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The Linkielist

Proton releases Lumo GPT 1.1:  faster, more advanced, European and actually private

Today we’re releasing a powerful update to Lumo that gives you a more capable privacy-first AI assistant offering faster, more thorough answers with improved awareness of recent events.

Guided by feedback from our community, we’ve been busy upgrading our models and adding GPUs, which we’ll continue to do thanks to the support of our Lumo Plus subscribers. Lumo 1.1 performs significantly better across the board than the first version of Lumo, so you can now use it more effectively for a variety of use cases:

  • Get help planning projects that require multiple steps — it will break down larger goals into smaller tasks
  • Ask complex questions and get more nuanced answers
  • Generate better code — Lumo is better at understanding your requests
  • Research current events or niche topics with better accuracy and fewer hallucinations thanks to improved web search

New cat, new tricks, same privacy

The latest upgrade brings more accurate responses with significantly less need for corrections or follow-up questions. Lumo now handles complex requests much more reliably and delivers the precise results you’re looking for.

In testing, Lumo’s performance has increased across several metrics:

  • Context: 170% improvement in context understanding so it can accurately answer questions based on your documents and data
  • Coding: 40% better ability to understand requests and generate correct code
  • Reasoning: Over 200% improvement in planning tasks, choosing the right tools such as web search, and working through complex multi-step problems

Most importantly, Lumo does all of this while respecting the confidentiality of your chats. Unlike every major AI platform, Lumo is open source and built to be private by design. It doesn’t keep any record of your chats, and your conversation history is secured with zero-access encryption so nobody else can see it and your data is never used to train the models. Lumo is the only AI where your conversations are actually private.

Learn about Lumo privacy

Lumo mobile apps are now open source

Unlike Big Tech AIs that spy on you, Lumo is an open source application that exclusively runs open source models. Open source is especially important in AI because it confirms that the applications and models are not being used nefariously to manipulate responses to fit a political narrative or secretly leak data. While the Lumo web client is already open source(new window), today we are also releasing the code for the mobile apps(new window). In line with Lumo being the most transparent and private AI, we have also published the Lumo security model so you can see how Lumo’s zero access encryption works and why nobody, not even Proton can access your conversation history.

Source: Introducing Lumo 1.1 for faster, advanced reasoning | Proton

The EU could be scanning your chats by October 2025 with Chat Control

Denmark kicked off its EU Presidency on July 1, 2025, and, among its first actions, lawmakers swiftly reintroduced the controversial child sexual abuse (CSAM) scanning bill to the top of the agenda.

Having been deemed by critics as Chat Control, the bill aims to introduce new obligations for all messaging services operating in Europe to scan users’ chats, even if they’re encrypted.

The proposal, however, has been failing to attract the needed majority since May 2022, with Poland’s Presidency being the last to give up on such a plan.

Denmark is a strong supporter of Chat Control. Now, the new rules could be adopted as early as October 14, 2025, if the Danish Presidency manages to find a middle ground among the countries’ members.

Crucially, according to the latest data leaked by the former MEP for the German Pirate Party, Patrick Breyer, many countries that said no to Chat Control in 2024 are now undecided, “even though the 2025 plan is even more extreme,” he added.

[…]

As per its first version, all messaging software providers would be required to perform indiscriminate scanning of private messages to look for CSAM – so-called ‘client-side scanning‘. The proposal was met with a strong backlash, and the European Court of Human Rights ended up banning all legal efforts to weaken encryption of secure communications in Europe.

In June 2024, Belgium then proposed a new text to target only shared photos, videos, and URLs, upon users’ permission. This version didn’t satisfy either the industry or voting EU members due to its coercive nature. As per the Belgian text, users must give consent to the shared material being scanned before being encrypted to keep using the functionality.

Source: The EU could be scanning your chats by October 2025 – here’s everything we know | TechRadar

German court revives case that could threaten ad blockers

A recent ruling by the German Federal Court of Justice (BGH) has reopened the possibility that using ad blocking software could violate copyright law in Germany.

In a decision last month, the BGH – the final court of appeals on civil and criminal matters – partially overturned an appeals court decision in an 11-year copyright dispute brought by publisher Axel Springer against Adblock Plus maker Eyeo GmbH.

The ruling says that the appeals court erred when it determined that the use of ad blocking software does not infringe on a copyright holder’s exclusive right to modify a computer program.

Springer has argued – unsuccessfully so far – that its website code falls under the control of the German Copyright Act. So modifying the web page’s Document Object Model (DOM) or Cascading Style Sheets – a common way to alter or remove web page elements – represents copyright infringement under the company’s interpretation of the law.

The appellate court that initially heard and rejected that argument will now have to revisit the matter, a process likely to add several years to a case that Eyeo believed was settled seven years ago.

Eyeo did not immediately respond to a request for comment. While it offers ad blocking software, the company generates revenue from ads through its Acceptable Ads program – advertisers pay to have ads that are “respectful, nonintrusive and relevant” exempted from filtering. Non-commercial open source projects like uBlock Origin rely on community support.

Philipp-Christian Thomale, senior legal counsel for Axel Springer, celebrated the ruling in a post to LinkedIn, calling it “a true milestone in the copyright protection of software – especially with regard to cloud-based applications (SaaS).”

Among the implications, he argues, is that “software providers will be better equipped to defend against manipulation by third-party software.”

While the outcome remains undecided, Mozilla senior IP & product counsel Daniel Nazer worries that if the German courts ultimately uphold the copyright claim, that will hinder user choice on the internet.

“We sincerely hope that Germany does not become the second jurisdiction (after China) to ban ad blockers,” he wrote in a blog post on Thursday.

“This will significantly limit users’ ability to control their online environment and potentially open the door to similar restrictions elsewhere. Such a precedent could embolden legal challenges against other extensions that protect privacy, enhance accessibility, or improve security.”

Ad blocking, or more broadly content blocking, can save battery life on mobile devices, improve page load times, reduce bandwidth consumption, and protect against malicious ads and nation-states that use ads for offensive cyber operations. The US Federal Bureau of Investigation in 2022 advised, “Use an ad blocking extension when performing internet searches,” as a defense against malicious search ads.

And as Nazer observes, there are many reasons other than ad blocking that one might wish to alter a webpage, such as improving accessibility, evaluating accessibility, or protecting privacy.

[…]

“If the German Supreme Court rules that this is a copyright violation then they would be in direct breach of TFEU [Treaty on the Functioning of the European Union] as such a judgment would not comply with EU law,” he told The Register in an email, pointing to Recital 66 of 2009/136/EC.

Hanff said he was told in writing around 2016 by the EU Commission’s Legal Services that “ad blockers and other such tools absolutely fall into the category of ‘appropriate settings of a browser or other application’ as a means of providing or refusing consent for such technologies (adtech).”

[…]

Source: German court revives case that could threaten ad blockers • The Register

Philipp-Christian Thomale, you are an evil man. Internet without an ad blocker is a horrible horrible thing you should not force on anyone.

Pluralistic: “Privacy preserving age verification” is bullshit

[…]

when politicians are demanding that technologists NERD HARDER! to realize their cherished impossibilities.

That’s just happened, and in relation to one of the scariest, most destructive NERD HARDER! tech policies ever to be assayed (a stiff competition). I’m talking about the UK Online Safety Act, which imposes a duty on websites to verify the age of people they communicate with before serving them anything that could be construed as child-inappropriate (a category that includes, e.g., much of Wikipedia):

https://wikimediafoundation.org/news/2025/08/11/wikimedia-foundation-challenges-uk-online-safety-act-regulations/

The Starmer government has, incredibly, developed a passion for internet regulations that are even stupider than Tony Blair’s and David Cameron’s. Requiring people to identify themselves (generally, via their credit cards) in order to look at porn will create a giant database of every kink and fetish of every person in the UK, which will inevitably leak and provide criminals and foreign spies with a kompromat system they can sort by net worth of the people contained within.

This hasn’t deterred Starmer, who insists that if we just NERD HARDER!, we can use things like “zero-knowledge proofs” to create “privacy-preserving” age verification system, whereby a service can assure itself that it is communicating with an adult without ever being able to determine who it is communicating with.

In support of this idea, Starmer and co like to cite some genuinely exciting and cool cryptographic work on privacy-preserving credential schemes. Now, one of the principal authors of the key papers on these credential schemes, Steve Bellovin, has published a paper that is pithily summed up via its title, “Privacy-Preserving Age Verification—and Its Limitations”:

https://www.cs.columbia.edu/~smb/papers/age-verify.pdf

The tldr of this paper is that Starmer’s idea will not work and cannot work. The research he relies on to defend the technological feasibility of his cherished plan does not support his conclusion.

Bellovin starts off by looking at the different approaches various players have mooted for verifying their users’ age. For example, Google says it can deploy a “behavioral” system that relies on Google surveillance dossiers to make guesses about your age. Google refuses to explain how this would work, but Bellovin sums up several of the well-understood behavioral age estimation techniques and explains why they won’t work. It’s one thing to screw up age estimation when deciding which ad to show you; it’s another thing altogether to do this when deciding whether you can access the internet.

