supreme Court Tells Google To Change Play Store after Loss from Epic Games, Not to Wait for Appeal

In August, Google had just two weeks to begin cracking open Android, and to stop forcing app developers to use its own payment systems, after Epic Games won its Google lawsuit for the second time.

Now, Google has just over two weeks once again — because the US Supreme Court has decided not to save Google ahead of its Supreme Court appeal. Today, the Court denied the company’s request for a partial stay, meaning the permanent injunction is still in effect, meaning Google must do the following things this month or be in violation:

  • Stop Google from forcing app developers to use Google Play Billing
  • Let Android developers tell users about other ways to pay from within the Play Store
  • Let Android developers link to ways to download their apps outside of the Play Store
  • Let developers set their own prices
  • Stop sharing money or perks with phonemakers, carriers, and app developers in exchange for Google Play exclusivity or preinstallation
  • Work with Epic to resolve any disputes as Google builds a system to let rival app stores into Google Play

Epic Games says the deadline for Google to comply is now October 22nd, 2025. “Starting October 22, developers will be legally entitled to steer US Google Play users to out-of-app payments without fees, scare screens, and friction – same as Apple App Store users in the US!” writes Epic CEO Tim Sweeney.

[…]

Source: The Supreme Court didn’t save Google from Epic, and now the clock is ticking | The Verge

SWIFT and 30 banks will go Blockchain and become a mainstream part of global finance

Blockchains are still synonymous with the wild world of cryptocurrencies, but on Monday, 30 banks and SWIFT – the world’s most important cross-border payment service – made them an utterly mainstream part of the global financial system.

SWIFT – aka the Society for Worldwide Interbank Financial Telecommunication – provides a messaging service that financial institutions use to move money around the world. The service is widely used but is slow because, as explained by ANZ Bank, SWIFT “doesn’t actually move the money.”

“This means the instruction to pay and the movement of funds happen separately, often requiring a complex network of accounts and correspondent banks to enable a payment to be processed. This disconnect can slow payments down and lead to a lack of visibility for both sender and recipient.”

It can also mean cross-border payments take a couple of days to complete.

SWIFT’s problems are well known and financial services types see the service as sound – but also sand in the gears of global trade.

Blockchain enthusiasts who saw cryptocurrency transactions rapidly rippling across distributed ledgers, therefore wondered if their preferred technology could improve the speed of cross-border cash transfers. Many startups, some with support from sensible central banks, have explored this idea, usually by proposing “stablecoins” – digital currencies pegged to the value of a fiat currency – which would be exchanged on a blockchain to provide faster settlements than SWIFT can achieve.

China has similar ideas: One application for its Digital Yuan is enabling rapid cross-border transactions in the Middle Kingdom’s currency, and not the US Dollar that is often used to move money around the world. If China could use its digital currency to control a slice of global trade, it could weaken Western institutions like SWIFT.

Almost everyone contemplating using a blockchain to move money around the world imagines either supplanting SWIFT, or stealing a lot of its business.

It’s therefore unsurprising that on Monday SWIFT announced its intention to “add a blockchain-based shared ledger to its technology infrastructure, a pivotal step for global finance that promises to make instant, always-on cross-border transactions possible at unprecedented scale.”

SWIFT will also build tools to integrate its existing payment systems, and its new blockchain.

“It is envisaged that the ledger – a secure, real-time log of transactions between financial institutions – will record, sequence and validate transactions and enforce rules through smart contracts,” SWIFT’s announcement explains. “It will be built for interoperability, both with existing and emerging networks, while maintaining the trust, resilience and compliance synonymous with Swift and critical to the secure functioning of global finance.”

34 financial institutions from 16 countries have signed up to design the ledger, with help from Ethereum outfit Consensys.

SWIFT didn’t predict when this ledger will go live, which is probably sensible as projects of this magnitude can easily go pear-shaped and previous attempts at using blockchains for high-volume mission critical systems have gone badly.

But for now, an entity that has for decades played an important role in the global economy has decided it needs to rebuild itself on blockchain.

In some ways that’s unremarkable because very few people need to care about the technology plumbing their banks employ. SWIFT adopting Blockchain, however, will likely bring tokenized assets much closer to the mainstream.

Source: Blockchain just became a mainstream part of global finance • The Register

YouTube coughs up $24.5 million to make Trump case (with no legal leg to stand on) go away. Oh, is that a bribe then?

YouTube has agreed to pay $24.5 million to end the case brought by US president Donald Trump, who alleged the vid-streamer had infringed his freedom of speech.

The case stems from the events of January 6th, 2020, when supporters of the president stormed the US Capitol building and attempted to disrupt certification of the presidential election that Trump lost. YouTube, Meta, and Twitter all suspended Trump’s accounts after January 6th, because they felt the president might use their platforms to incite violence.

Once out of office, Trump sued all three. His case [PDF] against YouTube claimed the video outfit deprived him of the constitutional right to freedom of speech. Lawyers at the time pointed out Trump didn’t have a legal leg to stand on, because corporations are not required to guarantee or preserve free speech.

Meta and Twitter nonetheless settled their cases, and on Monday YouTube did likewise.

A court filing [PDF] states that the settlement is not “an admission of liability or fault on the part of the Defendants or their agents, servants, or employees, and is entered into by all Parties for the sole purpose of compromising disputed claims and avoiding the expenses and risks of further litigation.”

