Behavioral Game Design / How you get addicted to games

This article is a general primer on how to get players to continuously play your game, which in the world of the MMPORG is a very important element, using a behavioural model. Gamasutra – Features – Behavioral Game Design. This article is a bit more cynical and compares the above techniques to addiction creation and Read more about Behavioral Game Design / How you get addicted to games[…]