Others say they can estimate your age by using AI to analyze a picture of your face. This is a stupid idea for many reasons, not least of which is that biometric age estimation is notoriously unreliable when it comes to distinguishing, say, 16 or 17 year olds from 18 year olds. Nevertheless, there are sitting US Congressmen who not only think this would work – they labor under the misapprehension that this is already going on:

https://pluralistic.net/2023/04/09/how-to-make-a-child-safe-tiktok/

So that just leaves the privacy-preserving credential schemes, especially the Camenisch-Lysyanskaya protocol. This involves an Identity Provider (IDP) that establishes a user’s identity and characteristics using careful document checks and other procedures. The IDP then hands the user a “primary credential” that can attest to everything the IDP knows about the user, and any number of “subcredentials” that only attest to specific facts about that user (such as their age).

These are used in zero-knowledge proofs (ZKP) – a way for two parties to validate that one of them asserts a fact without learning what that fact is in the process (this is super cool stuff). Users can send their subcredentials to a third party, who can use a ZKP to validate them without learning anything else about the user – so you could prove your age (or even just prove that you are over 18 without disclosing your age at all) without disclosing your identity.

There’s some good news for implementing CL on the web: rather than developing a transcendentally expensive and complex new system for these credential exchanges and checks, CL can piggyback on the existing Public Key Infrastructure (PKI) that powers your browser’s ability to have secure sessions when you visit a website with https:// in front of the address (instead of just http://).

However, doing so poses several difficulties, which Bellovin enumerates under a usefully frank section header: “INSURMOUNTABLE OBSTACLES.”

The most insurmountable of these obstacles is getting set up with an IDP in the first place – that is, proving who you are to some agency, but only one such agency (so you can’t create two primary credentials and share one of them with someone underage). Bellovin cites Supreme Court cases about voter ID laws and the burdens they impose on people who are poor, old, young, disabled, rural, etc.

Fundamentally, it can be insurmountably hard for a lot of people to get, say, a driver’s license, or any other singular piece of ID that they can provide to an IDP in order to get set up on the system.

The usual answer for this is for IDPs to allow multiple kinds of ID. This does ease the burden on users, but at the expense of creating fatal weaknesses in the system: if you can set up an identity with multiple kinds of ID, you can visit different IDPs and set up an ID with each (just as many Americans today have drivers licenses from more than one state).

The next obstacle is “user challenges,” like the problem of households with shared computers, or computers in libraries, hotels, community centers and other public places. The only effective way to do this is to create (expensive) online credential stores, which are likely to be out of reach of the poor and disadvantaged people who disproportionately rely on public or shared computers.

Next are the “economic issues”: this stuff is expensive to set up and maintain, and someone’s gotta pay for it. We could ask websites that offer kid-inappropriate content to pay for it, but that sets up an irreconcilable conflict of interest. These websites are going to want to minimize their costs, and everything they can do to reduce costs will make the system unacceptably worse. For example, they could choose only to set up accounts with IDPs that are local to the company that operates the server, meaning that anyone who lives somewhere else and wants to access that website is going to have to somehow get certified copies of e.g. their birth certificate and driver’s license to IDPs on the other side of the planet. The alternative to having websites foot the bill for this is asking users to pay for it – meaning that, once again, we exclude poor people from the internet.

Finally, there’s “governance”: who runs this thing? In practice, the security and privacy guarantees of the CL protocol require two different kinds of wholly independent institutions: identity providers (who verify your documents), and certificate authorities (who issue cryptographic certificates based on those documents). If these two functions take place under one roof, the privacy guarantees of the system immediately evaporate.

An IDP’s most important role is verifying documents and associating them with a specific person. But not all IDPs will be created equal, and people who wish to cheat the system will gravitate to the worst IDPs. However, lots of people who have no nefarious intent will also use these IDPs, merely because they are close by, or popular, or were selected at random. A decision to strike off an IDP and rescind its verifications will force lots of people – potentially millions of people – to start over with the whole business of identifying themselves, during which time they will be unable to access much of the web. There’s no practical way for the average person to judge whether an IDP they choose is likely to be found wanting in the future.

So we can regulate IDPs, but who will do the regulation? Age verification laws affect people outside of a government’s national territory – anyone seeking to access content on a webserver falls under age verification’s remit. Remember, IDPs handle all kinds of sensitive data: do you want Russia, say, to have a say in deciding who can be an IDP and what disclosure rules you will have to follow?

To regulate IDPs (and certificate authorities), these entities will have to keep logs, which further compromises the privacy guarantees of the CL protocol.

Looming all of this is a problem with the CL protocol as being built on regulated entities, which is that CL is envisioned as a way to do all kinds of business, from opening a bank account to proving your vaccination status or your right to work or receive welfare. Authoritarian governments who order primary credential revocations of their political opponents could thoroughly and terrifyingly “unperson” them at the stroke of a pen.

The paper’s conclusions provide a highly readable summary of these issues, which constitute a stinging rebuke to anyone contemplating age-verification schemes. These go well beyond the UK, and are in the works in Canada, Australia, the EU, Texas and Louisiana.

Age verification is an impossibility, and an impossibly terrible idea with impossibly vast consequences for privacy and the open web, as my EFF colleague Jason Kelley explained on the Malwarebytes podcast:

https://www.malwarebytes.com/blog/podcast/2025/08/the-worst-thing-for-online-rights-an-age-restricted-grey-web-lock-and-code-s06e16

Politicians – even nontechnical ones – can make good tech policy, provided they take expert feedback seriously (and distinguish it from self-interested industry lobbying).

When it comes to tech policy, wanting it badly is not enough. The fact that it would be really cool if we could get technology to do something has no bearing on whether we can actually get technology to do that thing. NERD HARDER! isn’t a policy, it’s a wish.

Wish in one hand and shit in the other and see which one will be full first:

https://www.reddit.com/r/etymology/comments/oqiic7/studying_the_origins_of_the_phrase_wish_in_one/

Source: Pluralistic: “Privacy preserving age verification” is bullshit (14 Aug 2025) – Pluralistic: Daily links from Cory Doctorow

UK passport database images used in facial recognition scans

Privacy groups report a surge in UK police facial recognition scans of databases secretly stocked with passport photos lacking parliamentary oversight.

Big Brother Watch says the UK government has allowed images from the country’s passport and immigration databases to be made available to facial recognition systems, without informing the public or parliament.

The group claims the passport database contains around 58 million headshots of Brits, plus a further 92 million made available from sources such as the immigration database, visa applications, and more.

By way of comparison, the Police National Database contains circa 20 million photos of those who have been arrested by, or are at least of interest to, the police.

In a joint statement, Big Brother Watch, its director Silkie Carlo, Privacy International, and its senior technologist Nuno Guerreiro de Sousa, described the databases and lack of transparency as “Orwellian.” They have also written to both the Home Office and the Metropolitan Police, calling for a ban on the practice.

The comments come after Big Brother Watch submitted Freedom of Information requests, which revealed a significant uptick in police scanning the databases in question as part of the force’s increasing facial recognition use.

The number of searches by 31 police forces against the passport databases rose from two in 2020 to 417 by 2023, and scans using the immigration database photos rose from 16 in 2023 to 102 the following year.

Carlo said: “This astonishing revelation shows both our privacy and democracy are at risk from secretive AI policing, and that members of the public are now subject to the inevitable risk of misidentifications and injustice. Police officers can secretly take photos from protests, social media, or indeed anywhere and seek to identify members of the public without suspecting us of having committed any crime.

“This is a historic breach of the right to privacy in Britain that must end. We’ve taken this legal action to defend the rights of tens of millions of innocent people in Britain.”

[…]

Recent data from the Met attempted to imbue a sense of confidence in facial recognition, as the number of arrests the technology facilitated passed the 1,000 mark, the force said in July.

However, privacy campaigners were quick to point out that this accounted for just 0.15 percent of the total arrests in London since 2020. They suggested that despite the shiny 1,000 number, this did not represent a valuable return on investment in the tech.

Alas, the UK has not given up on its pursuit of greater surveillance powers. Prime Minister Keir Starmer, a former human rights lawyer, is a big fan of FR, having said last year that it was the answer to preventing future riots like the ones that broke out across the UK last year following the Southport murders. ®

Source: UK passport database images used in facial recognition scans • The Register

Be Warned: Lessons From Reddit’s Chaotic UK Age Verification Rollout

Age verification has officially arrived in the UK thanks to the Online Safety Act (OSA), a UK law requiring online platforms to check that all UK-based users are at least eighteen years old before allowing them to access broad categories of “harmful” content that go far beyond graphic sexual content. EFF has extensively criticized the OSA for eroding privacy, chilling speech, and undermining the safety of the children it aims to protect. Now that it’s gone into effect, these countless problems have begun to reveal themselves, and the absurd, disastrous outcome illustrates why we must work to avoid this age-verified future at all costs.

Perhaps you’ve seen the memes as large platforms like Spotify and YouTube attempt to comply with the OSA, while smaller sites—like forums focused on parenting, green living, and gaming on Linux—either shut down or cease some operations rather than face massive fines for not following the law’s vague, expensive, and complicated rules and risk assessments.

But even Reddit, a site that prizes anonymity and has regularly demonstrated its commitment to digital rights, was doomed to fail in its attempt to comply with the OSA. Though Reddit is not alone in bowing to the UK mandates, it provides a perfect case study and a particularly instructive glimpse of what the age-verified future would look like if we don’t take steps to stop it.

