Private data gone public: Razer leaks 100,000+ gamers’ personal info

In August, security researcher Volodymyr Diachenko discovered a misconfigured Elasticsearch cluster, owned by gaming hardware vendor Razer, exposing customers’ PII (Personal Identifiable Information).

The cluster contained records of customer orders and included information such as item purchased, customer email, customer (physical) address, phone number, and so forth—basically, everything you’d expect to see from a credit card transaction, although not the credit card numbers themselves. The Elasticseach cluster was not only exposed to the public, it was indexed by public search engines.

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One of the things Razer is well-known for—aside from their hardware itself—is requiring a cloud login for just about anything related to that hardware. The company offers a unified configuration program, Synapse, which uses one interface to control all of a user’s Razer gear.

Until last year, Synapse would not function—and users could not configure their Razer gear, for example change mouse resolution or keyboard backlighting—without logging in to a cloud account. Current versions of Synapse allow locally stored profiles for off-Internet use and what the company refers to as “Guest mode” to bypass the cloud login.

Many gamers are annoyed by the insistence on a cloud account for hardware configuration that doesn’t seem to really be enhanced by its presence. Their pique is understandable, because the pervasive cloud functionality comes with cloud vulnerabilities. Over the last year, Razer awarded a single HackerOne user, s3cr3tsdn, 28 separate bounties.

We applaud Razer for offering and paying bug bounties, of course, but it’s difficult to forget that those vulnerabilities wouldn’t have been there (and globally exploitable), if Razer hadn’t tied their device functionality so thoroughly to the cloud in the first place.

Source: Private data gone public: Razer leaks 100,000+ gamers’ personal info | Ars Technica

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