President Trump is a paper billionaire. Alphabet, YouTube’s parent company, reported annual revenue of $350 billion for its last full financial year, and net income of $100 billion. YouTube alone generates revenue close to $10 billion each quarter.

The vid-streamer can therefore afford to litigate.

The risks of litigation are another matter, as the second Trump administration has seemingly looked favorably on companies engaged in activities that might require the federal government’s approval, and which resolve matters close to the president’s heart.

Google could certainly benefit from good relations with the administration, as it faces possible appeals against a recent antitrust judgment that left its monopolies intact, and seeks approval to build new datacenters to run AI workloads.

This settlement might help because Trump has directed one $22 million payment YouTube will make to the body overseeing his pet project – construction of a ballroom at the White House. Another $2.5 million payment will go to plaintiffs who joined the case and also felt YouTube infringed their rights.

YouTube has not commented on the matter at the time of writing. ®

Source: YouTube coughs up $24.5 million to make Trump case go away • The Register

Reddit will block the Internet Archive because AI MONEY

Reddit says that it has caught AI companies scraping its data from the Internet Archive’s Wayback Machine, so it’s going to start blocking the Internet Archive from indexing the vast majority of Reddit. The Wayback Machine will no longer be able to crawl post detail pages, comments, or profiles; instead, it will only be able to index the Reddit.com homepage, which effectively means Internet Archive will only be able to archive insights into which news headlines and posts were most popular on a given day.

”Internet Archive provides a service to the open web, but we’ve been made aware of instances where AI companies violate platform policies, including ours, and scrape data from the Wayback Machine,” spokesperson Tim Rathschmidt tells The Verge.

The Internet Archive’s mission is to keep a digital archive of websites on the internet and “other cultural artifacts,” and the Wayback Machine is a tool you can use to look at pages as they appeared on certain dates, but Reddit believes not all of its content should be archived that way. “Until they’re able to defend their site and comply with platform policies (e.g., respecting user privacy, re: deleting removed content) we’re limiting some of their access to Reddit data to protect redditors,” Rathschmidt says.

[…]

Source: Reddit will block the Internet Archive | The Verge

The privacy argument does not hold – the Reddit content is freely viewable to anyone with a web browser. And Reddit is making content deals with AI companies. So it looks like Reddit is a kettle calling the pot black there.

Europe must reach for the bazooka‚ or be humiliated

Last week, Donald Trump issued a stark warning: European states that enforce EU law against American tech giants risk trade tariffs. This is not a negotiation tactic. It is an assertion of power‚ a demand that Europe surrender its legal order to foreign influence.

This is not a negotiation. It is a test.

Europe possesses a “trade bazooka” designed for this precise scenario. The Anti-Coercion Instrument is designed to respond to the kind of threats and actions that Trump now alludes to. To delay its use is to invite further encroachments. 

But the current crisis is not merely economic, nor is it confined to tariffs and subsidies. It is a confrontation over the very foundations of democratic governance: the rule of law, the capacity of nations to govern themselves without foreign interference, and the protection of our children in the digital age.   

The U.S. understands that power is not only measured in military might or economic output, but also in control over information and infrastructure and the conditions under which democracy can survive. By threatening sanctions for upholding European law, Washington is testing whether Europe will tolerate coercion in the name of the alliance.

We should now know the risk of inaction. A decade ago, the General Data Protection Regulation was enacted to put power over data back into the hands of citizens. But Ireland, as a jurisdiction of choice for multinationals, became a conduit for regulatory evasion. And the European Commission turned a blind eye.

Over the same period, our fragmented single market and the Commission’s narrow view of competition enforcement handed our digital market to foreign firms. The result is that we became dependent on foreign technology firms, most of them American, which are now accustomed to operating with impunity. They shape our public discourse and influence our elections.   

Consequently, authoritarianism has risen again in our midst. Proxies who serve foreign interests before their own are algorithmically pushed into people’s feeds by giant American and Chinese social media companies. Those same algorithms push self-harm and suicide onto our children’s feeds. And yet we hesitate. 

If we do not stand by our laws then we will not merely lose a trade dispute. We will lose the authority to govern ourselves. We will signal that democratic sovereignty can be traded for security promises that may not be kept. We will expose ourselves to unrelenting assault by algorithms directed to impose home-grown authoritarians upon our people.  

President von der Leyen committed to keeping inviolate Europe’s rules on digital media and market power in an interview in April. She must now go further and actively protect those rules. Speaking last week, Chancellor Merz said Europe will not allow itself to be pressured. Those words must be backed up by action.  

But the signs are not good. Take the Commission’s competition case against Google, in which the EU executive has not only backed down from its plan to break up Google’s ad business by instead issuing a mere fine, it has even dropped the fine for fear of offending Trump. The case concerns market violations that have been proven against Google in a U.S. court. Such timidity undermines the hope of a level playing field in the relationship with our American partners.

We are not blind to the risks of confrontation with Donald Trump. But if we do not stand by our laws and use the Anti-Coercion instrument to defend them, then we will not merely lose a trade dispute. We will lose the authority to govern ourselves.  

Source: Europe must reach for the bazooka‚ or be humiliated – Euractiv