It’s Not Just Porn—LGBTQ+, Public Health, and Politics Forums All Behind Age Gates

On July 25, users in the UK were shocked and rightfully revolted to discover that their favorite Reddit communities were now locked behind age verification walls. Under the new policies, UK Redditors were asked to submit a photo of their government ID and/or a live selfie to Persona, the for-profit vendor that Reddit contracts with to provide age verification services.

 "SUBMIT PHOTO ID" or "ESTIMATE AGE FROM SELFIE."

For many, this was the first time they realized what the OSA would actually mean in practice—and the outrage was immediate. As soon as the policy took effect, reports emerged from users that subreddits dedicated to LGBTQ+ identity and support, global journalism and conflict reporting, and even public health-related forums like r/periods, r/stopsmoking, and r/sexualassault were walled off to unverified users. A few more absurd examples of the communities that were blocked off, according to users, include: r/poker, r/vexillology (the study of flags), r/worldwar2, r/earwax, r/popping (the home of grossly satisfying pimple-popping content), and r/rickroll (yup). This is, again, exactly what digital rights advocates warned about.

The OSA defines “harmful” in multiple ways that go far beyond pornography, so the obstacles the UK users are experiencing are exactly what the law intended. Like other online age restrictions, the OSA obstructs way more than kids’ access to clearly adult sites. When fines are at stake, platforms will always default to overcensoring. So every user in the country is now faced with a choice: submit their most sensitive data for privacy-invasive analysis, or stay off of Reddit entirely. Which would you choose?

[…]

Rollout Chaos: The Tech Doesn’t Even Work! 

In the days after the OSA became effective, backlash to the new age verification measures spread across the internet like wildfire as UK users made their hatred of these new policies clear. VPN usage in the UK soared, over 500,000 people signed a petition to repeal the OSA, and some shrewd users even discovered that video game face filters and meme images could fool Persona’s verification software

[…]

age verification measures still will not achieve their singular goal of protecting kids from so-called “harmful” online content. Teenagers will, uh, find a way to access the content they want. Instead of going to a vetted site like Pornhub for explicit material, curious young people (and anyone else who does not or cannot submit to age checks) will be pushed to the sketchier corners of the internet—where there is less moderation, more safety risk, and no regulation to prevent things like CSAM or non-consensual sexual content. In effect, the OSA and other age verification mandates like it will increase the risk of harm, not reduce it.

If that weren’t enough, the slew of practical issues that have accompanied Reddit’s rollout also reveals the inadequacy of age verification technology to meet our current moment. For example, users reported various bugs in the age-checking process, like being locked out or asked repeatedly for ID despite complying.

[…]

it is excessively clear that age-gating the internet is not the solution to kids’ online safety. Whether due to issues with the discriminatory and error-prone technology, or simply because they lack either a government ID or personal device of their own, millions of UK internet users will be completely locked out of important social, political, and creative communities. If we allow age verification, we welcome new levels of censorship and surveillance with it—while further lining the pockets of big tech and the slew of for-profit age verification vendors that have popped up to fill this market void.

[…]

Source: Americans, Be Warned: Lessons From Reddit’s Chaotic UK Age Verification Rollout | Electronic Frontier Foundation

Even Volkswagen Is Doing Horsepower Subscriptions Now

[…]

we’re used to hearing about subscriptions for improved performance and creature comforts on luxury cars, but VW’s trialing BMW and Mercedes-Benz’s greatest hits of consumer-hostile policies and gating an additional 27 horsepower behind a $22.30 monthly payment on the ID.3. Alternatively, owners can shell out $878 to unlock that power permanently, for the life of the vehicle.

This news comes courtesy of AutoExpress, and it’s alarming for several reasons. First, again, the ID.3 isn’t exactly a bargain, starting at the equivalent of $41,770, but it’s also no Mercedes EQE. Second, as the article points out, the car is registered at 228 hp stock, which affects insurance rates, even though owners only get 201 hp before subscribing. So, you’re paying a penalty on your insurance premium based on power that you can only access if you give Volkswagen yet more money every month.

This monthly fee also lifts torque from the standard 195 lb-ft to 228 lb-ft, and VW says that the increase in output doesn’t impact range

[…]

The best outcome we can hope for in these cases is that the outcry against it becomes so loud that VW relents. That’s worked to some degree on this side of the pond, with BMW’s heated-seat policies. But the retractions don’t last forever, and automakers are pretty much set on biding their time until software-locking everything is normalized, and they can get away with all of it.

Source: Even Volkswagen Is Doing Horsepower Subscriptions Now

So… you paid for the hardware. It is sitting in the car you own, which is parked in front of your house. And they want to ask more for what you already bought? Absolutely ridiculous and I hope the car hacking scene finds a way to circumvent this.

EU Chat Control Plan Gains Support Again, Threatens Encryption, mass surveillance, age verification

A controversial European Union proposal dubbed “Chat Control” is regaining momentum, with 19 out of 27 EU member states reportedly backing the measure.

The plan would mandate that messaging platforms, including WhatsApp, Signal and Telegram, must scan every message, photo and video sent by users starting in October, even if end-to-end encryption is in place, popular French tech blogger Korben wrote on Monday.

Denmark reintroduced the proposal on July 1, the first day of its EU Council presidency. France, once opposed, is now in favor, Korben said, citing Patrick Breyer, a former member of the European Parliament for Germany and the European Pirate Party.

Belgium, Hungary, Sweden, Italy and Spain are also in favor, while Germany remains undecided. However, if Berlin joins the majority, a qualified council vote could push the plan through by mid-October, Korben said.

A qualified majority in the EU Council is achieved when two conditions are met. First, at least 55 percent of member states, meaning 15 out of 27, must vote in favor. Second, those countries must represent at least 65% of the EU’s total population.

EU Chat Control bill finds support. Source: Pavol Luptak

Pre-encryption scanning on devices

Instead of weakening encryption, the plan seeks to implement client-side scanning, meaning software embedded in users’ devices that inspects content before it is encrypted. “A bit like if the Post Office came to read all your letters in your living room before you put them in the envelope,” Korben said.

He added that the real target isn’t criminals, who use encrypted or decentralized channels, but ordinary users whose private conversations would now be open to algorithmic scrutiny.

The proposal cites the prevention of child sexual abuse material (CSAM) as its justification. However, it would result in “mass surveillance by means of fully automated real-time surveillance of messaging and chats and the end of privacy of digital correspondence,” Breyer wrote.

Beyond scanning, the package includes mandatory age verification, effectively removing anonymity from messaging platforms. Digital freedom groups are asking citizens to contact their MEPs, sign petitions and push back before the law becomes irreversible.

[…]

Source: EU Chat Control Plan Gains Support, Threatens Encryption

Age verification is going horribly wrong in the UK and mass surveillance threatens freedom of thought, something we fortunately still have in the EU. This must be stopped.

Meta eavesdropped on period-tracker app’s users, SF jury rules

Meta lost a major privacy trial on Friday, with a jury in San Francisco ruling that the Menlo Park giant had eavesdropped on the users of the popular period-tracking app Flo. The plaintiff’s lawyers who sued Meta are calling this a “landmark” victory — the tech company contends that the jury got it all wrong.

The case goes back to 2021, when eight women sued Flo and a group of other tech companies, including Google and Facebook, now known as Meta. The stakes were extremely personal. Flo asked users about their sex lives, mental health and diets, and guided them through menstruation and pregnancy. Then, the women alleged, Flo shared pieces of that data with other companies. The claims were largely based on a 2019 Wall Street Journal story and a 2021 Federal Trade Commission investigation.

Google, Flo and the analytics company Flurry, which was also part of the lawsuit, reached settlements with the plaintiffs, as is common in class action lawsuits about tech privacy. But Meta stuck it out through the entire trial and lost.

[…]

Their complaint also pointed to Facebook’s terms for its business tools, which said the company used so-called “event data” to personalize ads and content.

In a 2022 filing, the tech giant admitted that Flo used Facebook’s kit during this period and that the app sent data connected to “App Events.” But Meta denied receiving intimate information about users’ health.

Nonetheless, the jury ruled against Meta. Along with the eavesdropping decision, the group determined that Flo’s users had a reasonable expectation they weren’t being overheard or recorded, as well as ruling that Meta didn’t have consent to eavesdrop or record. The unanimous verdict was that the massive company violated the California Invasion of Privacy Act.

The jury’s ruling could have far-reaching effects. Per a June filing about the case’s class action status, more than 3.7 million people in the United States registered for Flo between November 2016 and February 2019. Those potential claimants are expected to be updated via email and on a case website; it’s not yet clear what the remittance from the trial or settlements might be.

[…]

Source: Meta eavesdropped on period-tracker app’s users, SF jury rules

Didn’t Take Long To Reveal The UK’s Online Safety Act Is Exactly The Privacy-Crushing Failure Everyone Warned About

[…]the real kicker is what content is now being gatekept behind invasive age verification systems. Users in the UK now need to submit a selfie or government ID to access:

Yes, you read that right. A law supposedly designed to protect children now requires victims of sexual assault to submit government IDs to access support communities. People struggling with addiction must undergo facial recognition scans to find help quitting drinking or smoking. The UK government has somehow concluded that access to basic health information and peer support networks poses such a grave threat to minors that it justifies creating a comprehensive surveillance infrastructure around it.

