Buy Call of Duty Infinite Warfare from the Windows 10 Store: don’t get to play with Xbox or Steam players

According to an official Activision support page, both games will be available for separate purchase through Microsoft’s storefront. These will be entirely separate products from the Xbox One versions of the game and won’t take advantage of the Xbox Play Anywhere initiative. This eliminates both cross-platform multiplayer and purchases between Windows 10 and Xbox One, Read more about Buy Call of Duty Infinite Warfare from the Windows 10 Store: don’t get to play with Xbox or Steam players[…]

MechWarrior: Living Legends Community Edition 0.8 released

Almost a decade ago, a talented team started working on what was to become the favorite game for many of us. Version 0.7.1, released in 2013, was to be the final version of MechWarrior: Living Legends by Wandering Samurai Studios. Our community has stayed loyal and active since then, bringing us amazing events such as Read more about MechWarrior: Living Legends Community Edition 0.8 released[…]

OpenRA – updated and free Red Alert, Command and Conquer

Open Source reimplementation of Westwood Studios’ 2D Command and Conquer games OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games Read more about OpenRA – updated and free Red Alert, Command and Conquer[…]

With just 3 games, Supercell made $924M in profits on $2.3B in revenue in 2015

The company made profits (before certain items) of €848 million, or $964 million, on revenues of €2.109 billion, or $2.326 billion. That compares to earnings before income tax, depreciation, and amortization of €515 million, or $592 million, in 2014, on revenues of €1.545 billion, or $1.777 billion. The company also paid a dividend of €14 Read more about With just 3 games, Supercell made $924M in profits on $2.3B in revenue in 2015[…]

Chivalry: Medieval Warfare

First person multiplayer sword fighting or… Players have real-time control over their swings, allowing them to aim strikes and blocks with precision and become master swordsmen over time. Players exchange attacks and blocks in a fast-paced competitive multiplayer setting with truly satisfying combat including gruesome decapitation and advanced swordplay. Chivalry: Medieval Warfare – Torn Banner Read more about Chivalry: Medieval Warfare[…]

Science Has Finally Figured Out How to Win Rock-Paper-Scissors

“if a player wins over her opponent in one play, her probability of repeating the same action in the next play is considerably higher than her probabilities of shifting actions.” On the other hand, if a player loses two or more times in a row, he or she will not play the same sign, but Read more about Science Has Finally Figured Out How to Win Rock-Paper-Scissors[…]

Using EMS to create haptic feedback

Zapping your forearm using electrical muscle stimulation (EMS) makes your muscle contract, meaning you have to use another muscle to counteract it, resulting in a force feedback feeling. Because the system uses just 2 wires, it can easily be miniturised and fitted to smartphones for haptic gaming. Muscle-zapper forces gamers' own hands against them – Read more about Using EMS to create haptic feedback[…]