[…]

And this is all after a bunch of other smaller websites and forums shut down earlier this year when other parts of the law went into effect.

This is exactly what happens when you regulate the internet as if it’s all just Facebook and Google. The tech giants can absorb the compliance costs, but everyone else gets crushed.

The only websites with the financial capacity to work around the government’s new regulations are the ones causing the problems in the first place. And now Meta, which already has a monopoly on a number of near-essential online activities (from local sales to university group chats), is reaping the benefits.

[…]

The age verification process itself is a privacy nightmare wrapped in security theater. Users are being asked to upload selfies that get run through facial recognition algorithms, or hand over copies of their government-issued IDs to third-party companies. The facial recognition systems are so poorly implemented that people are easily fooling them with screenshots from video games—literally using images from the video game Death Stranding. This isn’t just embarrassing, it reveals the fundamental security flaw at the heart of the entire system. If these verification methods can’t distinguish between a real person and a video game character, what confidence should we have in their ability to protect the sensitive biometric data they’re collecting?

But here’s the thing: even when these systems “work,” they’re creating massive honeypots of personal data. As we’ve seen repeatedly, companies collecting biometric data and ID verification inevitably get breached, and suddenly intimate details about people’s online activity become public. Just ask the users of Tea, a women’s dating safety app that recently exposed thousands of users’ verification selfies after requiring facial recognition for “safety.”

The UK government’s response to widespread VPN usage has been predictably authoritarian. First, they insisted nothing would change:

“The Government has no plans to repeal the Online Safety Act, and is working closely with Ofcom to implement the Act as quickly and effectively as possible to enable UK users to benefit from its protections.”

But then, Tech Secretary Peter Kyle deployed the classic authoritarian playbook: dismissing all criticism as support for child predators. This isn’t just intellectually dishonest—it’s a deliberate attempt to shut down legitimate policy debate by smearing critics as complicit in child abuse. It’s particularly galling given that the law Kyle is defending will do absolutely nothing to stop actual predators, who will simply migrate to unregulated platforms or use the same VPNs that law-abiding citizens are now flocking to.

[…]

Meanwhile, the actual harms it purports to address? Those remain entirely unaddressed. Predators will simply move to unregulated platforms, encrypted messaging, or services that don’t comply. Or they’ll just use VPNs. The law creates the illusion of safety while actually making everyone less secure.

This is what happens when politicians decide to regulate technology they don’t understand, targeting problems they can’t define, with solutions that don’t work. The UK has managed to create a law so poorly designed that it simultaneously violates privacy, restricts freedom, harms small businesses, and completely fails at its stated goal of protecting children.

And all of this was predictable. Hell, it was predicted. Civil society groups, activists, legal experts, all warned of these results and were dismissed by the likes of Peter Kyle as supporting child predators.

[…]

A petition set up on the UK government’s website demanding a repeal of the entire OSA received many hundreds of thousands of signatures within days. The government has already brushed it off with more nonsense, promising that the enforcer of the law, Ofcom, “will take a sensible approach to enforcement with smaller services that present low risk to UK users, only taking action where it is proportionate and appropriate, and will focus on cases where the risk and impact of harm is highest.”

But that’s a bunch of vague nonsense that doesn’t take into account that no platform wants to be on the receiving end of such an investigation, and thus will take these overly aggressive steps to avoid scrutiny.

[…]

What makes this particularly tragic is that there were genuine alternatives. Real child safety measures—better funding for mental health support, improved education programs, stronger privacy protections that don’t require mass surveillance—were all on the table. Instead, the UK chose the path that maximizes government control while minimizing actual safety.

The rest of the world should take note.

Source: Didn’t Take Long To Reveal The UK’s Online Safety Act Is Exactly The Privacy-Crushing Failure Everyone Warned About

Belgium Targets Internet Archive’s ‘Open Library’ in Sweeping Site Blocking Order

The Business Court in Brussels, Belgium, has issued a broad site-blocking order that aims to restrict access to shadow libraries including Anna’s Archive, Libgen, OceanofPDF, Z-Library, and the Internet Archive’s Open Library. In addition to ISP blocks, the order also directs search engines, DNS resolvers, advertisers, domain name services, CDNs and hosting companies to take action. For now, Open Library doesn’t appear to be actively blocked.

booksTraditional site-blocking measures that require local ISPs to block subscriber access to popular pirate sites are in common use around the world.

Note: this article was updated to add that Open Library does not appear to be actively blocked. More details here.

[…]

A few months ago DNS blocking arrived in Belgium, where several orders required both ISPs and DNS resolvers to restrict access to pirate sites. This prompted significant pushback, most notably Cisco’s OpenDNS ceasing operations in the country.

Broad Blocking Order Targets Internet Archive’s ‘Open Library’

A new order, issued by the Brussels Business Court in mid-July, targets an even broader set of intermediaries and stands out for other reasons as well.

[…]

Open Library was created by the late Aaron Swartz and Internet Archive’s founder Brewster Kahle, among others. As an open library its goal is to archive all published books, allowing patrons to borrow copies of them online.

The library aims to operate similarly to other libraries, loaning only one copy per book at a time. Instead of licensing digital copies, however, it has an in-house scanning operation to create and archive its own copies.

 

Open Library
 

open library
 

The Open Library project was previously sued by publishers in the United States, where the Internet Archive ultimately losing the case. As a result, over 500,000 books were made unavailable.

[…]

According to the publishers, the operators of the Open Library are not easily identified, while legally required information is allegedly missing from the site, which they see as an indication that the site is meant to operate illegally.

This description seems at odds with the fact that Open Library is part of the Internet Archive, which is a U.S.-registered 501(c)(3) non-profit.

[…]

Internet Archive was not heard in this case, as the blocking order was issued ex parte, without its knowledge. This is remarkable, as the organization is a legal entity in the United States, which receives support from many American libraries.

The broad nature of the order doesn’t stop there either. In addition to requiring ISPs, including Elon Musk’s Starlink, to block the library’s domain names, it also directs a broad range of other intermediaries to take action.

This includes search engines, DNS resolvers, advertisers, domain name services, CDNs, and hosting companies. An abbreviated overview of the requested measures is as follows;

[…]

Update: After publication, a representative from Internet Archive informed us that they are not aware of any disruption to their services at this time.

The Open Library domain (openlibrary.org) doesn’t appear on the master blacklist of FOD Economie either, while several domains of the other four ‘target sites’ are included. We have reached out to the responsible authority in Belgium to get clarification on this discrepancy and will update the article if we hear back.

A copy of the order from the Business Court in Brussels (in Dutch) is available here (pdf)

Source: Belgium Targets Internet Archive’s ‘Open Library’ in Sweeping Site Blocking Order (Update) * TorrentFreak

So this decision is totally unenforceable by Belgium, but does show how corrupt and in the pocket of big businesses the system in Belgium actually is.

Public ChatGPT Queries Are Getting Indexed By Google and Other Search Engines (update: fixed!)

An anonymous reader quotes a report from TechCrunch: It’s a strange glimpse into the human mind: If you filter search results on Google, Bing, and other search engines to only include URLs from the domain “https://chatgpt.com/share,” you can find strangers’ conversations with ChatGPT. Sometimes, these shared conversation links are pretty dull — people ask for help renovating their bathroom, understanding astrophysics, and finding recipe ideas. In another case, one user asks ChatGPT to rewrite their resume for a particular job application (judging by this person’s LinkedIn, which was easy to find based on the details in the chat log, they did not get the job). Someone else is asking questions that sound like they came out of an incel forum. Another person asks the snarky, hostile AI assistant if they can microwave a metal fork (for the record: no), but they continue to ask the AI increasingly absurd and trollish questions, eventually leading it to create a guide called “How to Use a Microwave Without Summoning Satan: A Beginner’s Guide.”

ChatGPT does not make these conversations public by default. A conversation would be appended with a “/share” URL only if the user deliberately clicks the “share” button on their own chat and then clicks a second “create link” button. The service also declares that “your name, custom instructions, and any messages you add after sharing stay private.” After clicking through to create a link, users can toggle whether or not they want that link to be discoverable. However, users may not anticipate that other search engines will index their shared ChatGPT links, potentially betraying personal information (my apologies to the person whose LinkedIn I discovered).
According to ChatGPT, these chats were indexed as part of an experiment. “ChatGPT chats are not public unless you choose to share them,” an OpenAI spokesperson told TechCrunch. “We’ve been testing ways to make it easier to share helpful conversations, while keeping users in control, and we recently ended an experiment to have chats appear in search engine results if you explicitly opted in when sharing.”

A Google spokesperson also weighed in, telling TechCrunch that the company has no control over what gets indexed. “Neither Google nor any other search engine controls what pages are made public on the web. Publishers of these pages have full control over whether they are indexed by search engines.”

Source: Public ChatGPT Queries Are Getting Indexed By Google and Other Search Engines

UK’s most tattooed man blocked from accessing porn online by new rules

Britain’s most tattooed man has a lot more time on his hands and not a lot else thanks to new porn laws.

The King of Ink says facial recognition tech has made it harder to chat to webcam girls, after sites started mistaking his tattooed face for a mask.

The new rules came into force last week, introducing stricter checks under Ofcom’s children’s codes.

The King of Ink, as he’s legally known, said: ‘Some of the websites are asking for picture verification, like selfies, and it’s not recognising my face.

‘It’s saying “remove your mask” because the technology is made so you can’t hold up a picture to the camera or wear a mask.

‘Would this also be the case for someone who is disfigured? They should have thought of this from day one.’

The businessman and entrepreneur, from Stechford, Birmingham, feels discriminated against on the basis of his permanent identity.

Britain's most tattooed man can't watch porn under new rules because it doesn't recognise his face King Of Ink Land King Body Art The Extreme Ink-ite (Mathew Whelan)
The tattoo enthusiast says his heavily tattooed face is a permanent part of his identity (Picture: @kingofinklandkingbodyart)

‘It’s as important as the name really and I changed my name legally,’ he said

‘Without a name you haven’t got an identity, and it’s the same with a face.

[…]

Source: UK’s most tattooed man blocked from accessing porn online by new rules | News UK | Metro News

So many ways to circumvent it, so many ways it break and really, age verification’s only winners are the tech companies that people are forced to pay money to.

Google AI is watching — how to turn off Gemini on Android

[…]Why you shouldn’t trust Gemini with your data

Gemini promises to simplify how you interact with your Android — fetching emails, summarizing meetings, pulling up files. But behind that helpful facade is an unprecedented level of centralized data collection, powered by a company known for privacy washing, (new window)misleadin(new window)g users(new window) about how their data is used, and that was hit with $2.9 billion in fines in 2024 alone, mostly for privacy violations and antitrust breaches.

Other people may see your sensitive information

Even more concerning, human reviewers may process your conversations. While Google claims these chats are disconnected from your Google account before review, that doesn’t mean much when a simple prompt like “Show me the email I sent yesterday” might return personal data like your name and phone number.

Your data may be shared beyond Google

Gemini may also share your data with third-party services. When Gemini interacts with other services, your data gets passed along and processed under their privacy policies, not just Google’s. Right now, Gemini mostly connects with Google services, but integrations with apps like WhatsApp and Spotify are already showing up. Once your data leaves Google, you cannot control where it goes or how long it’s kept.

The July 2025 update keeps Gemini connected without your consent

Before July, turning off Gemini Apps Activity automatically disabled all connected apps, so you couldn’t use Gemini to interact with other services unless you allowed data collection for AI training and human review. But Google’s July 7 update changed this behavior and now keeps Gemini connected to certain services — such as Phone, Messages, WhatsApp, and Utilities — even if activity tracking is off.

While this might sound like a privacy-conscious change — letting you use Gemini without contributing to AI training — it still raises serious concerns. Google has effectively preserved full functionality and ongoing access to your data, even after you’ve opted out.

Can you fully disable Gemini on Android?

No, and that’s by design.

[…]

How to turn off Gemini AI on Android

  1. Open the Gemini app on your Android.
  2. Tap your profile icon in the top-right corner.
  3. Go to Gemini Apps Activity*.
  1. Tap Turn offTurn off and delete activity, and follow the prompts.
  1. Select your profile icon again and go to Apps**.
  1. Tap the toggle switch to prevent Gemini from interacting with Google apps and third-party services.

*Gemini Apps Activity is a setting that controls whether your interactions with Gemini are saved to your Google account and used to improve Google’s AI systems. When it’s on, your conversations may be reviewed by humans, stored for up to 3 years, and used for AI training. When it’s off, your data isn’t used for AI training, but it’s still stored for up to 72 hours so Google can process your requests and feedback.

**Apps are the Google apps and third-party services that Gemini can access to perform tasks on your behalf — like reading your Gmail, checking your Google Calendar schedule, retrieving documents from Google Drive, playing music via Spotify, or sending messages on your behalf via WhatsApp. When Gemini is connected to these apps, it can access your personal content to fulfill prompts, and that data may be processed by Google or shared with the third-party app according to their own privacy policies.

Source: Google AI is watching — how to turn off Gemini on Android | Proton

Visa and Mastercard Fielding A Ton Of Complaints Over “NSFW” Games Disappearing On Platforms, acting as censors

A week or so ago, Karl Bode wrote about Vice Media’s idiotic decision to disappear several articles that had been written by its Waypoint property concerning Collective Shout. Collective Shout is an Australian group that pretends to be a feminist organization, when, in reality, it operates much more like any number of largely evangelical groups bent on censoring any content that doesn’t align with their own viewpoints (which they insist become your viewpoints as well). The point of Karl’s post was to correctly point out that Collective Shout’s decision to go after the payment processors for the major video game marketplaces over their offering NSFW games shouldn’t be hidden from the public in the interest of clickbait non-journalism.

But that whole thing about Collective Shout putting on a pressure campaign on payment processors is in and of itself a big deal, as is the response to it. Both Steam and itch.io recently either removed or de-indexed a ton of games they’re labeling NSFW, chiefly along guidelines clearly provided by the credit card companies themselves. Now, Collective Shout will tell you that it is mostly interested in going after games that depict vile actions in some ways, such as rape, child abuse, and incest.

No Mercy. That’s the name of the incest-and-rape-focused game that was geo-blocked in Australia this April, following a campaign by the local pressure group Collective Shout. The group, which stands against “the increasing pornification of culture”, then set its sights on a broader target – hundreds of other games they identified as featuring rape, incest, or child sexual abuse on Steam and itch.io. “We approached payment processors because Steam did not respond to us,” said the group of its latest campaign.

The move was effective. Steam began removing sex-related games it deemed to violate the standards of its payment processors, presenting the choice as a tradeoff in a statement to Rock Paper Shotgun: “We are retiring those games from being sold on the Steam Store, because loss of payment methods would prevent customers from being able to purchase other titles and game content on Steam.”

Itch.io followed that up shortly afterwards with its de-indexing plan, but went further and did this with all NSFW games offered on the platform. Unlike Steam, itch.io was forthcoming as to their reasoning for its actions. And they were remarkably simple.

“Our ability to process payments is critical for every creator on our platform,” Corcoran said. “To ensure that we can continue to operate and provide a marketplace for all developers, we must prioritize our relationship with our payment partners and take immediate steps towards compliance.”

Digital marketplaces being unable to collect payment through trusted partners would be, to put it tersely, the end of their business. Those same payment processors can get predictably itchy about partnering with platforms that host content that someone out there, or many someones as part of a coordinated campaign, may not like for fear that will sully their reputation. And because these are private companies we’re talking about, their fear along with any of their own sense of morality are at play here. The end result is a digital world filled with digital marketplaces that all exist under an umbrella of god-like payment processors that can pretty much dictate to those other private entities what can be on offer and what cannot.

And, as an executive from Appcharge chimed in, the processors will hang this all on the amount of fraud and chargebacks that come along with adult content, but that doesn’t change the question about whether payment processors should be neutral on legal but morally questionable content or not. Because, as you would expect, the aims of folks like Collective Shout almost certainly don’t end with things like rape and incest.

It’s possible that Collective Shout’s campaign highlighted a level of operational and reputational risk that payment processors weren’t aware of, and of a severity they didn’t expect. “I’m guessing it’s also the moral element,” Tov-Ly says. “It just makes sense, right? Why would you condone incest or rape promoting games?”

Tov-Ly is of the opinion that payment processors offer a utility, and should have no more role in the moral arbitration of art than your electricity company – meaning, none at all. “Whenever you open that Pandora’s box, you’re not impartial anymore,” he says. “Today it’s rape games and incest, but tomorrow it could be another lobbying group applying pressure on LGBT games in certain countries.”

We’ve already seen this sort of thing when it comes to book and curriculum bans that are currently plaguing far too much of the country. When porn can mean Magic Treehouse, the word loses all meaning.

What is actually happening is that payment processors are feeling what they believe is “public pressure”, but which is actually just a targeted and coordinated campaign from a tiny minority of people who watched V For Vendetta and thought it was an instruction manual. Well, the public has caught wind of this, as have game publishers that might be caught up in this censorship or whatever comes next, and coordinated contact campaigns to payment processors to complain about this new censorship are being conducted.

Gilbert Martinez had just poured himself a glass of water and was pacing his suburban home in San Antonio, Texas while trying to navigate Mastercard’s byzantine customer service hotline. He was calling to complain about recent reports that the company is pressuring online gaming storefronts like Steam and Itch.io to ban certain adult games. He estimates his first call lasted about 18 minutes and ended with him lodging a formal complaint in the wrong department.

Martinez is part of a growing backlash to Steam and Itch.io purging thousands of games from their databases at the behest of payment processing companies. Australia-based anti-porn group Collective Shout claimed credit for the new wave of censorship after inciting a write-in campaign against Visa and Mastercard, which it accused of profiting off “rape, incest, and child sexual abuse game sales.” Some fans of gaming are now mounting reverse campaigns in the hopes of nudging Visa and Mastercard in the opposite directions.

If noise is what is going to make these companies go back to something resembling sanity, this will hopefully do the trick. We’re already seeing examples of games that are being unjustly censored, described as porn when they are very much not. Not to mention instances where nuance is lost and the “porn” content is actually the opposite.

Vile: Exhumed is a textbook example of what critics of the sex game purge always feared: that guidelines aimed at clamping down on pornographic games believed to be encouraging or glorifying sexual violence would inevitably ensnare serious works of art grappling with difficult and uncomfortable subject matter in important ways. Who gets to decide which is which? For a long time, it appeared to be Steam and Itch.io. Last week’s purges revealed it’s actually Visa and Mastercard, and whoever can frighten them the most with bad publicity.

Some industry trade groups have also weighed in. The International Game Developers Association (IGDA) released a statement stating that “censorship like this is materially harmful to game developers” and urging a dialogue between “platforms, payment processors, and industry leaders with developers and advocacy groups.” “We welcome collaboration and transparency,” it wrote. “This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games.”

This is the result of a meddling minority attempting to foist their desires on everyone else, plain and simple. Choking the money supply is a smart choice, sure, but one that should be recognized in this case for what it is: censorship based on proclivities that are not widely shared. And if there really is material in these games that is illegal, it should obviously be done away with.

But we should not be playing this game of pretending content that is not widely seen as immoral should somehow be choked of its ability to participate in commerce.

Source: Credit Card Companies Fielding A Ton Of Complaints Over NSFW Games Disappearing On Platforms | Techdirt

Google Is Rolling Out Its AI Age Verification to More Services, and I’m Skeptical

Yesterday, I wrote about how YouTube is now using AI to guess your age. The idea is this: Rather than rely on the age attached to your account, YouTube analyzes your activity on its platform, and makes a determination based on how your activity corresponds to others users. If the AI thinks you’re an adult, you can continue on; if it thinks your behavior aligns with that of a teenage user, it’ll put restrictions and protections on your account.

Now, Google is expanding its AI age verification tools beyond just its video streaming platform, to other Google products as well. As with YouTube, Google is trialing this initial rollout with a small pool of users, and based on its results, will expand the test to more users down the line. But over the next few weeks, your Google Account may be subject to this new AI, whose only goal is to estimate how old you are.

That AI is trained to look for patterns of behavior across Google products associated with users under the age of 18. That includes the categories of information you might be searching for, or the types of videos you watch on YouTube. Google’s a little cagey on the details, but suffice it to say that the AI is likely snooping through most, if not all, of what you use Google and its products for.

Restrictions and protections on teen Google accounts

We do know some of the restrictions and protections Google plans to implement when it detects a user is under 18 years old. As I reported yesterday, that involves turning on YouTube’s Digital Wellbeing tools, such as reminders to stop watching videos, and, if it’s late, encouragements to go to bed. YouTube will also limit repetitive views of certain types of content.

In addition to these changes to YouTube, you’ll also find you can no longer access Timeline in Maps. Timeline saves your Google Maps history, so you can effectively travel back through time and see where you’ve been. It’s a cool feature, but Google restricts access to users 18 years of age or older. So, if the AI detects you’re underage, no Timeline for you.

[…]

Source: Google Is Rolling Out Its AI Age Verification to More Services, and I’m Skeptical

Of course there is no mention of how to ask for recourse if the AI gets it wrong.

After the UK, online age verification is landing in the EU

Denmark, Greece, Spain, France, and Italy are the first to test the technical solution unveiled by the European Commission on July 14, 2025.

The announcement came less than two weeks before the UK enforced mandatory age verification checks on July 25. These have so far sparked concerns about the privacy and security of British users, fueling a spike in usage amongst the best VPN apps.

[…]

The introduction of this technical solution is a key step in implementing children’s online safety rules under the Digital Services Act (DSA).

Lawmakers ensure that this solution seeks to set “a new benchmark for privacy protection” in age verification.

That’s because online services will only receive proof that the user is 18+, without any personal details attached.

Further work on the integration of zero-knowledge proofs is also ongoing, with the full implementation of mandatory checks in the EU expected to be enforced in 2026.

[…]

Starting from Friday, July 25, millions of Britons will need to be ready to prove their age before accessing certain websites or content.

Under the Online Safety Act, sites displaying adult-only content must prevent minors from accessing their services via robust age checks.

Social media, dating apps, and gaming platforms are also expected to verify their users’ age before showing them so-called harmful content.

[…]

The vagueness of what constitutes harmful content, as well as the privacy and security risks linked with some of these age verification methods, have attracted criticism among experts, politicians, and privacy-conscious citizens who fear a negative impact on people’s digital rights.

While the EU approach seems better on paper, it remains to be seen how the age verification scheme will ultimately be enforced.

[…]

Source: After the UK, online age verification is landing in the EU | TechRadar

And so comes the EU spying on our browsing habits, telling us what is and isn’t good for us to see. I can make my own mind up, thank you. How annoying that I will be rate limited to the VPN I get.

Gamers Flood Credit Card Hotlines Demanding End To Censorship in games – this won’t just blow over

[…] Martinez is part of a growing backlash to Steam and Itch.io purging thousands of games from their databases at the behest of payment processing companies. Australia-based anti-porn group Collective Shout claimed credit for the new wave of censorship after inciting a write-in campaign against Visa and Mastercard, which it accused of profiting off “rape, incest, and child sexual abuse game sales.” Some fans of gaming are now mounting reverse campaigns in the hopes of nudging Visa and Mastercard in the opposite directions.

A screenshot shows an email sent to Collective Shout.
Screenshot: Bluesky / Kotaku

“Seeing the rise of censorship and claiming it’s to ‘protect kids,’ it sounds almost like the Satanic Panic, targeting people that have done nothing to anyone except having fun,” Martinez told Kotaku. “We’re already seeing the negative effect this has on people’s personal and financial lives because of such unnecessary restrictions. If parents are so concerned over protecting kids, then they should parent their own kids instead of forcing other people to meet their ridiculous demands.”

Indie horror game Vile: Exhumed is one of the titles that’s been banned from Steam by Valve. Released last year by Cara Cadaver of Final Girl Games, it has players rummage through a fictional ‘90s computer terminal to uncover a twisted man’s toxic obsession with an adult horror film actress, using this format to engage with themes of online misogyny and toxic parasocial relationships. “It was banned for ‘sexual content with depictions of real people,’ which, if you have played it, you know is all implied, making this all feel even worse,” Cadaver wrote on Bluesky on July 28.

Valve did not immediately respond to a request for comment.

Vile: Exhumed is a textbook example of what critics of the sex game purge always feared: that guidelines aimed at clamping down on pornographic games believed to be encouraging or glorifying sexual violence would inevitably ensnare serious works of art grappling with difficult and uncomfortable subject matter in important ways. Who gets to decide which is which? For a long time, it appeared to be Steam and Itch.io. Last week’s purges revealed it’s actually Visa and Mastercard, and whoever can frighten them the most with bad publicity.

VILE: Exhumed | Announcement Trailer

“Things are definitely changing as reports of responses to calls have gone from ‘Sorry what are you talking about?’ to then ‘Are you ALSO calling about itch/steam’ to now some [callers] receiving outright harassment,” a 2D artist who goes by Void and who has helped organize a Discord for a reverse call-in campaign told Kotaku. It’s hard to have any clear sense of the scope of these counter-initiatives or what ultimate impact they might have on the companies in question, but anecdotally the effort seems to be gaining traction. For instance, callers are now needing to spend less time explaining what Steam, Itch.io, or “NSFW” games are to the people on the other end of the line.

“For calls I was originally focusing on Mastercard, but I ended up getting a lot of time out of Visa,” Bluesky user RJAIN told Kotaku. “Two days ago I had a call with Visa that lasted over an hour, and a follow-up call later on that lasted over 2.5 hours. Those calls, I spoke with a supervisor and they seemed very calm and understanding. Yesterday, the calls were different. The reps seemed angry and exhausted. They refused to let me speak to a supervisor and kept insisting that it is now protocol for them to disconnect the call on anyone complaining about this issue.”

[…]

Some industry trade groups have also weighed in. The International Game Developers Association (IGDA) released a statement stating that “censorship like this is materially harmful to game developers” and urging a dialogue between “platforms, payment processors, and industry leaders with developers and advocacy groups.” “We welcome collaboration and transparency,” it wrote. “This issue is not just about adult content. It is about developer rights, artistic freedom, and the sustainability of diverse creative work in games.”

For the time being, that dialogue appears to mostly be taking place at Visa’s and Mastercard’s call centers, at least when they allow it.

Source: Gamers Flood Credit Card Hotlines Demanding End To Censorship

Echolon Exercise Bikes Lose Features, must phone home to work at all after Firmware Update

[…] It seems like a simple concept that everyone should be able to agree to: if I buy a product from you that does x, y, and z, you don’t get to remove x, y, or z remotely after I’ve made that purchase. How we’ve gotten to a place where companies can simply remove, or paywall, product features without recourse for the customer they essentially bait and switched is beyond me.

But it keeps happening. The most recent example of this is with Echelon exercise bikes. Those bikes previously shipped to paying customers with all kinds of features for ride metrics and connections to third-party apps and services without anything further needed from the user. That all changed recently when a firmware update suddenly forced an internet connection and a subscription to a paid app to make any of that work.

As explained in a Tuesday blog post by Roberto Viola, who develops the “QZ (qdomyos-zwift)” app that connects Echelon machines to third-party fitness platforms, like Peloton, Strava, and Apple HealthKit, the firmware update forces Echelon machines to connect to Echelon’s servers in order to work properly. A user online reported that as a result of updating his machine, it is no longer syncing with apps like QZ, and he is unable to view his machine’s exercise metrics in the Echelon app without an Internet connection.

Affected Echelon machines reportedly only have full functionality, including the ability to share real-time metrics, if a user has the Echelon app active and if the machine is able to reach Echelon’s servers.

Want to know how fast you’re going on the bike you’re sitting upon? That requires an internet connection. Want to get a sense of how you performed on your ride on the bike? That requires an internet connection. And if Echelon were to go out of business? Then your bike just no longer works beyond the basic function of pedaling it.

And the ability to use third-party apps is reportedly just, well, gone.

For some owners of Echelon equipment, QZ, which is currently rated as the No. 9 sports app on Apple’s App Store, has been central to their workouts. QZ connects the equipment to platforms like Zwift, which shows people virtual, scenic worlds while they’re exercising. It has also enabled new features for some machines, like automatic resistance adjustments. Because of this, Viola argued in his blog that QZ has “helped companies grow.”

“A large reason I got the [E]chelon was because of your app and I have put thousands of miles on the bike since 2021,” a Reddit user told the developer on the social media platform on Wednesday.

Instead of happily accepting that someone out there is making its product more attractive and valuable, Echelon is instead going for some combination of overt control and the desire for customer data. Data which will be used, of course, for marketing purposes.

There’s also value in customer data. Getting more customers to exercise with its app means Echelon may gather more data for things like feature development and marketing.

What you won’t hear anywhere, at least that I can find, is any discussion of the ability to return or get refunds for customers who bought these bikes when they did things that they no longer will do after the fact. That’s about as clear a bait and switch type of a scenario as you’re likely to find.

Unfortunately, with the FTC’s Bureau of Consumer Protection being run by just another Federalist Society imp, it’s unlikely that anything material will be done to stop this sort of thing.

Source: Exercise Bike Company Yanks Features Away From Purchased Bikes Via Firmware Update | Techdirt

Visa and Mastercard are getting overwhelmed by censorship gamer fury

In the wake of storefronts like Steam and itch.io curbing the sale of adult games, irate fans have started an organized campaign against the payment processors that they believe are responsible for the crackdown. While the movement is still in its early stages, people are mobilizing with an eye toward overwhelming communication lines at companies like Visa and Mastercard in a way that will make the concern impossible to ignore.

On social media sites like Reddit and Bluesky, people are urging one another to get into contact with Visa and Mastercard through emails and phone calls. Visa and Mastercard have become the targets of interest because the affected storefronts both say that their decisions around adult games were motivated by the danger of losing the ability to use major payment processors while selling games. These payment processors have their own rules regarding usage, but they are vaguely defined. But losing infrastructure like this could impact audiences well beyond those who care about sex games, spokespeople for Valve and itch.io said.

In a now-deleted post on the Steam subreddit with over 17,000 upvotes, commenters say that customer service representatives for both payment processors seem to already be aware of the problem. Sometimes, the representatives will say that they’ve gotten multiple calls on the subject of adult game censorship, but that they can’t really do anything about it.

The folks applying pressure know that someone at a call center has limited power in a scenario like this one; typically, agents are equipped to handle standard customer issues like payment fraud or credit card loss. But the point isn’t to enact change through a specific phone call: It’s to cause enough disruption that the ruckus theoretically starts costing payment processors money.

“Emails can be ignored, but a very very long queue making it near impossible for other clients to get in will help a lot as well,” reads the top comment on the Reddit thread. In that same thread, people say that they’re hanging onto the call even if the operator says that they’ll experience multi-hour wait times presumably caused by similar calls gunking up the lines. Beyond the stubbornness factor, the tactic is motivated by the knowledge that most customer service systems will put people who opt for call-backs in a lower priority queue, as anyone who opts in likely doesn’t have an emergency going on.

Artwork from the erotic game Forbidden Fantasy, featuring a purple-haired elf character shushing the camera
Image: OppaiMan

“Do both,” one commenter suggests. “Get the call back, to gum up the call back queue. Then call in again and wait to gum up the live queue.”

People are also using email to voice their concerns directly to the executives at both Visa and Mastercard, payment processors that activist group Collective Shout called out by name in their open letter requesting that adult games get pulled. Emails are also getting sent to customer service. In light of the coordinated effort, many people are getting a pre-written response that reads:

Thank you for reaching out and sharing your perspective. As a global company, we follow the laws and regulations everywhere we do business. While we explicitly prohibit illegal activity on our network, we are equally committed to protecting legal commerce. If a transaction is legal, our policy is to process the transaction. We do not make moral judgments on legal purchases made by consumers. Visa does not moderate content sold by merchants, nor do we have visibility into the specific goods or services sold when we process a transaction. When a legally operating merchant faces an elevated risk of illegal activity, we require enhanced safeguards for the banks supporting those merchants. For more information on Visa’s policies, please visit our network integrity page on Visa.com. Thank you for writing.

On platforms like Bluesky, resources are being shared to help people know who to contact and how, including possible scripts for talking to representatives or sending emails. A website has been set up with the explicit purpose of arming concerned onlookers with the tools and knowledge necessary to do their part in the campaign.

Through it all, gamers are telling one another to remain cordial during any interactions with payment processors, especially when dealing with low-level workers who are just trying to do their job. For executives, the purpose of maintaining a considerate tone is to help the people in power take the issue seriously.

The strategy is impressive in its depth and breadth of execution. While some charge in with an activist bent, others say that they’re pretending to be confused customers who want to know why they can’t use Visa or Mastercard to buy their favorite games.

Meanwhile, Collective Shout — the organization who originally complained to Steam, Visa, and Mastercard about adult games featuring non-consensual violence against women — has also recently put out a statement of its own alongside a timeline of events.

“We raised our objection to rape and incest games on Steam for months, and they ignored us for months,” reads a blog post from Collective Shout. “We approached payment processors because Steam did not respond to us.”

Collective Shout claims that it only petitioned itch.io to pull games with sexualized violence or torture against women, but allegedly, the storefront made its own decision to censor NSFW content sitewide. At current, itch.io has deindexed games with adult themes, meaning that these games are not viewable on their search pages. The indie storefront is still in the middle of figuring out and outlining its rules for adult content on the website, but the net has been cast so wide that some games with LGBT themes are being impacted as well.

In another popular Reddit thread, users say that customer service representatives are shifting from confusion to reiterating that their concerns are being “heard.”

“I will be calling them again in a few to days to see if there is any progress on changing the situation,” says the original poster.

Perhaps a different comment in that thread summarizes the ordeal best: “There’s really only 2 things that can unite Gamers: hate campaigns and gooning.”

Source: Visa and Mastercard are getting overwhelmed by censorship gamer fury | Polygon

Automata Dev Warns That Letting Credit Card Companies Censor Internet is an attack on Democracy

As a fight with credit card companies over adult games leads to renewed concerns about censorship on Steam and even on indie platforms like itch.io, a recent warning by Nier: Automata director Yoko Taro calling censorship a “security hole that endangers democracy itself” has become relevant again.

The comments came last November when the Manga Library Z online repository for digital downloads of out-of-print manga was forced to shut down. The group blamed international credit card companies, presumably Visa and Mastercard, who wanted the site to censor certain words from its copies of adult manga.

“Publishing and similar fields have always faced regulations that go beyond the law, but the fact that a payment processor, which is involved in the entire infrastructure of content distribution, can do such things at its own discretion seems to me to be dangerous on a whole new level,” Taro wrote in a thread at the time, according to a translation by Automaton.

He contionued:

It implies that by controlling payment processing companies, you can even censor another country’s free speech. I feel like it’s not just a matter of censoring adult content or jeopardizing freedom of expression, but rather a security hole that endangers democracy itself.

Manga Library Z was eventually able to come back online thanks to a crowdfunding campaign earlier this year, but now video game developers behind adult games with controversial themes are facing similar issues on Steam and itch.io due to recent boycott campaigns. Some artists and fans have been organizing reverse boycotts calling for Visa, Mastercard, and others to end their “moral panic.” One such petition has nearly 100,000 signatures so far.

“Some of the games that have been caught up in the last day’s changes on Itch are games that up-and-coming creators have made about their own experiences in abusive relationships, or dealing with trauma, or coming out of the closet and finding their first romance as an LGBTQ person,” NYU Game Center chair Naomi Clark told 404 Media this week. She mentioned Jenny Jiao Hsia’s autobiographical Consume Me as one example of the type of work that could be censored under the platform’s shifting definitions of what’s acceptable

[…]

Source: Nier: Automata Dev Warned About Credit Card Company Censorship

UK’s Stupid and Dangerous New Age Verification Requirement Thwarted in the Simplest Ways Imaginable

TL;DR – use a VPN or take a picture of yourself in Death Stranding

Earlier this week, the United Kingdom’s age assurance requirement for sites that publish pornographic material went into effect, which has resulted in everything from Pornhub to Reddit and Discord displaying an age verification panel when users attempt to visit. There’s just one little problem. As The Verge notes, all it takes to defeat the age-gating is a VPN, and those aren’t hard to come by these days.

Here’s the deal: Ofcom, the UK’s telecom regulator, requires online platforms to verify the age of their users if they are accessing a site that either publishes or allows users to publish pornographic material. Previously, a simple click of an “I am over 18” button would get you in. Now, platforms are mandated to use a verification method that is “strong” and “highly effective.” A few of those acceptable methods include verifying with a credit card, uploading a photo ID, or submitting to a “facial age estimation” in which you upload a selfie so a machine can determine if you look old enough to pleasure yourself responsibly.

Those options vary from annoying to creepily intrusive, but there’s a little hitch in the plan: Currently, most platforms are determining a user’s location based on IP address. If you have an IP that places you in the UK, you have to verify. But if you don’t, you’re free to browse without interruption. And all you need to change your IP address is a VPN.

Ofcom seems aware of this very simple workaround. According to the BBC, the regulator has rules that make it illegal for platforms to host, share, or allow content that encourages people to use a VPN to bypass the age authentication page. It also encouraged parents to block or control VPN usage by their children to keep them from dodging the age checkers.

It seems that people are aware of this option. Google Trends shows that searches for the term “VPN” have skyrocketed in the UK since the age verification requirement went into effect.

[…]

But the thing about Ofcom’s implementation here is that it’s not just blocking kids from seeing harmful material—it’s exposing everyone to invasive, privacy-violating risks. When the methods for accomplishing the stated goal require people to reveal sensitive data, including their financial information, or give up pictures of their face to be scanned and processed by AI, it’s kinda hard to blame anyone for just wanting to avoid that entirely. Whether they’re horny teens trying to skirt the system or adults, getting a face scan before opening Pornhub kinda kills the mood.

Source: UK’s New Age Verification Requirement Thwarted in the Simplest Way Imaginable

An X user named Dany Sterkhov appears to be the first to discover the hack. On July 25, he posted that he had bypassed Discord’s age verification check using the photo mode in the video game Death Stranding.

[…]

The Verge and PCGamer have both tried Sterkhov’s hack themselves and confirmed it works.

Most of these companies rely on third-party platforms to handle age verification. These services typically give users the option to upload a government-issued photo ID or submit photos of themselves.

Discord uses a platform called k-ID for age verification. According to The Verge’s Tom Warren, all he had to do to pass the check was point his phone’s camera at his monitor to scan the face of Sam Bridges, the protagonist of Death Stranding, using the game’s photo mode. The system did ask him to open and close his mouth—something that is easy enough to do in the game.

Warren was also able to bypass Reddit’s age check, which is handled by Persona, using the same method. However, the trick didn’t work with Bluesky’s system, which uses Yoti for age verification.

[…]

ProtonVPN reported on X that it saw an over 1,400 percent increase in sign-ups in the U.K. after the age verification requirements took effect. VPNs let people browse the web as if they were in a different location, making it easier to bypass the U.K.’s age checks.

In the U.S., laws requiring similar age verification systems for porn sites have passed in nearly half the states. Nine states in the U.S. have also passed laws requiring parental consent or age verification for social media platforms.

Source: ‘Death Stranding’ Is Helping UK Users Bypass Age Verification Laws

The problem is that besides being unenforceable you are leaving a lot of very personal data inside the age verifiers databases. These databases are clear targets and will get hacked.

Internet Archive is now an official US government document library

The US Senate has granted the Internet Archive federal depository status, making it officially part of an 1,100-library network that gives the public access to government documents, KQED reported. The designation was made official in a letter from California Senator Alex Padilla to the Government Publishing Office that oversees the network. “The Archive’s digital-first approach makes it the perfect fit for a modern federal depository library, expanding access to federal government publications amid an increasingly digital landscape,” he wrote.

[…]

With its new status, the Internet Archive will be gain improved access to government materials, founder Brewster Kahle said in a statement. “By being part of the program itself, it just gets us closer to the source of where the materials are coming from, so that it’s more reliably delivered to the Internet Archive, to then be made available to the patrons of the Internet Archive or partner libraries.” The Archive could also help other libraries move toward digital preservation, given its experience in that area.

It’s some good news for the site which has faced legal battles of late. It was sued by major publishers over loans of digital books during the Coronavirus epidemic and was forced by a federal court in 2023 to remove more than half a million titles. And more recently, major music label filed lawsuits over its Great 78 Project that strove to preserve 78 RPM records. If it loses that case it could owe more than $700 million damages and possibly be forced to shut down.

The new designation likely won’t aid its legal problems, but it does affirm the site’s importance to the public. “In October, the Internet Archive will hit a milestone of 1 trillion pages,” Kahle wrote. “And that 1 trillion is not just a testament to what libraries are able to do, but actually the sharing that people and governments have to try and create an educated populace.”

Source: Internet Archive is now an official US government document library

Finally something goes right in the world of copyright.

Copilot Vision on Windows 11 next MS spy but now sends data to Microsoft servers

[…]

Copilot Vision is an extension of Microsoft’s divisive Recall, a feature initially sort of exclusive to the Copilot+ systems with a neural co-processor of sufficient computational power. Like Recall, which was pulled due to serious security failings and subject to a lengthy delay before its eventual relaunch, Copilot Vision is designed to analyze everything you do on your computer.

It does this, when enabled, by capturing constant screenshots and feeding them to an optical character recognition system and a large language model for analysis – but where Recall works locally, Copilot Vision sends the data off to Microsoft servers.

According to a Microsoft spokesperson back in April, users’ data will not be stored long-term, aside from transcripts of the conversation with the Copilot assistant itself, and “are not used for model training or ads personalisation.”

[…]

While the screen snooping only happens when the user expressly activates it as part of a Copilot session, unlike Recall, which is constantly active in the background when enabled, it’s also designed to be more proactive than previous releases – which, for many readers, will conjure memories of Clippy and his cohort of animated assistants from the days of Microsoft Office 97 and onward.

At the time of writing, Microsoft was only offering Copilot Vision in the US, with the promise (or threat) that it will be coming to very specifically “non-European countries” soon – a tip of the hat, it seems, to the European Union’s AI Act.

[…]

Source: Copilot Vision on Windows 11 sends data to Microsoft servers • The Register

WhoFi: Unique ‘fingerprint’ based on Wi-Fi interactions allows reidentification of people being observed

Researchers in Italy have developed a way to create a biometric identifier for people based on the way the human body interferes with Wi-Fi signal propagation.

The scientists claim this identifier, a pattern derived from Wi-Fi Channel State Information, can re-identify a person in other locations most of the time when a Wi-Fi signal can be measured. Observers could therefore track a person as they pass through signals sent by different Wi-Fi networks – even if they’re not carrying a phone.

In the past decade or so, scientists have found that Wi-Fi signals can be used for various sensing applications, such as seeing through walls, detecting falls, sensing the presence of humans, and recognizing gestures including sign language.

Following the approval of the IEEE 802.11bf specification in 2020, the Wi-Fi Alliance began promoting Wi-Fi Sensing, positioning Wi-Fi as something more than a data transit mechanism.

The researchers – Danilo Avola, Daniele Pannone, Dario Montagnini, and Emad Emam, from La Sapienza University of Rome – call their approach “WhoFi”, as described in a preprint paper titled, “WhoFi: Deep Person Re-Identification via Wi-Fi Channel Signal Encoding.”

(The authors presumably didn’t bother checking whether the WhoFi name was taken. But an Oklahoma-based provider of online community spaces shares the same name.)

Who are you, really?

Re-identification, the researchers explain, is a common challenge in video surveillance. It’s not always clear when a subject captured on video is the same person recorded at another time and/or place.

Re-identification doesn’t necessarily reveal a person’s identity. Instead, it is just an assertion that the same surveilled subject appears in different settings. In video surveillance, this might be done by matching the subject’s clothes or other distinct features in different recordings. But that’s not always possible.

The Sapienza computer scientists say Wi-Fi signals offer superior surveillance potential compared to cameras because they’re not affected by light conditions, can penetrate walls and other obstacles, and they’re more privacy-preserving than visual images.

“The core insight is that as a Wi-Fi signal propagates through an environment, its waveform is altered by the presence and physical characteristics of objects and people along its path,” the authors state in their paper. “These alterations, captured in the form of Channel State Information (CSI), contain rich biometric information.”

CSI in the context of Wi-Fi devices refers to information about the amplitude and phase of electromagnetic transmissions. These measurements, the researchers say, interact with the human body in a way that results in person-specific distortions. When processed by a deep neural network, the result is a unique data signature.

Researchers proposed a similar technique, dubbed EyeFi, in 2020, and asserted it was accurate about 75 percent of the time.

The Rome-based researchers who proposed WhoFi claim their technique makes accurate matches on the public NTU-Fi dataset up to 95.5 percent of the time when the deep neural network uses the transformer encoding architecture.

“The encouraging results achieved confirm the viability of Wi-Fi signals as a robust and privacy-preserving biometric modality, and position this study as a meaningful step forward in the development of signal-based Re-ID systems,” the authors say. ®

Source: WhoFi: Unique ‘fingerprint’ based on Wi-Fi interactions • The Register